Horizon: Hunter’s Gathering
News, coverage and analysis tracking Horizon: Hunter’s Gathering across the outlets.
Latest coverage
Sony reportedly reverses course on live service co-op Horizon game after 'negative player feedback'
Sony has reportedly instructed Guerrilla Games to pivot its upcoming live service co-op game, Horizon Hunters Gathering, into a more traditional co-op experience with a story and smaller scope following negative player feedback in recent playtests. The studio has been given until December to impress executives with the rebooted concept, or the project may be canceled, joining other live service games Sony has previously scrapped. Many developers from the project have been moved to work on the next single-player Horizon game.
Sony gives up on yet another live service game as Horizon Zero Dawn 3 news leaks
Sony Interactive Entertainment's live service game strategy continues to falter, with the Horizon multiplayer spin-off, Hunters Gathering, reportedly being retooled into a traditional co-op game due to poor testing feedback. Many of Sony's planned live service titles have failed or face uncertain futures, leading to speculation about the delay of future single-player Horizon titles.
Horizon Hunters Gathering Being Rebooted, Live-Service Elements Removed
Horizon Hunters Gathering is reportedly being rebooted by Guerrilla Games, with all live-service elements being removed and the game's scale reduced. This move signifies a shift away from Sony's recent focus on live-service titles.
Horizon 3 is reportedly still years away as a small team continues to plan the single-player sequel
Horizon 3 is reportedly still years away from release, with the majority of Guerrilla Games developers focused on the multiplayer spin-off Horizon Hunters Gathering. A small team is planning the next single-player installment, which is expected to have a longer development cycle than previous titles. This comes as PlayStation continues to invest in live-service games, with mixed results.
Sony are rebooting their live service Horizon game as a more traditional co-op affair, claim sources, with a proper Horizon Forbidden West sequel still years away
Sources indicate that Guerrilla Games is rebooting its live service game, Horizon Hunters Gathering, into a smaller, more traditional co-op multiplayer experience with a story mode. This change comes after negative reception to the original concept, and some staff are being reassigned while a small team works on a new single-player Horizon title. PlayStation CEO Hideaki Nishino previously stated the company's commitment to live service games, despite several recent setbacks in the genre.
Guerrilla is reportedly overhauling Horizon Hunters Gathering to make it more of a traditional co-op game
Guerrilla is reportedly overhauling its live-service game Horizon Hunters Gathering due to negative player feedback. The game is being redesigned to function more like a traditional co-op experience.
Report: Live-service removed from Horizon Hunters Gathering following negative player feedback
Guerrilla Games is reportedly removing live-service elements from its upcoming co-op title, Horizon Hunters Gathering, due to negative player feedback. The game is being redesigned as a traditional multiplayer experience with a story mode and a reduced scope. This change follows PlayStation's broader challenges with live-service games, including cancellations and studio closures.
Horizon Hunters Gathering is reportedly no longer a live service game following negative feedback
Horizon Hunters Gathering has reportedly been rebooted to remove its live service elements following negative feedback from early playtests. Developer Guerilla Games is overhauling the game into a more traditional multiplayer co-op experience with a story mode and smaller scope. This marks another setback for Sony's live service ambitions, with the game needing to impress executives by December.
Report: PlayStation scales back live service ambitions for Horizon Hunters Gathering, reassigns devs
PlayStation-owned Guerrilla Games is reportedly scaling back its live-service ambitions for Horizon Hunters Gathering due to negative playtest feedback. The game is being reworked to be a smaller-scope multiplayer experience with a story mode, and many developers will be reassigned. This follows Sony's broader struggles with live-service titles and recent layoffs across PlayStation Studios.
Horizon Multiplayer Game Being Rebooted To Remove Live-Service, Next Mainline Horizon Game “Years Away,” Report Says
Guerrilla is reportedly rebooting its live-service multiplayer game, Horizon Hunters Gathering, to remove live-service elements and focus on a more traditional cooperative experience with a story mode. The studio has until December to impress executives with the reboot's progress. Additionally, the next mainline single-player Horizon game is said to be years away from release.
PlayStation reportedly reworking live service Horizon Hunters Gathering into a smaller, more traditional co-op game…
PlayStation is reportedly reworking the live service game Horizon Hunters Gathering into a smaller, more traditional co-op experience with a story mode due to negative feedback from playtests. Developer Guerrilla Games has until the end of December to impress higher-ups with the changes, with many developers potentially being reassigned to other projects.
Horizon Hunters Gathering Rebooted After “Negative Player Feedback” With “Far Smaller” Scope – Rumor
Horizon Hunters Gathering is reportedly being rebooted by Guerrilla Games due to negative player feedback from closed playtests, shifting away from a live-service model to a more traditional co-op experience with a smaller scope. This change follows Sony's reassessment of its live-service initiatives after the failure of Concord, with the future of Hunters Gathering dependent on impressing executives by December. The next single-player Horizon game is still years away and likely to skip the current console generation.
'I honestly thought Highguard looked pretty good' — Gears of War creator laments internet culture where…
Gears of War creator Cliff Bleszinski laments the current internet culture where players form negative opinions about games like Concord, Highguard, and Horizon Hunters Gathering before release, leading to "dogpiling." He notes that this trend makes it difficult for developers, as the public's minds are often made up before they even have a chance to play the game. Bleszinski believes it's no longer "cool to like something" and that games face intense scrutiny, impacting their reception.
Betawatch: Stars Reach sets course for early access, EverQuest Legends successfully launches
Stars Reach has announced its paid early access will begin on August 18th, while EverQuest Legends has officially launched. The article also provides updates on Guild Wars 3's music, Cinder City's pre-alpha testing, and Reaper Actual's free weekend, alongside a comprehensive list of games currently in various stages of testing and early access.
I’m giving up on modern gaming and I know I’m not the only one - Reader’s Feature
A long-time gamer expresses disillusionment with the modern gaming industry, citing the shift from complete, creative experiences to live service models, microtransactions, and endless monetization. The author feels current trends alienate veteran players and that younger generations are indoctrinated into a system that prioritizes profit over artistic integrity. This sentiment leads the author to abandon modern gaming in favor of retro titles and physical media.
PlayStation CEO promises to "revitalise the market" with more live service games
PlayStation CEO Hideaki Nishino stated in an interview that the company intends to invest more in live service games to "revitalize the market." This comes despite recent underperformances and layoffs in the live service genre, including at Bungie. PlayStation has had mixed success with live service titles, with hits like Helldivers 2 and notable failures like Concord.
PlayStation – and The Gaming Industry – Just Doesn’t Learn With Live-Service
Despite numerous high-profile failures and significant layoffs within studios like Bungie and Quantic Dream, Sony Interactive Entertainment, led by Hideaki Nishino, remains committed to pursuing live-service games. This strategy is questioned due to past setbacks and the company's historical strength in single-player titles, with concerns that chasing trends is leading to wasted investment and development resources.
PlayStation’s Inconsistency of PC Releases and Lack of Revenue Led to Recent Exclusivity Shift – Rumor
Sony Interactive Entertainment has reportedly shifted its strategy, making single-player narrative games exclusive to PlayStation consoles due to inconsistent PC release performance and insufficient revenue. While live-service titles will still launch on PC alongside PlayStation 5, plans for PC ports of games like Ghost of Yōtei have been scrapped. This decision was apparently made recently, impacting future game releases.
Horizon Steel Frontiers Pushed to First Half of 2027, Cinder City Out in Second Half of 2026
NCSoft has delayed Horizon Steel Frontiers to the first half of 2027, with Cinder City and Time Takers slated for the second half of 2026. The MMORPG, developed using Unreal Engine 5 for PC, iOS, and Android, will feature unique gameplay elements like using a Pullcaster to climb giant machines. A PlayStation 5 release is being considered, with NCSoft working closely with Guerrilla Games to maintain visual fidelity and create unique gameplay.
PlayStation’s First-Party Game Sales Have Been On Decline Since 2020, Data Shows
Data indicates that Sony's first-party game sales have been in a steady decline since the 2020 financial year, falling from 58.4 million units to 28.9 million in 2024, with a slight increase to 32.1 million in 2025. This trend coincides with challenges in the company's live-service game strategy and long development cycles for major titles, despite recent successes like Helldivers 2.