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Path of Exile

News, coverage and analysis tracking Path of Exile across the outlets.

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IGNPositive

'As Far as I'm Concerned, That's a Step in the Right Direction' — Path of Exile Dev Optimistic About Diablo 5

Chris Wilson, former co-founder of Grinding Gear Games, expressed optimism about Blizzard Entertainment's upcoming Diablo 5. While the game is not set to release until Spring 2029, Wilson views its announcement as a positive step for the Action RPG genre.

PC GamesNVery positive

Minecraft Dungeons 2 review - block-blasting bliss

Minecraft Dungeons 2 is a robust and welcoming action RPG that enhances its predecessor with more buildcrafting options and endgame content. While it doesn't revolutionize the genre, Mojang has delivered smart improvements across the board, making it a strong entry point for newcomers and a satisfying experience for veterans.

Massively OverpoweredNeutral

The Daily Grind: What’s your favorite ARPG series?

The author is revisiting Diablo III and enjoying its 'Big Numbers Make Loot Explode' gameplay loop. This prompts a discussion about players' favorite action RPG series, including franchises like Diablo, Torchlight, Path of Exile, Wolcen, and Grim Dawn.

PC GamesNVery positive

Valve gives Path of Exile 2 the Steam Deck seal of approval, just in time for 1.0

Valve has officially classified Path of Exile 2 as Steam Deck Verified, just ahead of its full free-to-play launch on December 11. Grinding Gear Games also announced that pre-registrations have surpassed one million, unlocking milestone rewards. The game is noted as being more approachable than its predecessor and well-suited for handheld play.

PC GamerPositive

Waiter, there's some Path of Exile in my Total War: Warhammer 3 DLC

The Lords of the End Times DLC for Total War: Warhammer 3 introduces Nagash, whose Black Pyramid upgrade system draws comparisons to action RPGs like Path of Exile. While Nagash becomes a powerful battlefield force, the DLC presents a precarious balance of economic and diplomatic challenges, especially when facing the Chaos invasion.

EurogamerNeutral

Blizzard to take "a somewhat different approach" to level-scaling in Diablo 5, suggesting more influence from Diablo 2 than Diablo 4

Blizzard is planning a different approach to level scaling in Diablo 5, drawing inspiration from Diablo 2 rather than Diablo 4. Game director Joe Shely indicated that the current system in Diablo 4 can hinder the feeling of player power, a core aspect of the Diablo series. While specific details are scarce, this suggests a move towards a more demanding experience.

PC GamerPositive

Diablo 5 will 'take a somewhat different approach' to Diablo 4's monster level scaling so your character feels noticeably stronger as you progress

Diablo 5 will adopt a different approach to monster level scaling compared to Diablo 4, aiming to make players feel more powerful as they progress. Director Joe Shely acknowledged that the current system can hinder the core power fantasy of action RPGs. Blizzard is considering changes to better capture the classic Diablo experience, with regular development updates planned for next year.

PC GamerNegative

Blizzard warns World of Warcraft: Forever players it will 'very aggressively' punish anyone who buys gold with…

Blizzard Entertainment has announced a stricter stance against real-money trading (RMT) and gold buying in World of Warcraft, with senior game designer Josh Greenfield stating that offenders will be 'very aggressively punished.' The company aims to prevent severe inflation and maintain the integrity of the in-game economy, warning players that account bans are a potential consequence.

PC GamesNPositive

After months of quiet, Last Epoch is back with a bang, and an exciting new face in charge

Eleventh Hour Games is revitalizing Last Epoch with Season 5, "Rage of the Frostborn," and a leadership change. Founder Judd Cobler has appointed founding member Mike Weicker as the new Game Director, focusing on improved communication and player engagement. The season introduces new boss Morditas, revamped item factions, and new skills for Paladin, Bladedancer, and Shaman.

Rock Paper ShotgunPositive

Guild Wars 3 dev wants you to be able to take a break for months at a time and know you're "not going to be left behind"

ArenaNet studio head Colin Johanson believes the MMO genre is still thriving and that Guild Wars 3 aims to address common player concerns about time commitment. He emphasizes the need for games to allow meaningful progress in short sessions and for players to be able to take extended breaks without falling behind.

EurogamerPositive

Everything we've gleaned about Diablo 5 since its BlizzCon 2026 reveal - a game that appears to be much more than Diablo 4.5

Blizzard Entertainment has revealed details for Diablo 5, scheduled for a spring 2029 release, indicating it will be a significant departure from Diablo 4. Set a century after Diablo 4, the game features a world fully conquered by Diablo, a more compact, procedurally generated landscape, and a focus on story-driven RPG elements with companions serving as vendors. The game will reintroduce features like Runewords and gear sets inspired by Diablo 2, and aims to offer more classes at launch than previous titles.

PC GamerPositive

Diablo 5 gameplay details from BlizzCon: More classes than ever before, procedurally-generated dungeons, and Diablo…

Blizzard Entertainment revealed gameplay details for Diablo 5 at BlizzCon 2026, showcasing a return to procedurally-generated dungeons and open-world regions, more classes than previous titles including a new 'plague knight', and a story set 100 years after Diablo 4. The game is slated for a spring 2029 release window and aims to address player feedback from Diablo 4.

Massively OverpoweredNeutral

Betawatch: Monsters & Memories plunges testers into The Deep, Loftia begins pre-registrations, and ArcheAge S is on its way next year

Several MMORPGs are entering new testing phases or preparing for launch. Monsters & Memories is plunging testers into 'The Deep' ahead of its early access, while Loftia has begun pre-registrations. ArcheAge S is slated for a Q2 2027 release, with gameplay previews coming soon. Legends of Aria Eternal and Valheim have officially launched, while Pantheon: Rise of the Fallen has experienced layoffs.

UnigamesityNeutral

Why Casual Gamers Are Drawn to Short, Reward-Heavy Games

This article analyzes the psychological design behind virtual currencies in games like Overwatch 2 and Path of Exile, explaining how they reduce the 'pain of paying' and encourage spending. It contrasts Blizzard's fixed-rate currency with Grinding Gear Games' player-driven orb economy, noting how these models influence player behavior and can extend beyond gaming into other digital products.

Retro GamerNeutral

Path of Exile co-creator says using decoy assets to trick dataminers taught him it's a "pretty wasteful process," but is "very good" for trolling

Path of Exile co-creator Chris Wilson shared his experience with data mining, noting that while using decoy assets to mislead dataminers is a wasteful process, it can be effective for trolling. He discussed various methods developers use to mitigate data mining, ultimately suggesting that community salt and occasional developer jokes are the best approaches.

PC GamerNegative

Saber CCO Tim Willits is still bullish on AI, but concerned about its environmental impact: 'Elon wants to put servers in space. That could be the answer, right?'

Saber Interactive CCO Tim Willits expressed optimism about AI in game development but voiced significant concerns regarding its environmental impact, citing data center energy consumption. He humorously suggested Elon Musk's idea of space-based servers as a potential solution. The discussion also touched upon Saber's use of AI in 'Rideshare Stimulator' and a past controversy involving a writer.

Massively OverpoweredNeutral

Betawatch: ArcheAge Chronicles plans a network test for next weekend

ArcheAge Chronicles is planning a network test for September 12th, continuing its development journey. The article also rounds up other MMO news, including updates on Guild Wars 3, Farhaven, and Aion 2, alongside a lengthy list of games currently in various stages of testing and development.

Games IndustryNeutral

Inside Tencent's long-term strategy: live service, AI tools, and evergreen titles

Tencent's long-term strategy for its global games division centers on building sustainable communities through live service titles and evergreen IPs, alongside investing in high-quality talent and synergistic partnerships. The company is also embracing AI as a tool to enhance developer efficiency and iteration, rather than replace human roles, while navigating challenges in global integration and outsourcing.

PC GamesNPositive

No Rest for the Wicked 1.0 has been delayed: "We're close, but close isn't good enough"

Moon Studios has announced a delay for No Rest for the Wicked 1.0, pushing its release from October 2026 to March 2027 to ensure a higher standard of polish. The developer cited the need for extra time to improve performance, refine the class system, and fix bugs. The team plans to conduct further closed and open beta tests, including a final open PTR in December, to involve the community in shaping the full release.

Massively OverpoweredNeutral

Massively OP Podcast Episode 578: Gamescoming and Gamesgoing

The Massively OP Podcast episode 578 covers Gamescom announcements, including launch dates for Aion 2 and Path of Exile 2, and future content plans for Dune: Awakening. The hosts also discuss the shutdown of another WoW Classic server, Guild Wars 3's Asura, Star Citizen's delays, and Star Wars Galaxies hacking drama.