Life is Strange
News, coverage and analysis tracking Life is Strange across the outlets.
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Games Inbox: What’s the best video game to play when it’s sunny?
Readers discuss their favorite games to play during sunny weather, with Super Mario Sunshine being a nostalgic pick despite its European release date. Other topics include potential Star Wars Jedi 3 announcements, the feasibility of a large-scale Lord of the Rings RPG from Warhorse Studios, and the challenges of making retro games appealing to modern audiences. The discussion also touches on the Resident Evil movie's accuracy, Microsoft's shifting stance on exclusives, and Roblox fans' rejection of AI graphics.
A 'major studio' is in talks to adapt Aussie indie The Drifter
Story Kitchen co-founder Dmitri M. Johnson revealed that a major studio is in talks to adapt the Australian indie point-and-click adventure game, The Drifter. Johnson, who is also a BAFTA voter, was inspired by the game's story and initiated discussions for a potential adaptation. The Drifter has received critical acclaim, including Game of the Year at the Australian Game Developer Awards 2025.
"There was that period in time, pre-Sonic, where it was, 'You're so lucky that Hollywood is even looking at you'"
Story Kitchen, a production company specializing in video game adaptations, discusses the booming Hollywood interest in gaming IPs. Co-founder Dmitri M. Johnson highlights the intense bidding wars for titles like Split Fiction and the evolving relationship between game companies and studios, noting that game developers now have more leverage due to the success of major game-based films and shows. The company mediates between the two industries, ensuring deals are made while respecting both creative visions.
Aphelion review: "Life is Strange creator's Uncharted-like sci-fi adventure fails to land"
Aphelion, a sci-fi adventure from Don't Nod, fails to impress with its lackluster storytelling and clunky mechanics, despite beautiful alien vistas and a solid premise. The game's Uncharted-like climbing and stealth sequences are uninteresting, and constant monologuing overexplains the narrative. While it shares DNA with Don't Nod's acclaimed titles like Life is Strange and Jusant, Aphelion ultimately feels devoid of life and fails to live up to the studio's previous successes.
This week's standout PC game is an astronaut epic from Life is Strange and Vampyr creators Don't Nod, made in partnership with the European Space Agency
This week's PC game releases include the sci-fi astronaut epic Aphelion from Don't Nod, in partnership with the European Space Agency. Other notable launches include the roguelite Deified, the sandbox s&box, the shooter Far Far West, and the strategy RPG Heroes of Might and Magic: Olden Era. Several games are launching in early access, offering players a chance to experience them before full release.
Review: Life is Strange: Reunion Is an Unsatisfying Finale
Life is Strange: Reunion serves as an unsatisfying finale to the series, burdened by unresolved plot threads from previous installments and underdeveloped mechanics. The game follows Max Caulfield as she uses her time-rewind powers to prevent a university fire, while Chloe Price searches for answers about her fractured psyche. Despite the return of beloved characters, the narrative struggles to provide closure and feels more like fan service than a cohesive conclusion.
What is the best licensed music to make its way into videogames?
This article discusses the impact of licensed music in video games, highlighting how well-placed tracks can enhance immersion and narrative. Examples include Tony Hawk's Pro Skater, Life is Strange, Grand Theft Auto: Vice City, and Lollipop Chainsaw, with a particular emphasis on the latter's curated soundtrack.
Life is Strange's soundtrack is full of licensed bangers, and still hits even 11 years later
The article discusses the impactful use of licensed music in the original Life is Strange, highlighting how its indie rock soundtrack enhanced the game's emotional narrative and coming-of-age themes. While subsequent games in the series also feature strong music choices, the first game's curated soundtrack is considered particularly memorable and fitting.
What We Played – People of Note, Starfield & The Occultist
Several individuals shared their recent gaming experiences, including playing "People of Note," a music-based RPG, and "Hades 2." "Starfield" is being reviewed on PlayStation 5, alongside other titles like "Icarus" and "Ghost Master Resurrected." Horror games such as "The Occultist" and "Cthulhu: Dark Abyss" were also played, as well as "Life Is Strange" and "Khazan: The First Berserker."
Life is Strange: Reunion Review - IGN
Life is Strange: Reunion offers an impassioned conclusion to the decade-long journey of Max and Chloe. The narrative adventure game allows players to finally finish the story of the two protagonists as adults.
Life is Strange: Reunion Review
Life is Strange: Reunion serves as a finale to the series, bringing back original protagonists Max and Chloe for a new adventure that deals with the consequences of past choices and time manipulation. While the narrative can be confusing for newcomers and the presentation feels dated on PlayStation 5, the game excels in its character relationships and emotional storytelling, concluding the beloved series gracefully.
Review: Life Is Strange: Reunion (PS5) - Twee Mystery Finale Falls Flat
Life Is Strange: Reunion, a sequel to the original and Life Is Strange: Double Exposure, concludes the series with a messy and disappointing finale. While the chemistry between Max and Chloe is a highlight, the narrative struggles to balance its connections to prior games, leading to a bloated experience with a lackluster resolution.
Life Is Strange: Reunion: The Kotaku Review - Kotaku
The review for Life Is Strange: Reunion highlights the game's success in bringing the decade-long journey of protagonists Max and Chloe to an impassioned close. It emphasizes the opportunity for players to finally conclude their story as the characters reunite as adults.
Life Is Strange: Reunion review a decade-long story comes to an impassioned close \ Guardian
The review discusses Life Is Strange: Reunion, a narrative adventure that brings back protagonists Max and Chloe as adults to conclude their story. The game offers players a chance to finally finish their journey, a decade after the original 2015 release.
Life is Strange: Reunion does its best to give Max and Chloe fans what they want at the expense of almost every other…
Life is Strange: Reunion attempts to satisfy fans of Max and Chloe by reuniting them, but sacrifices the narrative threads and character development established in Life is Strange: Double Exposure. While the game delivers on fan service moments between the two protagonists, it struggles to weave a cohesive story, leaving supporting characters underdeveloped and plot points unresolved. The review suggests that while the core relationship moments are enjoyable, the overall narrative execution is sloppy and does not do justice to the characters or the established lore.
Life is Strange: Reunion Review | Console Creatures
Life is Strange: Reunion serves as a conclusion to Max and Chloe's story, but the review suggests it falls back on familiar territory and uneven writing. While visually appealing at times, the game struggles to introduce new elements and feels like a missed opportunity for the series to evolve beyond its original protagonists.
Life Is Strange: Reunion review – my view as a long-time fan of Max and Chloe
Life Is Strange: Reunion is a narrative adventure that attempts to recapture the magic of the original by reuniting Max and Chloe, but ultimately falls short due to underdeveloped mechanics and narrative inconsistencies. Despite a strong focus on nostalgia and character moments, the game struggles with player agency and retcons previous story elements, making it a disappointing conclusion for the franchise. It is available on PlayStation 5, Xbox Series X/S, and PC.
Life Is Strange: Reunion is a new low for Life Is Strange | Polygon
The article criticizes Life Is Strange: Double Exposure, deeming it a new low for the franchise. It suggests that the game's quality is so poor that it makes the previous installment, Life Is Strange: Double Exposure, appear favorable by comparison.
Life is Strange: Reunion is comfortably the worst entry in the series | TRG
Travis Bruno of Capsule Computers reviews Life is Strange: Reunion, calling it the worst entry in the series. The game brings back Max and Chloe, but the article suggests it fails to capture the magic of the original, despite the return of Max as an adult in the previous installment, Life is Strange: Double Exposure.
Life is Strange: Reunion Review [Capsule Computers]
Capsule Computers reviews Life is Strange: Reunion, which aims to conclude the story of Max and Chloe. The article notes that while previous sequels struggled to recapture the magic of the original, this installment brings the beloved characters back together. It questions whether this reunion will be a success or a disappointment.