Marvel vs. Capcom 2
News, coverage and analysis tracking Marvel vs. Capcom 2 across the outlets.- Game Preservation Matters: Why Classic Games Are Disappearing | TAGA significant portion of classic video games, estimated at 87% released before 2010, are no longer commercially available due to delisting and lack of preservation efforts. The US Copyright Office's denial of a petition for remote access for researchers highlights a systemic issue, with the industry lobbying group ESA actively opposing preservation. Organizations like the Video Game History Foundation and GOG are working to combat this cultural catastrophe, advocating for legal reform and offering DRM-free options.
- Flexstrike Wireless Fight Stick Hands-On: Fighting Has a Serious New ContenderThe FlexStrike Wireless Fight Stick offers a futuristic aesthetic matching the PlayStation 5 and a versatile design for fighting game enthusiasts. It features eight face buttons, including DualSense controller functions, and supports both Bluetooth and ultra-low-latency PlayStation Link wireless connectivity. The stick is modular, lightweight, and comes with a carrying case, aiming to be a serious contender in the fighting game hardware market.
- The Retro Fighters Hunter is a fierce wireless OG Xbox controller, but I'm torn on whether its too much like Microsoft's modern gamepadThe Retro Fighters Hunter is a wireless controller for the Original Xbox that blends modern ergonomics with retro aesthetics, featuring hall-effect thumbsticks and era-authentic face buttons. While praised for its comfort and compatibility with both the Original Xbox and PC, its design closely resembles modern Xbox controllers, leading to a debate about its authenticity as a retro accessory.
- Marvel once caused a problem for Capcom by insisting 'Juggernaut can't jump'Marvel imposed strict character rules on Capcom during the 1990s, notably insisting that Juggernaut could not jump, which caused development issues for fighting games like X-Men: Children of the Atom. Former Capcom localization lead Takuya Shiraiwa recalled the challenges of negotiating these rules, but eventually, Marvel relaxed its stance after the success of Capcom's Marvel fighting games. Modern titles like Marvel Rivals show a more flexible approach to character abilities.
- Invincible VS ReviewInvincible VS offers a fun and deep 3v3 tag-team fighting game experience with smart mechanics inspired by Marvel vs. Capcom and Killer Instinct, but suffers from extremely thin single-player content. While the core combat is satisfying for competitive players, the story mode and arcade mode offer very little to engage casual players, making the $50 price point questionable despite the game's excellent presentation and voice acting.
- Invincible VS Interview – Dave Hall Talks Mechanics, FGC and Brutality!Dave Hall, Game Director at Quarter Up, discusses the inspirations behind the upcoming 3v3 fighter Invincible VS, drawing from the Invincible IP and their past experience as Killer Instinct developers. He highlights mechanics inspired by Mortal Kombat and Marvel vs. Capcom, the unique character design of Dupli-Kate, and the importance of community feedback from the FGC. Invincible VS is set to release on April 30, 2026, for PlayStation 5, Xbox Series X|S, and PC, with an open beta planned from April 9 to April 11.
- Adventures in Gameland’ – TouchArcadeThis article reviews three Nintendo Switch titles: Marvel vs. Capcom Fighting Collection: Arcade Classics, Yars Rising, and Rugrats: Adventures in Gameland. The Marvel collection is praised for its arcade-perfect ports and extras despite a shared save state issue. Yars Rising is a solid Metroidvania that attempts to connect to its retro roots, though its concept is debated. Rugrats: Adventures in Gameland is a creative platformer inspired by Super Mario Bros. 2, well-executed but a bit short.
- Marvel vs. Capcom: Infinite Review | Giant BombMarvel vs. Capcom: Infinite offers a fun and challenging core gameplay system with a two-on-two tag mechanic and the strategic use of Infinity Stones. While it aims for approachability with features like auto-combos, its single-player training mode is outdated, and the roster and presentation are disappointing compared to modern fighting games.
- Marvel vs. Capcom: Infinite ReviewMarvel vs. Capcom: Infinite is a two-on-two tag fighter that introduces Infinity Stones as a core mechanic, offering unique powers and an "Infinity Storm" ultimate. While the game features a fun and challenging core gameplay system with accessible mechanics and a high skill ceiling, it is criticized for its thin roster, disappointing presentation, and a lackluster training mode. The story mode offers some enjoyable moments but suffers from thin premises, and the online functionality is solid, though the ranking system is notably brutal.