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Pantheon: Rise of the Fallen

News, coverage and analysis tracking Pantheon: Rise of the Fallen across the outlets.

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MMO Week in Review: Foreverrrrr

BlizzCon 2026 saw major announcements including a new open-world StarCraft shooter, Diablo V for 2029, and World of Warcraft Forever launching soon. The event also revealed World of Warcraft's next retail expansion, The Last Titan, and sparked controversy over World of Warcraft Forever's monetization. Other news included the sunsetting of Ship of Heroes, layoffs at Pantheon Rise of the Fallen, and business dealings involving ArcheAge.

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Betawatch: Monsters & Memories plunges testers into The Deep, Loftia begins pre-registrations, and ArcheAge S is on its way next year

Several MMORPGs are entering new testing phases or preparing for launch. Monsters & Memories is plunging testers into 'The Deep' ahead of its early access, while Loftia has begun pre-registrations. ArcheAge S is slated for a Q2 2027 release, with gameplay previews coming soon. Legends of Aria Eternal and Valheim have officially launched, while Pantheon: Rise of the Fallen has experienced layoffs.

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Pantheon Rise of the Fallen suffers layoffs as it promises to refine its development processes

Visionary Realms CEO Chris Rowan announced layoffs at the studio behind Pantheon: Rise of the Fallen, admitting that recent sweeping updates to combat and character progression were unsuccessful. Robert Crane has been rehired as project manager to improve development processes, while leadership takes responsibility for the failures.

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Make My MMO: Stars Reach’s prospects, Squadron 42’s postponements

This article provides an update on various crowdfunded MMORPGs. Stars Reach has launched into early access with server issues but is actively patching. Squadron 42 has been delayed again, citing Grand Theft Auto 6 as a reason, adding to its decade-long postponement. Pantheon Rise of the Fallen continues its slow development on a combat revamp, with player numbers declining significantly.

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Pantheon Rise of the Fallen outlines work on items, NPCs, rocks, and trees

Visionary Realms provided an update on Pantheon: Rise of the Fallen, detailing work on NPCs, quests, items, and environmental assets like rocks and trees. The development team also focused on bug fixing, crafting progression, and itemization, particularly for weapons.

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Betawatch: Stars Reach hits early access stumbles and Guild Wars 3 outlines its Kodan details

This week's Betawatch covers the early access launch of Stars Reach, with developer Raph Koster apologizing for initial issues. Guild Wars 3 has also detailed its playable Kodan, while City of Heroes and Stormforge have received updates. The roundup includes news on numerous other MMOs in various testing phases, including Aero Tales Online, Elder Scrolls Online, and Aloft.

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Pantheon Rise of the Fallen’s latest PTR updates the mail system and midgame loot itemization

Pantheon: Rise of the Fallen's latest Public Test Realm update from Visionary Realms focuses on improving the mail system's stability and refining midgame loot itemization. This update includes a character wipe on the PTR to gather baseline data for upcoming player market testing and to evaluate itemization feedback.

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Pantheon’s early access saw another wipe this week thanks to a ‘major update’ to itemization

Pantheon: Rise of the Fallen underwent another character wipe due to a major itemization overhaul. Visionary Realms has adjusted uncommon and rare item qualities, with ongoing tuning planned. The update also includes new abilities and masteries for the Enchanter class, alongside a nerf to critical damage bugs.

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Pantheon Rise of the Fallen declares Badia de Cara is on its final pass before it begins public testing

Visionary Realms is preparing for a final pass on the Badia de Cara zone in Pantheon: Rise of the Fallen before it can be opened for public testing. Updates include work on NPC pathfinding, collision, and dialog. The weekly report also mentions a nerf to Wizards, updates to Faerthale, animations, Elf hairstyles, armor textures, and Enchanter class mastery skills.

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Pantheon Rise of the Fallen is apparently polishing its tropical zone and improving performance

Visionary Realms provided an update on Pantheon: Rise of the Fallen, detailing ongoing work on the Badia de Cara tropical zone, including bug fixes and visual enhancements. The developers are also focusing on improving server performance and scalability to enable new gameplay features.

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Pantheon Rise of the Fallen begins testing the new level 50 cap, wipes the test server again

Visionary Realms is testing a new level 50 cap for Pantheon: Rise of the Fallen, which will involve another server wipe for early access testers. The update also includes partial implementation of the Enchanter Mastery and bug fixes for Wizard and Druid abilities. The studio plans to roll out remaining class masteries for testing after Enchanter is completed.

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Pantheon Rise of the Fallen shares efforts on Enchanter and Rogue mastery, bug fixing, and polishing

Pantheon: Rise of the Fallen is continuing development on its Enchanter and Rogue masteries, with the Enchanter system finalized and work beginning on the Rogue class. The development team is also focused on bug fixing, polishing, and improving server scalability and performance, though timelines for mastery system releases are not yet available.

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Make My MMO: Legends of Aria and The Guild are back, SpiritVale breaks 20K concurrent

This article provides an update on various crowdfunded MMORPGs, noting the return of Legends of Aria as Legends of Aria Eternal and the successful Kickstarter for The Guild movie. It also highlights SpiritVale's launch and its achievement of over 20,000 concurrent players, while mentioning other games like Book of Travels preparing to sunset and Stars Reach nearing early access.

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Pantheon Rise of the Fallen’s weekly patch continues Mastery retooling – the Enchanter is up next

Visionary Realms has released another weekly update for Pantheon Rise of the Fallen, focusing on bug fixes for class abilities and masteries, particularly for the Enchanter class. This update aims to improve the reliability of the Mastery system and prepare for upcoming class overhauls, while also addressing server stability and zone crashes.

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Pantheon Rise of the Fallen’s weekly dev report is a cornucopia of more tuning, tweaking, and polishing

Visionary Realms provided a weekly development update for Pantheon: Rise of the Fallen, detailing ongoing efforts in tuning, tweaking, and polishing the early access sandbox. The report highlights final passes on NPCs, optimization work on water, collision, and lighting, creature optimizations, server process revisions for scalability, and progress on Ranger's mastery.

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Pantheon Rise of the Fallen concedes that its mastery system will need more time to bring to PTR

Visionary Realms has announced a delay in bringing the mastery system for Pantheon: Rise of the Fallen to the Public Test Realm due to unexpected complexity in development. The studio plans to release the remaining classes over the next few weeks, with the Wizard class's Elementalist and Spellblade masteries available as a first draft on the current PTR.

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Betawatch: Palworld’s launch, EverQuest Legends’ monetization

This week's Betawatch covers the official launch of Palworld and ongoing discussions surrounding the monetization strategies of EverQuest Legends and Aion 2. The article also highlights various games in different testing phases, including EVE Vanguard's open alpha and updates for titles like Scars of Honor and Bitcraft.

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Pantheon Rise of the Fallen turns the balance dials on several classes in its latest PTR build

Pantheon: Rise of the Fallen has released a new Public Test Realm build focused on class balancing, introducing new abilities and refining existing ones for classes like Paladin, Dire Lord, Cleric, Shaman, and Druid. The update also includes tweaks for Rogue, Warrior, Enchanter, and Summoner, along with light plate armor proficiency and item updates.

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Pantheon Rise of the Fallen shows off the Port of Rulun ahead of its arrival in the next update

Pantheon: Rise of the Fallen is preparing to launch the Port of Rulun in Silent Plains with its next update, showcasing new screenshots of the area. The latest developer digest from Visionary Realms also details ongoing work on combat, progression, UI updates, and NPC additions across various regions.

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Pantheon Rise of the Fallen gives an overview of its refreshed Cleric class

Pantheon: Rise of the Fallen has provided an overview of its refreshed Cleric class, detailing its specialization in healing via the Righteous tree or spell damage via the Judgement tree. The class will feature abilities such as shackling the undead, smiting evildoers, and healing, with flail weapon implementation planned for a future patch.