Pantheon: Rise of the Fallen
News, coverage and analysis tracking Pantheon: Rise of the Fallen across the outlets.
Latest coverage
Betawatch: ArcheAge Chronicles sets its early access plans and Vampir gets a release date
ArcheAge Chronicles has announced its early access price of thirty dollars, with plans to eventually remove gender locks and add third weapon options for classes. Vampir is set to launch on October 27th. The article also provides updates on City of Titans, Soulframe, and numerous other MMOs in various stages of testing and development.
Pantheon Rise of the Fallen highlights development on polish and fixing for abilities and zones
Pantheon: Rise of the Fallen continues to provide weekly updates on its development progress, focusing on polish and bug fixes for abilities and game zones. Recent highlights include the completion of an ability tool for developers and a functional prototype for rafts, with ongoing work on NPC improvements, environments, itemization, and the Faerthale zone.
Make My MMO: Shroud of the Vibecoders
Richard Garriott, co-founder of Shroud of the Avatar, claimed the game is now bug-free due to AI tools, a statement met with skepticism given the game's troubled history and funding methods. The article also provides updates on other crowdfunded MMOs, including Pantheon: Rise of the Fallen, Embers Adrift, Elite Dangerous, and OrbusVR.
Pantheon Rise of the Fallen’s Q&A continues with answers about monetization, scope, and AI tools
Visionary Realms provided further details on Pantheon: Rise of the Fallen's development, addressing monetization, scope, and AI tools. The game will retain a purchase-once-and-play model during Early Access, with no plans to scale back the world's scope, though some less central areas may be deferred. While AI may be used for repetitive tasks, the company is not interested in AI-generated artwork.
Betawatch: ArcheAge Chronicles talks monetization as World of Warcraft Forever continues to test
ArcheAge Chronicles faces scrutiny over its early access monetization, with the author expressing skepticism due to prior issues like gender-locking. Meanwhile, World of Warcraft Forever's ongoing beta continues to dominate testing news with updates on dungeon XP, RMT bans, and PvP features, overshadowing other titles like Aion 2 and Star Wars Galactic Racer.
Perfect Ten: Revisiting our last ten ‘Stormiest Future’ winners
This article revisits Massively Overpowered's past predictions for MMORPGs with 'stormy futures,' analyzing the outcomes for games like New World, Cryptic Studios' library, Pantheon: Rise of the Fallen, and Star Citizen. Many of the predicted 'stormy' futures materialized, with some games shutting down or facing significant challenges, while others, like World of Warcraft and Cryptic Studios, have shown resilience or recovery.
Pantheon Rise of the Fallen answers prickly questions about a roadmap, dev priorities, and funding
Pantheon: Rise of the Fallen developers addressed player concerns regarding a roadmap, development priorities, and funding in a recent Q&A. A roadmap will only be provided once the game is in a more stable and balanced state to help rebuild its player base. The team is focusing on internal communication and management shifts, with a seasons-like project management style proposed. While current funding is deemed sufficient for a 1.0 launch, additional funding could accelerate development.
Make My MMO: Loftia’s impending beginning, Ship of Heroes’ inevitable end
This column tracks the status of crowdfunded MMOs, highlighting upcoming early access launches for Loftia and Monsters & Memories. It also reports on the sunsetting of Ship of Heroes, Pantheon: Rise of the Fallen's delay and layoffs, and updates on various other crowdfunded titles.
Pantheon apologizes for early access wipe delay, says it will happen ‘when it’s ready’
Visionary Realms has apologized for the delayed game wipe in their MMORPG Pantheon: Rise of the Fallen, admitting they announced it prematurely and lacked sufficient quality assurance. The team stated the wipe will occur when the system is ready, with no specific date given, and that Mastery is being removed from the game for now.
MMO Week in Review: Foreverrrrr
BlizzCon 2026 saw major announcements including a new open-world StarCraft shooter, Diablo V for 2029, and World of Warcraft Forever launching soon. The event also revealed World of Warcraft's next retail expansion, The Last Titan, and sparked controversy over World of Warcraft Forever's monetization. Other news included the sunsetting of Ship of Heroes, layoffs at Pantheon Rise of the Fallen, and business dealings involving ArcheAge.
Betawatch: Monsters & Memories plunges testers into The Deep, Loftia begins pre-registrations, and ArcheAge S is on its way next year
Several MMORPGs are entering new testing phases or preparing for launch. Monsters & Memories is plunging testers into 'The Deep' ahead of its early access, while Loftia has begun pre-registrations. ArcheAge S is slated for a Q2 2027 release, with gameplay previews coming soon. Legends of Aria Eternal and Valheim have officially launched, while Pantheon: Rise of the Fallen has experienced layoffs.
Pantheon Rise of the Fallen suffers layoffs as it promises to refine its development processes
Visionary Realms CEO Chris Rowan announced layoffs at the studio behind Pantheon: Rise of the Fallen, admitting that recent sweeping updates to combat and character progression were unsuccessful. Robert Crane has been rehired as project manager to improve development processes, while leadership takes responsibility for the failures.
Make My MMO: Stars Reach’s prospects, Squadron 42’s postponements
This article provides an update on various crowdfunded MMORPGs. Stars Reach has launched into early access with server issues but is actively patching. Squadron 42 has been delayed again, citing Grand Theft Auto 6 as a reason, adding to its decade-long postponement. Pantheon Rise of the Fallen continues its slow development on a combat revamp, with player numbers declining significantly.
Pantheon Rise of the Fallen outlines work on items, NPCs, rocks, and trees
Visionary Realms provided an update on Pantheon: Rise of the Fallen, detailing work on NPCs, quests, items, and environmental assets like rocks and trees. The development team also focused on bug fixing, crafting progression, and itemization, particularly for weapons.
Betawatch: Stars Reach hits early access stumbles and Guild Wars 3 outlines its Kodan details
This week's Betawatch covers the early access launch of Stars Reach, with developer Raph Koster apologizing for initial issues. Guild Wars 3 has also detailed its playable Kodan, while City of Heroes and Stormforge have received updates. The roundup includes news on numerous other MMOs in various testing phases, including Aero Tales Online, Elder Scrolls Online, and Aloft.
Pantheon Rise of the Fallen’s latest PTR updates the mail system and midgame loot itemization
Pantheon: Rise of the Fallen's latest Public Test Realm update from Visionary Realms focuses on improving the mail system's stability and refining midgame loot itemization. This update includes a character wipe on the PTR to gather baseline data for upcoming player market testing and to evaluate itemization feedback.
Pantheon’s early access saw another wipe this week thanks to a ‘major update’ to itemization
Pantheon: Rise of the Fallen underwent another character wipe due to a major itemization overhaul. Visionary Realms has adjusted uncommon and rare item qualities, with ongoing tuning planned. The update also includes new abilities and masteries for the Enchanter class, alongside a nerf to critical damage bugs.
Pantheon Rise of the Fallen declares Badia de Cara is on its final pass before it begins public testing
Visionary Realms is preparing for a final pass on the Badia de Cara zone in Pantheon: Rise of the Fallen before it can be opened for public testing. Updates include work on NPC pathfinding, collision, and dialog. The weekly report also mentions a nerf to Wizards, updates to Faerthale, animations, Elf hairstyles, armor textures, and Enchanter class mastery skills.
Pantheon Rise of the Fallen is apparently polishing its tropical zone and improving performance
Visionary Realms provided an update on Pantheon: Rise of the Fallen, detailing ongoing work on the Badia de Cara tropical zone, including bug fixes and visual enhancements. The developers are also focusing on improving server performance and scalability to enable new gameplay features.
Pantheon Rise of the Fallen begins testing the new level 50 cap, wipes the test server again
Visionary Realms is testing a new level 50 cap for Pantheon: Rise of the Fallen, which will involve another server wipe for early access testers. The update also includes partial implementation of the Enchanter Mastery and bug fixes for Wizard and Druid abilities. The studio plans to roll out remaining class masteries for testing after Enchanter is completed.