Her Story
News, coverage and analysis tracking Her Story across the outlets.- Why so many game developers don't want to use generative AIMany game developers express strong reservations about using generative AI, citing ethical concerns, environmental impact, copyright issues, and job security risks. Despite some executives championing AI as a tool for efficiency, a significant portion of the industry views it as unproven, potentially harmful to creativity, and undesirable by players.
- Video codecs are a nightmare for game developers, but there's no solution in sightVideo codecs present a significant and persistent challenge for game developers, with no easy solutions in sight. Developers like Sam Barlow and Remy Siu highlight the complexities of compressing and decompressing video for games, especially for multi-platform releases and full-motion video content. Issues range from cutscenes not appearing on certain platforms to the sheer volume of work required to optimize video for different hardware, leading to painful development cycles and limitations on creative possibilities.
- Witness The Birth Of A New Gaming Genre This WeekOver 150 developers are collaborating to establish "Fake OS" games as a new genre, simulating operating systems and desktops to tell stories. A week-long sale on Steam featuring these games runs from April 27 to May 4, with a live showcase called InterfaceX hosted by Lucy James and Kurt Indovina on May 2.
- 150+ game devs promote “Fake OS” Steam tag for InterfaceX26 Steam Sale & ShowcaseOver 150 game developers and publishers are collaborating on InterfaceX26, a week-long Steam sale and livestream event from April 27 to May 4. The initiative aims to establish "Fake OS" as an official Steam tag for games that simulate operating systems or digital interfaces. Players can support the campaign by tagging relevant games on Steam.
- Switch to get acclaimed eerie codebreaking game TR-49 very soon, and at a nice priceThe eerie codebreaking game TR-49 from Inkle will be released on Nintendo Switch on April 7th for $7. Inspired by wartime codebreaking machines like those at Bletchley Park, the game involves scouring a mysterious machine's archive for a lost book. The game received a highly positive review and was Inkle's most successful launch to date.
- Who needs a publisher, anyway? "I mean, who does physical any more?"Composer Filippo Beck Peccoz has transitioned to game development, founding Cobalt Lane to create the psychological thriller Imprinted. He discusses his journey from composing for studios like Mimimi Games to directing his own project, emphasizing the rise of self-publishing and the unique perspective his audio background brings to game design. Beck Peccoz secured funding from the state of Bavaria and has opted for self-publishing, working with a marketing agency rather than a traditional publisher.