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Metal Gear Solid Delta

News, coverage and analysis tracking Metal Gear Solid Delta across the outlets.

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8 articles · newest first
Metro UK

Games Inbox: What will be in the Zelda Direct today?

Readers discuss their expectations for upcoming Nintendo Direct presentations, particularly a Zelda-themed one, speculating on potential announcements like remakes of Ocarina of Time and Super Metroid, alongside new IPs and DLC. There's also commentary on the success of lower-budget games, the potential impact of Grand Theft Auto 6's release, and a positive review of a Star Fox 64 remake.

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Retro Gamer

Hideo Kojima intentionally designed Metal Gear Solid's box art to look confusing and grab attention, but stores…

Hideo Kojima intentionally designed the Japanese box art for Metal Gear Solid to be vertical to pique customer curiosity, though some retailers displayed it horizontally. The article also mentions other games with unique box art, like Phalanx on SNES, and notes that the US typically received different artwork than Japan and Europe.

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Retro Gamer

Konami president says "reboots" of Metal Gear, Castlevania, and Silent Hill are "important initiatives" for the company going forward

Konami president Hideki Hayakawa stated that reboots of existing intellectual properties such as Metal Gear, Silent Hill, Castlevania, and Suikoden are important business initiatives. While the company is focused on these established franchises, it also aims to create entirely new genres and works. This announcement comes after a period of fan dissatisfaction and a recent resurgence in well-received remakes and new titles for these series.

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Playstation Lifestyle

Metal Gear Solid: Master Collection Vol. 2 (PS5) Review: Kept You Waiting, Huh?

Metal Gear Solid: Master Collection Vol. 2 brings Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker to modern platforms, offering significant performance upgrades like 4K resolution and 60 FPS. While the games themselves are praised, the collection suffers from the same issues as its predecessor, including a lack of unified front-end and minimal bonus video content. It includes fewer titles than Vol. 1, with only the Game Boy Color's Metal Gear spin-off joining the two main entries.

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The Sixth Axis

What We Played – Culdcept Begins, Tears of Metal & Halo: Campaign Evolved

Several writers share their recent gaming experiences, including Culdcept Begins, Granblue Fantasy Relink, and a modded Elden Ring. Others have revisited Final Fantasy 7 Rebirth, played new titles like Tears of Metal and Shards of Order, and explored classics on the AYN Thor. Remakes like Metal Gear Solid Delta and Halo, along with previews of 1666: Amsterdam, are also discussed.

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Retro Gamer

Black Flag Resynced should have followed Resident Evil 4's lead – risks make a remake stronger

This article analyzes Assassin's Creed IV: Black Flag Resynced, arguing that while it's a fun remake, it missed an opportunity to innovate like Resident Evil 4 Remake. The author suggests that a greater willingness to take risks and iterate on the original's design, rather than strictly adhering to faithfulness, would have resulted in a stronger product. The piece contrasts Black Flag Resynced with successful remakes like Resident Evil 4 and Final Fantasy VII Rebirth, which used the original as a springboard for creative new takes.

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Retro Gamer

Forza Horizon 6's stunning car list was brought to life with the help of the Oblivion Remastered studio

Virtuos, known for its work on The Elder Scrolls 4: Oblivion Remastered, collaborated with Playground Games and Turn 10 Studios on Forza Horizon 6. The studio contributed to the development and refinement of approximately 90% of the game's vehicles and all nine biomes. This marks Virtuos' third collaboration with Playground Games, having previously assisted on Forza Horizon 4 and Forza Horizon 5.

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Retro Gamer

Assassin's Creed Black Flag Resynced lead says Ubisoft could "never replace the GOAT" with the remake:…

Ubisoft has announced Assassin's Creed Black Flag Resynced, a full remake of the 2013 title, set to release in July. The lead producer stated that the remake aims to honor the original game rather than replace it, acknowledging fan concerns about remakes. The game's parkour mechanics will build upon improvements seen in Assassin's Creed Shadows and Assassin's Creed Valhalla.

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