Ori
News, coverage and analysis tracking Ori across the outlets.- Ori creator declares Xbox Game Pass a mediocre slop factory that's 'a little like Communism'Moon Studios CEO Thomas Mahler criticized Xbox Game Pass, calling it a 'mediocre slop factory' and comparing its strategy to Communism. He argued that the service lacks sufficient compelling exclusive titles to justify its subscription cost, leading to a decline in subscribers after a price increase. Mahler also expressed disappointment with the quality of recent first-party Xbox releases, citing Starfield as an example of a game that failed to meet expectations.
- Ori Studio Head Says Game Pass Would Have Worked if Xbox Could “Understand What’s a Good Game”Moon Studios CEO Thomas Mahler believes Xbox Game Pass could have succeeded if Microsoft had focused on quality over quantity, comparing it unfavorably to premium streaming services. He criticized Xbox's first-party output, citing Starfield as an example of a game that failed to meet the potential of its predecessor, and suggested that Xbox leadership needs a better understanding of what constitutes a "good game" to truly connect with gamers.
- QuoteworthyThe director of Ori believes that Xbox Game Pass could have been more successful if the platform had not released what he described as 'mediocre content like a factory'. This suggests a critique of the quantity over quality approach to game releases on the service.
- Review: Constance (Switch) - A Beautiful Metroidvania With Something To SayConstance is a Metroidvania for Nintendo Switch that explores themes of mental illness and overstimulation through its gameplay mechanics and narrative. While it draws heavily from titles like Hollow Knight and Ori, it offers a unique experience with its hand-drawn art style and challenging focus-based gameplay. The game successfully conveys its message about concentration as an antidote to an overwhelming world, making it a recommended play for genre fans.
- Nullstar: Solus Review | TheXboxHubNullstar: Solus is a precision platformer that excels in its movement mechanics and handcrafted level design, offering a gripping experience for genre fans. While the game struggles to introduce new mechanics after its tutorial, its strong presentation and replayability make it a flawed yet entertaining addition to the genre.
- No Rest for the Wicked Hits 1.7M Sales on 2nd AnniversaryMoon Studios announced that their action RPG, No Rest for the Wicked, has sold 1.7 million copies two years after its launch. This sustained sales performance in a competitive market highlights the game's strong mechanics and player retention. The success suggests potential for future expansions or sequels.
- Palworld and Ori devs offer Crimson Desert support, suggesting players give it "some time" and remember…Developers from Palworld and the Ori series have offered support for Crimson Desert amidst mixed reviews, suggesting players give the game time to evolve. Thomas Mahler of Moon Studios and John Buckley of Pocketpair commented on the subjectivity of game scores and the potential for future updates to improve the RPG's reception.
- Moon Studios' CEO thinks No Rest for the Wicked could be a "forever game" with the foundations of one that "could rival Hades"Moon Studios CEO Thomas Mahler believes No Rest for the Wicked has the potential to become a 'forever game' with its combat system rivaling titles like Hades and Elden Ring. Following a successful co-op update and sales surge, the studio plans to expand the game with major campaign content and explore new gameplay mechanics, potentially including roguelike and survival elements.