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Quake III Arena

News, coverage and analysis tracking Quake III Arena across the outlets.

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PC Gamer

id Software's former co-owner says they absolutely would've used gen AI back in the day: 'John Carmack…

Former id Software co-owner Tim Willits discusses the potential and current limitations of generative AI in game development, noting Saber Interactive's experiments with the technology in 'Rideshare Simulator'. He believes a groundbreaking AI-driven game, akin to 'Half-Life 2' for its impact, will eventually emerge, though acknowledges current implementations often fall short. Willits also speculates that id Software would have embraced generative AI if it were available during their pioneering days.

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Eurogamer

The Big Question: What's your video game happy place?

Several Eurogamer staff members share their personal 'happy places' in video games, discussing titles that offer comfort, nostalgia, or a sense of accomplishment. These range from the expansive exploration of No Man's Sky and the challenging yet meditative worlds of FromSoftware games to the simple joys found in games like Super Mario 64 and Rollercoaster Tycoon Classic.

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Eurogamer

47 video game things that spark joy

This article compiles a list of small, often overlooked moments in video games that bring players joy, ranging from humorous bugs and satisfying combat mechanics to clever design choices and nostalgic elements. Contributors share personal anecdotes about specific instances that enhance their gaming experience, highlighting the unique pleasures the medium can offer.

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Shack News

Evening Reading - August 17, 2026

This edition of Shacknews Evening Reading covers various gaming news, including reviews for Mortal Shell 2 and Marvel Tokon: Fighting Souls, and the upcoming DLC for Marvel Cosmic Invasion. It also notes the passing of Hayden Panettiere and discusses the exclusivity of Grand Theft Auto 6 content on Netflix.

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FZ.se

Redaktionens mest älskade boomer shooter-vapen

This article features a discussion among editors about their favorite weapons from classic 'boomer shooter' games. Each editor shares personal picks, detailing why specific weapons like the Mighty Foot from Duke Nukem 3D, the Super Nailgun from Quake, and the Stakegun from Painkiller stand out due to their unique mechanics and impact.

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PC Gamer

It is genuinely cheaper for me to fly to QuakeCon and buy a RTX 5090 at the Nvidia booth than pick up the GPU absolutely…

The article discusses the high cost of Nvidia's latest graphics cards, specifically the RTX 5090, suggesting it might be cheaper to fly to QuakeCon and purchase one there at MSRP. Nvidia is offering limited 'Verified Priority Access IRL' at QuakeCon for attendees to buy GPUs at MSRP, though availability is not guaranteed. The author highlights the significant price difference between MSRP and current market prices, even after factoring in travel costs.

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FZ.se

Quake - Skalvet som har skakat världen i 30 år

The article reflects on the 30-year legacy of Quake, highlighting its foundational impact on the first-person shooter genre, esports, and modding culture. It discusses how Quake revolutionized online multiplayer with its server/client model and TCP/IP support, and how its engine technology evolved into the id Tech series. The piece also touches upon the game's influence on mods like Capture The Flag and Team Fortress, and its unique blend of medieval fantasy and horror elements inspired by H.P. Lovecraft.

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FZ.se

Quake 30 år senare: En X-exposé

Thirty years after its release, Quake is being discussed by original developer Sandy Petersen and programmer John Carmack. Petersen reflects on the immense personal cost to the id Software team, leading to key departures, while Carmack takes responsibility for the game's technical ambition and the toll it took. Both acknowledge Quake's iconic status despite the challenges.

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PC Gamer

John Carmack apologizes after Sandy Petersen says 'Quake ruined id Software,' and for once John Romero…

Following the 30th anniversary of Quake, co-designer Sandy Petersen stated that the game 'ruined id Software' spiritually due to its intense development cycle, leading to many key figures leaving. John Carmack apologized for pushing the team too hard and for the overly ambitious technical scope of Quake, while John Romero echoed sentiments about the unsustainable pace. Despite the toll, all involved acknowledged Quake's status as an iconic game.

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PC Gamer

'I try to play as a completionist and leave no stone unturned and no enemy unkilled': Returnal director Harry Krueger talks Deus Ex, Resident Evil, and the arcade classic that inspired Housemarque's best games

Returnal director Harry Krueger discusses his PC gaming habits, highlighting influential titles like Deus Ex, Resident Evil 4, and Ikaruga. He shares his preference for completionist playstyles and how arcade classics inspired his work at Housemarque and his new studio, Cosmic Division.

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Gaming On Linux

A love letter to the Quake series, free and open source FPS Quetoo is out now

Quetoo, a free and open-source first-person shooter inspired by the classic Quake series, has been released after 19 years of development. It features classic gameplay modes like Deathmatch and Capture the Flag, remakes of legendary maps from Quake, Quake 2, and Quake 3, modern rendering features, and cross-platform support for Linux, macOS, and Windows.

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Blues News

Morning Patches

The unofficial RTX Remix Mod for Quake 3 Arena has been updated to include 27 fully remastered levels. This mod enhances the classic game with modern graphical features.

PC Gamer

John Carmack says Quake Arena 'was my favourite id Software game… always the one that I looked at as a pure…

John Carmack, formerly of id Software, stated that Quake III: Arena was his favorite game developed by the studio, considering it a 'pure game' focused on gameplay. He reflected on Quake Live as a pioneering but ultimately unprofitable browser-based remake. Carmack also mentioned that his skills as a designer likely peaked around the time of Quake III's development.

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Games Industry

Biting the silver bullet: AI in the games industry in 2026 and beyond | Opinion

Dr. Tommy Thompson argues that while AI has potential in game development, the current focus on generative AI is misguided and driven by corporate greed, overlooking genuine breakthroughs and ethical concerns. He emphasizes the need for a more nuanced industry discussion on responsible AI adoption, distinguishing between hype and practical application.

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Blues News

Morning Patches

This article provides updates on various game patches and mods, including a major update for Marathon (1.0.0.4), The Wild Offering, and the Quake III Arena RTX Remix Mod. NVIDIA is mentioned in relation to the Quake III Arena mod.

Gaming On Linux

Building a Retro Linux Gaming Computer Part 51: It’s Not Easy Being Green

This article details the author's journey with graphics drivers for Linux gaming, starting with early ATI cards and their limitations with Mesa. It then transitions to using Nvidia's proprietary drivers on older hardware like the GeForce2 MX 400, discussing driver installation challenges and the performance improvements observed across various games.

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