Her Story
News, coverage and analysis tracking Her Story across the outlets.
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Why I love my gaming notebooks
This article discusses the author's personal enjoyment of taking physical notes while playing certain video games, such as Her Story, Return of the Obra Dinn, and esports titles like Dota and League of Legends. The author finds that the tactile act of writing, drawing maps, and jotting down details enhances their engagement with digital games, creating a tangible connection to the gaming experience.
Phasmophobia devs Kinetic Games mosey into publishing with a witchy delivery game, a parasitic Metroidvania, and more
Phasmophobia developer Kinetic Games is expanding into publishing, announcing several new titles. These include Crescent County, a magic-tech delivery game; Shellbound, a parasitic Metroidvania; Contact Protocol, a retrofuturistic spaceship security game; and Aether Wizard Life, a mage apprentice simulator. Kinetic Games also announced a partnership with Sam Barlow for his next game, featuring Brandon Cronenberg.
Her Story-skaparen Sam Barlows nästa heter Precognition
Sam Barlow, known for FMV titles like Her Story and Immortality, has officially revealed his new project, Precognition. Developed by his studio Half Mermaid in collaboration with filmmaker Brandon Cronenberg, this science fiction horror game utilizes FMV and a brain implant mechanic allowing the protagonist to see and alter her future. Precognition is slated for a Spring 2028 release on PC, Xbox Series X/S, PlayStation 5, and Nintendo Switch.
Sam Barlow's Project C finally has a name: Precognition
Sam Barlow's new game, previously known as Project C, has been officially named Precognition. This sci-fi horror FMV title from Half Mermaid, featuring a story about a woman who can see the future, is set to launch in Spring 2028. The game also features contributions from director Brandon Cronenberg and aims to push the boundaries of non-linear storytelling and player agency.
Half Mermaid, developers of Her Story and IMMORTALITY, announce PRECOGNITION
Half Mermaid, the studio behind Her Story and IMMORTALITY, has announced their next game, PRECOGNITION. This sci-fi horror title, developed in collaboration with filmmaker Brandon Cronenberg, features live-action footage and non-linear storytelling. PRECOGNITION is slated for a 2028 release.
Precognition is the next game from Her Story and Immortality creator Sam Barlow
Kinetic Publishing, a new division of Kinetic Games, has announced Precognition, the next game from Sam Barlow, creator of Her Story and Immortality. The game, previously known as Project C, is being developed by Barlow's Half Mermaid studio in association with filmmaker Brandon Cronenberg and is set to launch in 2028 for PC and consoles. Precognition utilizes live-action footage for its narrative, a signature style of Barlow's previous works.
Precognition revealed for Nintendo Switch 2, from Immortality and Her Story creator
Precognition, a new live-action sci-fi horror game from Immortality creator Sam Barlow and director Brandon Cronenberg, has been revealed for the Nintendo Switch 2. Planned for Spring 2028, the game features FMV sequences and non-linear storytelling where players explore visions of the future that change based on their actions.
Sam Barlow reveals new horror game, PRECOGNITION, collaborating with Brandon Cronenberg
Sam Barlow, creator of Her Story and IMMORTALITY, has announced PRECOGNITION, a new live-action sci-fi horror game developed in collaboration with director Brandon Cronenberg. The game, which features dynamic, non-linear storytelling and player agency, is set to launch in Spring 2028 for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch. Players will control Diana, who gains visions of the future that can be altered by her choices.
Immortality developer Sam Barlow reveals Precognition, a sci-fi horror collaboration with Brandon Cronenberg about "really terrible things that are just around the corner"
Sam Barlow, the developer behind Immortality and Her Story, has announced Precognition, a new sci-fi horror game developed by Half Mermaid Productions with writing by Brandon Cronenberg. The game features a protagonist with brain implants who can explore multiple dark future timelines, inspired by concepts like Memento and 90s sci-fi horror. Precognition is slated for a spring 2028 release and draws early inspiration from an FMV Metroid game concept.
Immortality creator Sam Barlow's new video-scouring game is sci-fi horror Precognition, a collab with filmmaker Brandon Cronenberg, in which you see and change the future
Sam Barlow, creator of Immortality, has announced his new game, Precognition, a sci-fi horror title developed by his studio Half Mermaid in collaboration with filmmaker Brandon Cronenberg. The game, set to release in spring 2028 for PC, PlayStation 5, Xbox Series S/X, and Nintendo Switch, centers on a protagonist who can see and manipulate future memories to alter outcomes, creating a butterfly effect. Barlow described the core mechanic as a diegetic element with direct consequences for the unfolding story.
Kinetic Publishing Showcase Recap: Every Reveal, Including the New Sam Barlow Game
Kinetic Publishing revealed five upcoming indie games at its first showcase, including Contact Protocol, Crescent County, Shellbound, Aether Wizard Life, and PRECOGNITION, the latest from Sam Barlow. The showcase also highlighted five development teams, with games slated for release between 2027 and 2028, primarily for Xbox Series X|S and PC.
'I am a big roguelike guy, but also a fan of minimalism and elegance': Sam Barlow, creator of Her Story, guides us through the games in his Steam Library
Sam Barlow, creator of Her Story and Immortality, discusses the games in his Steam library, highlighting his appreciation for roguelikes, minimalism, and elegant game design. He shares his current playthroughs of 868-BACK and D: The Game, his enduring love for classics like The New Zealand Story and Dragon Wars, and his extensive hours in Shiren the Wanderer and Riven.
The Incident At Galley House review – an enthralling deduction game that can't escape the genre's classic problem
The Incident At Galley House is an enthralling deduction game that uses a unique machine to let players piece together a murder mystery from 1936. While the early hours are captivating, the gameplay can become methodical and tedious as players focus on filling in the timeline. The game improves upon its text-based predecessor, Type Help, by automating administrative tasks and adding visual elements, though it shares a common genre pitfall of late-game pacing issues.
Why so many game developers don't want to use generative AI
Many game developers express strong reservations about using generative AI, citing ethical concerns, environmental impact, copyright issues, and job security risks. Despite some executives championing AI as a tool for efficiency, a significant portion of the industry views it as unproven, potentially harmful to creativity, and undesirable by players.
Video codecs are a nightmare for game developers, but there's no solution in sight
Video codecs present a significant and persistent challenge for game developers, with no easy solutions in sight. Developers like Sam Barlow and Remy Siu highlight the complexities of compressing and decompressing video for games, especially for multi-platform releases and full-motion video content. Issues range from cutscenes not appearing on certain platforms to the sheer volume of work required to optimize video for different hardware, leading to painful development cycles and limitations on creative possibilities.
Witness The Birth Of A New Gaming Genre This Week
Over 150 developers are collaborating to establish "Fake OS" games as a new genre, simulating operating systems and desktops to tell stories. A week-long sale on Steam featuring these games runs from April 27 to May 4, with a live showcase called InterfaceX hosted by Lucy James and Kurt Indovina on May 2.
150+ game devs promote “Fake OS” Steam tag for InterfaceX26 Steam Sale & Showcase
Over 150 game developers and publishers are collaborating on InterfaceX26, a week-long Steam sale and livestream event from April 27 to May 4. The initiative aims to establish "Fake OS" as an official Steam tag for games that simulate operating systems or digital interfaces. Players can support the campaign by tagging relevant games on Steam.
Switch to get acclaimed eerie codebreaking game TR-49 very soon, and at a nice price
The eerie codebreaking game TR-49 from Inkle will be released on Nintendo Switch on April 7th for $7. Inspired by wartime codebreaking machines like those at Bletchley Park, the game involves scouring a mysterious machine's archive for a lost book. The game received a highly positive review and was Inkle's most successful launch to date.
Who needs a publisher, anyway? "I mean, who does physical any more?"
Composer Filippo Beck Peccoz has transitioned to game development, founding Cobalt Lane to create the psychological thriller Imprinted. He discusses his journey from composing for studios like Mimimi Games to directing his own project, emphasizing the rise of self-publishing and the unique perspective his audio background brings to game design. Beck Peccoz secured funding from the state of Bavaria and has opted for self-publishing, working with a marketing agency rather than a traditional publisher.