Moss: The Forgotten Relic
News, coverage and analysis tracking Moss: The Forgotten Relic across the outlets.
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Moss: The Forgotten Relic is a shinier, VR-less fusion of the two beloved puzzle platformers that's out this summer
Polyarc is releasing Moss: The Forgotten Relic, a VR-less version of the Moss series that combines Moss and Moss: Book II into a single adventure for PC. This new version features enhanced visuals, a "Smart Follow Camera" system, new handcraft cutscenes, and includes the Twilight Garden DLC with an option to skip combat.
Two Of The Best VR Games Are Ditching The Headset For A Switch 1 & 2 Summer Release
Polyarc has announced Moss: The Forgotten Relic, a VR-free package combining the acclaimed puzzle platformers Moss and Moss: Book II. The collection will launch on Nintendo Switch in summer, featuring enhanced visuals, new cutscenes, all DLC, and an option to skip combat. This release marks the first time the games will be available on PC and consoles without a VR headset.
Moss: The Forgotten Relic announced for Nintendo Switch 2, Switch
Publisher Polyarc has announced Moss: The Forgotten Relic, a collection of its virtual reality titles Moss and Moss: Book II, for the Nintendo Switch and Nintendo Switch 2. Launching this summer, the game will feature enhanced visuals, new cutscenes, a "Smart Follow" camera system, and an optional "Skip Combat" accessibility feature.
Moss: The Forgotten Relic announced for PS5, Xbox Series, Switch 2, Switch, and PC
Polyarc has announced Moss: The Forgotten Relic, a new fantasy adventure game. The title is set to release on PlayStation 5, Xbox Series X, Nintendo Switch, and PC.
It's Equally Exciting And Worrying That Some Of The Best VR Games Are Coming To Console
Polyarc has announced Moss: The Forgotten Relic, a compilation of the Moss VR games, will be released for PC, PlayStation, Xbox, and Nintendo consoles this summer. This release highlights the trend of VR-exclusive titles being ported to flatscreen platforms, a move seen as both an opportunity for wider accessibility and a sign of the current struggles within the VR gaming industry.