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Papers, Please

News, coverage and analysis tracking Papers, Please across the outlets.

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Rock Paper Shotgun

Former PlayStation indie boss Shuhei Yoshida and the founder of TIGSource are throwing a Game Poem jam that "challenges traditional boundaries between art forms"

Former PlayStation indie boss Shuhei Yoshida and TIGSource founder Jordan Magnuson are judging a new game jam hosted by the National Film & Television School, focused on creating 'videogame poems.' The jam challenges participants to blend poetry and game design, with submissions needing to be playable in a browser.

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Gamespot

The Best Games To Play When Your PC Is Basically A Potato

This guide highlights PC games that can run on older or less powerful hardware, focusing on titles that offer engaging gameplay without requiring high-end components. The selection includes a variety of genres from roguelikes like Balatro and Hades to simulation games like Factorio and Stardew Valley, all chosen for their accessibility and low system requirements.

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Gamespot

Phasmophobia Studio Launches A Publishing Label With These Five Exciting Games

Phasmophobia developer Kinetic Games has launched a new publishing label, Kinetic Publishing, and announced its initial lineup of five games. The diverse slate includes the FMV thriller Precognition, the cozy mage life-sim Aether Wizard Life, the unique metroidvania Shellbound, the tense space simulator Contact Protocol, and the witchy racing game Crescent County. These titles are slated for release between 2027 and 2028 on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.

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FZ.se

Vilka är det som jobbar med FZ?

This article introduces the staff behind the Swedish gaming website FZ, describing them as passionate gamers with diverse tastes and strong opinions. It highlights their backgrounds, favorite games, music, films, and books, aiming to connect them with the FZ community.

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PC Gamer

I'm very into this Papers, Please-esque puzzle game about identifying traitors to the socialist motherland

What Awaits, Aleksey? is a new puzzle and mystery game that draws comparisons to Papers, Please. Players take on the role of Aleksey Lutomski, a security service agent in a fictional 20th-century communist state tasked with identifying dissidents by examining evidence like letters and wiretapped conversations. The game features a physical, mechanical interface and presents players with challenging choices regarding loyalty to the state.

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Gamedeveloper.com

'Balatro' Plays Winning Hand at GDCA 2025, Receiving Game of the Year

Balatro, the indie roguelike deckbuilder from solo developer LocalThunk, won Game of the Year at the 25th annual Game Developers Choice Awards. The game also secured wins for Best Debut, Best Design, and the Innovation Award. Other notable winners included Astro Bot for Best Audio and Best Technology, and Sam Lake received the Lifetime Achievement Award.

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Gamedeveloper.com

Are these the 100 most influential games of all time?

Kitfox Games CEO Tanya Short discusses a list of the 100 most influential video games of all time, compiled by professional game designers. The list, assembled through the Polaris game design retreat, aims to serve as a tool for designers to improve their craft and create influential games.

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FZ.se

Varför indiespel är det viktigaste vi har

Indie games are crucial for innovation in the gaming industry because they allow for risk-taking that is too expensive for AAA developers. While large studios focus on safe, predictable titles, indie developers can experiment with unique ideas, leading to the creation of new genres and trends. This is reflected in Steam's revenue, where indie games constitute a significant portion of sales, demonstrating player preference for creative and novel experiences over blockbuster sequels.

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Niche Gamer

Gaming industry pioneer Don Daglow reflects on key moments of his career

Gaming industry veteran Don Daglow reflects on his five-decade career, from early mainframe experiments to pioneering MMORPGs and city-building games. He emphasizes the importance of player connection and fun over technological spectacle, drawing parallels between early interactive theater and modern game design. Daglow also shares insights on industry cycles, the risks of large budgets, and the enduring value of emotionally resonant games.

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Happy Gamer

Gas Station Simulator Devs Drop Airport Contraband Demo April 23

DRAGO Entertainment announced that their new roguelike simulation game, Airport Contraband, will release a demo on Steam on April 23. The game tasks players with acting as a customs officer in a tropical airport, balancing legal duties with requests from local cartels. This follows the success of their previous title, Gas Station Simulator.

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Checkpoint Gaming

Papers, Please dev, Lucas Pope, isn't talking about new game due to AI concerns

Developer Lucas Pope, known for Papers, Please and Return of the Obra Dinn, is withholding details about his new game due to concerns about artificial intelligence. He expressed worries that AI could be used to copy or exploit his work, impacting the creative process he values. Pope is not interested in using AI to speed up development, emphasizing the importance of understanding all aspects of game creation.

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Games Industry

Papers, Please, Return of the Obra Dinn dev Lucas Pope won't talk about current game in case it "gets slurped up by AI"

Lucas Pope, the developer behind Papers, Please and Return of the Obra Dinn, is hesitant to discuss his current game due to concerns about artificial intelligence. He fears that details about his work could be copied or absorbed by AI, making him uncomfortable sharing progress.

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Retro Gamer

"Video games are cooked": Publisher head says "it doesn't matter" how many of us hate gen AI, Pandora's box has opened and "it's gonna get used now"

Mike Rose, founder of No More Robots, believes generative AI's integration into game development is irreversible, likening it to Pandora's box. He notes the increasing prevalence of AI-generated assets in game demos and the competitive pressure it creates for publishers. Despite player backlash, Rose asserts that the ease of AI tools will lead to their widespread adoption, fundamentally changing how games are made.

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Rock Paper Shotgun

How does Papers, Please creator Lucas Pope deal with sharing his work in this era of AI? A severe lack of posting

Lucas Pope, the creator of Papers, Please and Return of the Obra Dinn, is hesitant to share details about his current projects due to concerns about AI content scraping. He expressed this sentiment during a podcast appearance, noting that the current internet climate makes him uncomfortable discussing his work in progress. Pope also reflected on the pressure of following up his critically acclaimed titles.

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Eurogamer

Return of the Obra Dinn developer Lucas Pope doesn't feel comfortable talking about new projects because maybe they'll be "slurped up by AI"

Indie developer Lucas Pope, known for Papers, Please and Return of the Obra Dinn, is hesitant to discuss his upcoming projects due to concerns about them being "slurped up by AI" or copied. He expressed this sentiment on the "Mike & Rami Are Still Here" podcast, noting a general discomfort with revealing work-in-progress details in the current climate. Pope also reflected on his past successes and whether he should continue developing new titles.

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Blues News

AI Yi-Yi!

OpenAI insiders reportedly lack trust in CEO Sam Altman, according to Ars Technica. Game developer Lucas Pope expressed concerns about his work being "slurped up by AI," highlighting broader anxieties surrounding artificial intelligence in creative industries.

Retro Gamer

After making 2 of the best indie games of all time, Lucas Pope won't even talk about his third because "it's getting slurped up by AI or people are gonna copy it"

Indie developer Lucas Pope, known for Return of the Obra Dinn and Papers, Please, is hesitant to discuss his upcoming project due to concerns about AI data scraping and idea theft. He also expresses self-doubt about replicating the success of his previous acclaimed titles.

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PC Gamer

Papers, Please creator Lucas Pope no longer feels comfortable talking about work-in-progress games: 'the situation…

Indie developer Lucas Pope, known for Papers, Please and Return of the Obra Dinn, expressed discomfort discussing his current work-in-progress games due to industry trends like AI and potential copying. He also reflected on whether he might retire on a high note after his previous successes.

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IGN

Return of the Obra Dinn Dev Says AI Makes Him Hesitant to Talk About New Projects

Lucas Pope, the developer behind Papers, Please and Return of the Obra Dinn, expressed hesitation in discussing his current projects due to concerns about them being "slurped up by AI." He is worried that artificial intelligence could potentially consume or replicate his work before he is ready to reveal it.

PC GamesN

Veteran indie developer scared to reveal new game in case it gets "slurped up by AI"

Veteran indie developer Lucas Pope, known for Papers, Please and The Return of the Obra Dinn, expressed concerns about announcing his next game due to the rise of generative AI and potential idea theft. He feels less comfortable discussing his work in progress, fearing it could be copied or used by AI models. Pope also grapples with the pressure of following up his critically acclaimed past titles.

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