Lawbreakers
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'I honestly thought Highguard looked pretty good' — Gears of War creator laments internet culture where…
Gears of War creator Cliff Bleszinski laments the current internet culture where players form negative opinions about games like Concord, Highguard, and Horizon Hunters Gathering before release, leading to "dogpiling." He notes that this trend makes it difficult for developers, as the public's minds are often made up before they even have a chance to play the game. Bleszinski believes it's no longer "cool to like something" and that games face intense scrutiny, impacting their reception.
MMO Business Roundup: CliffyB is back, a crackdown on Steam criming, and Palworld’s 30.5M sales
This MMO business roundup covers several industry developments, including Cliff Bleszinski's return with plans for a comeback after the failures of LawBreakers and Radical Heights. It also notes a temporary pause on the Warner Bros. buyout due to antitrust concerns, an indictment in Florida for malware injection into Steam games, and Palworld's continued sales success, reaching an estimated 30.5 million copies sold.
"LawBreakers tripped so Concord could faceplant": Gears of War designer Cliff Bleszinski looks back on his career so far and struggle with alcoholism
Former Gears of War designer Cliff Bleszinski discusses his struggles with alcoholism, which impacted his career and led to the failure of his studio Boss Key Productions and the game LawBreakers. Now sober for four months, Bleszinski is considering a return to game development, focusing on PvE experiences rather than PvP.
Gears of War Designer Cliff Bleszinski Reveals Struggle With Alcoholism, Discusses the Failure of LawBreakers and Potential Return to Video Game Development
Video game developer Cliff Bleszinski has opened up about his struggles with alcoholism, detailing how it impacted his work on Gears of War and contributed to the failure of his studio, Boss Key Productions, and its hero shooter LawBreakers. He also discussed a potential return to game development.
"The Gears of War trilogy was largely developed hungover by me" - Cliff Bleszinski reckons with a difficult past while plotting a return to games and a brighter future
Game designer Cliff Bleszinski, known for his work on the Gears of War trilogy, has opened up about his past struggles with alcoholism and his journey toward recovery. Bleszinski, who previously founded Boss Key Productions, is now considering a return to game development, expressing interest in PvE experiences and potentially consulting on new projects.