Quake III Arena
News, coverage and analysis tracking Quake III Arena across the outlets.- Quake - Skalvet som har skakat världen i 30 årThe article reflects on the 30-year legacy of Quake, highlighting its foundational impact on the first-person shooter genre, esports, and modding culture. It discusses how Quake revolutionized online multiplayer with its server/client model and TCP/IP support, and how its engine technology evolved into the id Tech series. The piece also touches upon the game's influence on mods like Capture The Flag and Team Fortress, and its unique blend of medieval fantasy and horror elements inspired by H.P. Lovecraft.
- Quake 30 år senare: En X-exposéThirty years after its release, Quake is being discussed by original developer Sandy Petersen and programmer John Carmack. Petersen reflects on the immense personal cost to the id Software team, leading to key departures, while Carmack takes responsibility for the game's technical ambition and the toll it took. Both acknowledge Quake's iconic status despite the challenges.
- John Carmack apologizes after Sandy Petersen says 'Quake ruined id Software,' and for once John Romero…Following the 30th anniversary of Quake, co-designer Sandy Petersen stated that the game 'ruined id Software' spiritually due to its intense development cycle, leading to many key figures leaving. John Carmack apologized for pushing the team too hard and for the overly ambitious technical scope of Quake, while John Romero echoed sentiments about the unsustainable pace. Despite the toll, all involved acknowledged Quake's status as an iconic game.
- 'I try to play as a completionist and leave no stone unturned and no enemy unkilled': Returnal director Harry Krueger talks Deus Ex, Resident Evil, and the arcade classic that inspired Housemarque's best gamesReturnal director Harry Krueger discusses his PC gaming habits, highlighting influential titles like Deus Ex, Resident Evil 4, and Ikaruga. He shares his preference for completionist playstyles and how arcade classics inspired his work at Housemarque and his new studio, Cosmic Division.
- A love letter to the Quake series, free and open source FPS Quetoo is out nowQuetoo, a free and open-source first-person shooter inspired by the classic Quake series, has been released after 19 years of development. It features classic gameplay modes like Deathmatch and Capture the Flag, remakes of legendary maps from Quake, Quake 2, and Quake 3, modern rendering features, and cross-platform support for Linux, macOS, and Windows.
- Morning PatchesThe unofficial RTX Remix Mod for Quake 3 Arena has been updated to include 27 fully remastered levels. This mod enhances the classic game with modern graphical features.
- John Carmack says Quake Arena 'was my favourite id Software game… always the one that I looked at as a pure…John Carmack, formerly of id Software, stated that Quake III: Arena was his favorite game developed by the studio, considering it a 'pure game' focused on gameplay. He reflected on Quake Live as a pioneering but ultimately unprofitable browser-based remake. Carmack also mentioned that his skills as a designer likely peaked around the time of Quake III's development.
- Biting the silver bullet: AI in the games industry in 2026 and beyond | OpinionDr. Tommy Thompson argues that while AI has potential in game development, the current focus on generative AI is misguided and driven by corporate greed, overlooking genuine breakthroughs and ethical concerns. He emphasizes the need for a more nuanced industry discussion on responsible AI adoption, distinguishing between hype and practical application.
- Morning PatchesThis article provides updates on various game patches and mods, including a major update for Marathon (1.0.0.4), The Wild Offering, and the Quake III Arena RTX Remix Mod. NVIDIA is mentioned in relation to the Quake III Arena mod.
- Building a Retro Linux Gaming Computer Part 51: It’s Not Easy Being GreenThis article details the author's journey with graphics drivers for Linux gaming, starting with early ATI cards and their limitations with Mesa. It then transitions to using Nvidia's proprietary drivers on older hardware like the GeForce2 MX 400, discussing driver installation challenges and the performance improvements observed across various games.