Machinarium
News, coverage and analysis tracking Machinarium across the outlets.
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"Thank you, Hades" - Evil Empire on indie game discovery, how Steam early access has changed, and the rise of AI tools
Evil Empire's CEO Thomas Pfeiffer and Head of Business Ben Laulan discuss the studio's growth from supporting Dead Cells to developing Castlevania: Belmont's Curse and The Rogue Prince of Persia. They highlight the success of their Triple-i Initiative for indie game discovery and share insights on collaborations with larger publishers. The pair also express concerns about the impact of AI on the creative process and the meaning of game development.
“We're not getting any younger, and the world seems to be ending": Amanita reveal Machinarium 2, sequel to 2009's prettiest robot adventure
Amanita Design has announced Machinarium 2, a sequel to their 2009 puzzle adventure game. The new title will feature Josef and Berta again, with players switching between the two robots to solve puzzles in a world inspired by Renaissance art. The developers cited their own aging and the state of the world as reasons for making the sequel now.
Triple-i Showcase Sets 2027 Dates for Indie Game Releases
The Triple-i Initiative's fall showcase revealed release dates and new information for numerous indie games, with many targeting 2027. Notable announcements include Outward 2 and ReVamp, alongside updates for Astral Ascent and Dave the Diver. The event also featured playable demos and playtests for various upcoming titles.
Äventyrsklassikern återvänder – Machinarium 2 har utannonserats
Amanita Design has announced Machinarium 2, a sequel to their acclaimed 2009 point-and-click adventure game. The new title will feature the return of robot Josef and his girlfriend Berta, with players able to control both characters and switch between them. Machinarium 2 is set for a PC release, though a specific launch date has not yet been revealed.
A great indie studio is making a sequel to one of my favorite adventures 17 years later, for one simple reason: 'We're not getting any younger, and the world seems to be ending'
Amanita Design has announced Machinarium 2, a sequel to their beloved 2007 point-and-click adventure game, 17 years later. Studio CEO Jakub Dvorský cited the passage of time and the current state of the world as reasons for its development. The sequel will feature both Josef and Berta as playable characters and will once again feature music by Tomáš Dvořák, who aims for a more melodic and mature soundtrack.
Triple-I Initiative October 2026: Everything Announced At The Showcase
The Triple-I Initiative showcase featured a variety of new game announcements and updates, including Aftergods, Waltz and Jam, Among Us Story: On Guard, and Brotato: Primal Dread. Many of these titles are slated for release on PC, PlayStation 5, and Xbox Series X|S, with some also heading to Nintendo Switch and mobile platforms. Several games also have demos available on Steam.
The new game from the makers of Botanicula and Chuchel is like 1984 meets the Keystone Kops, but in a way that actually…
Phonopolis, the latest game from Amanita Design, offers a unique blend of dystopian themes inspired by Orwell and slapstick comedy. Players control Felix, who accidentally opposes a totalitarian regime seeking to control minds through the 'Absolute Tone'. The game features straightforward puzzles and a distinctive visual style, with music playing a significant role in its narrative.
The Best Android Adventure Games – Updated!
This guide highlights the best adventure games available on Android, showcasing the genre's evolution from text-based adventures to diverse modern titles. It features a variety of games including Professor Layton, Oxenfree, Machinarium, and Return to Monkey Island, covering different subgenres like puzzle, narrative, and point-and-click.
Phonopolis Is the Upcoming Puzzle Game from the Makers of Samorost
Amanita Design announced that their upcoming puzzle game, Phonopolis, will be released on May 20th, 2026, for PC via Steam. The point-and-click adventure game is set in a dystopian city controlled by loudspeakers and features a unique visual style inspired by stop-motion animation and cardboard models.