Perfect Dark
News, coverage and analysis tracking Perfect Dark across the outlets.
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Fable Being “Vital To The DNA” Of Xbox Helped Shield The Game From Hardship, Director Says
Fable game director Ralph Fulton stated that the franchise's close association with Xbox has protected the upcoming reboot during its long development. He believes Fable is vital to Xbox's identity and important to gaming as a whole. This protection contrasts with other Xbox projects that faced cancellations and layoffs, including the Perfect Dark reboot and studio closures.
Physint goes from PlayStation to Xbox as Sony "unexpectedly" drops Hideo Kojima's Metal Gear Solid…
Xbox has announced it will publish Hideo Kojima's upcoming action-espionage game, Physint, after PlayStation unexpectedly canceled the project. Kojima stated that PlayStation Studios informed him of the cancellation in mid-June, prompting a three-month search for a new partner, which led to the collaboration with Xbox. The article also touches on Sony's recent strategic decisions and Xbox's own challenges.
In a world of Slime Rancher and Palworld, I still crave more Viva Piñata
This article reflects on Rare's 2006 title Viva Piñata, contrasting its charming life simulation gameplay with the studio's earlier, edgier titles and later Microsoft projects. Despite not being a commercial success, Viva Piñata is praised for retaining Rare's distinctive design magic and offering a surprisingly deep experience with a hidden dark side.
30 years later, here's how I still play N64 games on the original console, fancy FPGA remakes, and handhelds
This guide explores various methods for playing Nintendo 64 games today, 30 years after the console's release. Options range from using original hardware with upscalers and mods, to modern FPGA-based solutions like the Analogue 3D, and emulation on PCs and handhelds.
Games Inbox: Did Sony just put on the worst State of Play ever?
Readers express significant disappointment with Sony's recent State of Play presentations, criticizing them as lazy and lacking excitement, especially in contrast to the company's stated business plans. Concerns are also raised about Microsoft's new cloud gaming limits on Game Pass and potential IP sales.
Recension – Agent 64: Spies Never Die
Agent 64: Spies Never Die is a first-person shooter that pays homage to classics like GoldenEye 007 and Perfect Dark, featuring challenging gameplay and a split-screen multiplayer mode. While it successfully captures the nostalgic feel and difficulty of its inspirations, it lacks some of the polish and features, such as dual-wielding and more impactful animations, found in the original Rare titles. The game offers a substantial single-player campaign and various multiplayer options, making it a strong recommendation for fans of retro shooters.
Review | Agent 64: Spies Never Die
Agent 64: Spies Never Die is a review that evokes the classic N64 era, reminiscent of GoldenEye 007 and Perfect Dark. The game is praised for successfully recreating the experience of these beloved titles, highlighting why they remain considered among the best games ever made.
EA Sports FC 27 to bring back feature last seen in FIFA 16 says leak
A leak suggests that EA Sports FC 27 will reintroduce the PhotoFit feature, allowing players to scan their faces into the game for avatar creation, a technology last seen in FIFA 16. The feature is expected to be implemented in modes like Player Career. EA Sports FC 27 is scheduled for release on September 25, 2026, for multiple platforms including PlayStation 5, Xbox Series X/S, and PC.
Vilka är det som jobbar med FZ?
This article introduces the staff behind the Swedish gaming website FZ, describing them as passionate gamers with diverse tastes and strong opinions. It highlights their backgrounds, favorite games, music, films, and books, aiming to connect them with the FZ community.
Bye-bye family – GoldenEye-inspired Agent 64: Spies Never Die launches on PC in August
Agent 64: Spies Never Die, a retro first-person shooter inspired by GoldenEye 007, is set to launch on PC via Steam on August 11, 2026. Developed by solo creator Replicant D6, the game features a 14-mission campaign with open-ended objectives, cooperative play, and extensive multiplayer options for up to eight players. Console versions are also planned for a future release.
Xbox confirms there isn't just "1 person left in Texas" working on id Software's engine following mass layoffs, but "dozens" across "multiple locations"
Xbox has refuted claims that only one person remains in Texas working on id Software's id Tech engine following extensive layoffs. A spokesperson stated that dozens of employees are still working on the engine across multiple locations, though the exact number is unconfirmed. Former id Software artist Derek Best criticized Microsoft's actions, stating that significant institutional knowledge and technological advancements, particularly for Doom: The Dark Ages, have been lost due to the layoffs.
id Software co-founder says "my 'Microsoft will probably be a good steward of the brand' statement isn't aging well" after the Doom maker lost 136 of its 185 staff to layoffs
id Software co-founder John Carmack commented on the significant layoffs at the studio under Microsoft, stating his previous belief that Microsoft would be a good steward of the brand is not aging well. He suspects id Software was a marginal business for Microsoft, with Minecraft's profits potentially subsidizing other studios. Carmack also reflected on game development needing to succeed financially, not just be beloved, and speculated on alternative strategies that could have improved id's financial performance.
id Software Considered a Perfect Dark Game
id Software experienced significant layoffs, with at least 92 full-time employees affected as part of broader cuts at Xbox. The article examines the impact of these workforce reductions on the studio.
Xbox layoffs have likely killed another Perfect Dark reboot from the hollowed-out id Software, as well as a John…
Recent layoffs at Xbox, including approximately 136 at id Software, have likely halted potential projects such as a Perfect Dark reboot and a John Wick-inspired game codenamed "Fury." The significant staff reductions at id Software have reportedly reduced it to a support studio, making ambitious new game development unlikely.
New Perfect Dark, Co-Op Doom Were Reportedly In The Works At Id Software Before Mass Layoffs
Mass layoffs have significantly impacted id Software, with reports suggesting projects like a new Perfect Dark game, a co-op Doom experience, and a John Wick-inspired title called Fury were in development. Xbox CEO Asha Sharma's 'reset plan' led to the dismissal of over half of id Software's staff, potentially affecting the future of the id Tech engine and other studios like Obsidian Entertainment and ZeniMax Online Studios.
Doom and Quake studio id Software reportedly gutted, leaving standalone capabilities in doubt and newly revealed game ideas dead
Microsoft's restructuring has severely impacted id Software, with 136 employees laid off, leaving fewer than 50 staff. This reduction in force has reportedly led to the cancellation of new game ideas like 'Fury' and a 'Perfect Dark' title, and casts doubt on the studio's ability to develop full-scale games independently. The future of id Software appears to be shifting towards a support role for other Xbox studios, potentially focusing on its proprietary id Tech engine.
Pitches for a co-op Doom, a new Perfect Dark, and a John Wick-inspired cyberpunk game were cooking at id Software before Microsoft layoffs reportedly led to 136 job cuts
id Software reportedly had multiple projects in development, including a new Perfect Dark, a John Wick-inspired cyberpunk game titled Fury, and a multiplayer Doom title, before significant layoffs occurred. These pitches were made after the completion of Doom: The Dark Ages' Revelations DLC, and the studio's future now seems uncertain as Xbox reportedly pushes for faster releases of major franchises like The Elder Scrolls 6 and Fallout 5.
Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs
Following recent layoffs at id Software, the studio was reportedly exploring ideas for new games, including a new Perfect Dark title and a John Wick-inspired action game codenamed Fury. These pitches were being considered after the completion of Doom: The Dark Ages' Revelations DLC, though it remains uncertain if id Software has sufficient staff to pursue these projects. Other concepts included a wild west robot survival game and further Doom multiplayer or DLC content.
id Software Was Reportedly 'Toying With' Pitches for a New Perfect Dark, a John Wick-Inspired Game, and More Before Layoffs
id Software was reportedly exploring pitches for new projects, including a new Perfect Dark and a John Wick-inspired game, prior to recent layoffs that affected more than half of the studio's staff. Microsoft's involvement in these discussions is implied due to their ownership of id Software.
DOOM Studio Pitched New Perfect Dark, John Wick-Style Projects Before Layoffs – Rumor
Rumors suggest id Software pitched several new projects, including a Perfect Dark reboot and a John Wick-inspired sci-fi noir game codenamed Fury, before recent layoffs significantly impacted its staff. These proposed titles were intended to diversify beyond the DOOM franchise. The studio's future as a standalone team is now uncertain following extensive job cuts, which are part of broader layoffs at Microsoft.