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No Man's Sky

News, coverage and analysis tracking No Man's Sky across the outlets.

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Eurogamer

Sean Murray suggests No Man's Sky follow-up Light No Fire is quite far along, but he's 'learned a very important lesson' about speaking too soon

Hello Games studio boss Sean Murray stated that the development of their upcoming fantasy adventure game, Light No Fire, is significantly further along than typically disclosed by other studios. While he learned a lesson about not speaking too soon after the initial trailer release in 2023, Murray expressed excitement about the game's progress and anticipates sharing more details when the team is ready.

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IGN

After a Decade of No Man's Sky, Players Have Explored Less Than 1% of the Planets

Hello Games, the developer of No Man's Sky, is celebrating the game's 10-year anniversary. Despite a decade of development and player engagement, less than 1% of the game's procedurally generated planets have been explored. The studio also teased an upcoming update for the game.

PC Gamer

Sean Murray still loves playing the 2016 version of No Man's Sky: 'It's a little bit weirder, but…

Hello Games founder Sean Murray expresses a fondness for the original 2016 version of No Man's Sky, describing it as a more esoteric and charming experience. Despite the game's extensive evolution with numerous free updates adding features like base-building and multiplayer, Murray still finds the core feeling of solitary exploration present in the current version and enjoys the new additions like custom ship building.

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PC GamesN

No Man's Sky is now ten years old, and the best reminder that games deserve time to grow

Hello Games founder Sean Murray reflects on the ten-year anniversary of No Man's Sky, highlighting its transformation from a rocky launch into a critically acclaimed and continuously updated space exploration game. The article emphasizes how giving games time to grow can lead to significant success, citing No Man's Sky's numerous free updates and awards as proof of its evolution and the developer's commitment.

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Retro Gamer

Sean Murray doesn't care how much money No Man's Sky DLC would've made, and "it doesn't matter" because updates will stay free

Hello Games head Sean Murray stated that No Man's Sky's substantial updates will remain free, prioritizing player experience over potential revenue from DLC or in-app purchases. He believes this approach fosters a unified player base and keeps the development team motivated, even if it's not the most commercially efficient strategy. The studio's small size and sustainability also shield them from external financial pressures.

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Retro Gamer

Light No Fire only has "between 12 and 20" devs, says lead – but that's ok because a similar number…

Hello Games founder Sean Murray revealed that Light No Fire is being developed by a small team of 12 to 20 people, similar to the size of the No Man's Sky team at its launch. Despite the small team size, the company has developed tools and technology to maintain productivity across both ambitious titles. Updates on Light No Fire have been infrequent since its announcement.

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XBOX

No Man’s Sky Celebrates Its 10th Anniversary

Hello Games is celebrating the 10th anniversary of its ambitious space exploration game, No Man's Sky. The studio reflects on its humble beginnings and the game's evolution through numerous free updates, emphasizing its core themes of exploration, wonder, and personal adventure in a procedurally generated universe.

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PC Gamer

Light No Fire will 'absolutely' be like No Man's Sky, with new features coming post-release: Sean Murray says he'd like to still be working on it '10 years after launch'

Hello Games founder Sean Murray stated that their upcoming fantasy game Light No Fire will follow a similar post-release development model to No Man's Sky, with new features being added over time based on community feedback. He also mentioned that some features initially developed for Light No Fire, such as multi-crew ships, were incorporated into No Man's Sky updates. Murray expressed a desire to support Light No Fire for a decade after its launch.

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Retro Gamer

No Man's Sky Cosmos is the next big update as Hello Games refuses to slow down after 10 years

Hello Games has announced "Cosmos," the next major update for their decade-old space exploration game, No Man's Sky. While details are scarce, the update is expected to focus more on space travel and elements beyond individual planets. The developer also noted that updates for the Nintendo Switch and Steam Deck versions take longer due to memory constraints.

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Gaming Bolt

Veteran Bethesda Developer Says He Would Have Done Starfield’s Planets Differently

Veteran Bethesda developer Nate Purkeypile has stated he would have approached Starfield's planet creation differently, criticizing the studio's extensive use of procedural generation. He advocates for fewer, more hand-crafted planets, drawing parallels to Mass Effect's approach and suggesting Starfield should have leaned more into No Man's Sky's dynamic content generation if pursuing a thousand planets. Despite these criticisms, Starfield has achieved over 17 million players and Bethesda plans future updates and content.

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PC Gamer

The designer of Diamond City, Little Lamplight, and Starfield's Neon thinks Bethesda's galaxy was just too big: 'I would have done a handful of planets with bespoke layouts'

Nate Purkeypile, a former Bethesda environment artist who worked on Fallout 3, Fallout 4, and Starfield, believes the galaxy in Starfield was too large and lacked bespoke design. He suggests a more focused approach with a handful of handcrafted planets, similar to The Outer Worlds, would have been more effective than the current procedural generation and stitched-together content.

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Retro Gamer

"If I was in charge of Starfield, I would have not done it that way at all" - Former Bethesda veteran would've handled the RPG's 1,000 planets very differently

Former Bethesda Game Studios senior artist Nate Purkeypile believes Starfield's approach to generating 1,000 planets was flawed, suggesting a focus on fewer, more bespoke locations instead. He argues that the current procedural generation leads to repetitive content and diminishes the sense of surprise that defines Bethesda's RPGs. Purkeypile, who worked on titles like Fallout 3 and Skyrim, would have opted for a more curated world design, drawing parallels to Mass Effect 1 and No Man's Sky.

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Eurogamer

Revisiting the original No Man's Sky, 10 years on - and why it was always good in its own way

This article revisits the original 2016 release of No Man's Sky on its 10th anniversary, reflecting on its initial controversial launch and the developer Hello Games' subsequent extensive updates. Despite its flaws, the author finds value in the original game's focus on freeform exploration and discovery, contrasting it with the more feature-rich, life-sim aspects of the current version.

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Metro UK

How Sony can soften the blow of a digital-only future - Reader's Feature

A reader suggests ways Sony Interactive Entertainment could mitigate the negative impact of a digital-only future for the PlayStation 5 and future consoles. The suggestions include cheaper game prices, more consistent pricing for older titles, a rewarding loyalty program, better refund policies similar to Steam, and a monthly payment option for new console hardware.

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Shack News

Weekend PC Download Deals for Aug. 7: Steam Cyberpunk Fest

This weekend's PC gaming deals include a Steam Cyberpunk Fest featuring discounts on titles like Cyberpunk 2077 and Deus Ex games. Several storefronts like Epic Games Store, GOG.com, and Humble Bundle are also offering significant sales on various games, with some titles available for free. Additionally, Ubisoft is celebrating 25 years of Ghost Recon with deep discounts and a free trial for Ghost Recon Wildlands.

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Rock Paper Shotgun

Space News Network is No Man's Sky but you're a roving journalist, blasting bandits while trying to keep your subscribers happy

Space News Network is a new game where players act as space journalists, exploring planets, battling pirates, and keeping subscribers happy to get scoops. Developed by GeekZebra, the game features a work-in-progress build available on Itch.io, with plans for a full release in the future. Players gather news through exploration or by interacting with informants, then publish stories using a simplified in-game editor.

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Nintendo Everything

Nintendo Switch 2 eShop charts – August 2, 2026 – Xenoblade Chronicles 2 makes a run at Splatoon Raiders

The Nintendo Switch 2 eShop charts for the week of August 2, 2026, show Splatoon Raiders at the top, with Xenoblade Chronicles 2 and its upgrade pack also performing strongly. Final Fantasy 14 is set to launch on the platform and has already charted during its pre-load period.

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Shack News

Weekend PC Download Deals for July 31: Bethesda celebrates 40 years

Bethesda Softworks is celebrating its 40th anniversary with significant sales across its game catalog, including popular franchises like Doom, Fallout, The Elder Scrolls, and Quake. Numerous PC storefronts like Steam, Epic Games Store, and GOG.com are participating, offering discounts on individual titles and bundles. Additionally, several free games are available for a limited time on platforms such as Amazon Luna.

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Retro Gamer

"A couple of companies have managed to ignite a culture war and bring the economy to the brink of collapse": Games AI veteran says it can be useful, but we've made mountains out of ChatGPT's molehills

AI researcher Luke Dicken argues that while AI has useful applications in game development, the current hype around Large Language Models and generative AI is disproportionate. He distinguishes between AI as a decision-making tool and the overblown promises of magic buttons, emphasizing that AI's true value lies in enabling capabilities beyond human scale, not just faster or cheaper execution of existing tasks. Dicken also warns of the unsustainable economic model behind current AI tools and suggests publishers should focus on addressing wasted labor in AAA development rather than relying on AI to cut corners.

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Massively Overpovered

The Daily Grind: Which MMORPG has the best critter-breeding system?

This article discusses the history and quality of critter-breeding systems in MMORPGs, highlighting Star Wars Galaxies and No Man's Sky as notable examples. It questions which MMORPGs currently offer the best systems for players.

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