QWOP
News, coverage and analysis tracking QWOP across the outlets.
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The Other One: Jordan Magnuson's Game Poem jam is a fascinating collection of chimeras
This article explores Jordan Magnuson's Game Poem jam and the concept of 'game poems,' exemplified by Luis Díaz Peralta's 'Sometimes I Wonder About The Other Me.' It delves into how games can function as poetic interventions, challenging traditional industry conventions and exploring themes of choice, identity, and artistic expression.
Browser Games With Real Stakes: A Look at Simple Mechanics Done Well - Walkthrough, Tips, Review
This article analyzes successful browser games like 2048, Wordle, Suika Game, and QWOP, highlighting how simple, precisely tuned mechanics, rather than scope or marketing, drive player engagement. It explores how these games leverage instant feedback and clear rules to create addictive experiences, drawing parallels to effective design principles in other industries.
Famed indie dev refuses to uninstall Baldur's Gate 3 even after finding Act 3 "too big" to finish:…
Indie developer Bennett Foddy, known for QWOP and Getting Over It, admits he has yet to finish Baldur's Gate 3 due to its massive Act 3. He finds the game's scope daunting and has kept it installed despite not actively playing, a sentiment shared by many players. Foddy also mentioned that he is looking forward to the release of Divinity.
Bennett Foddy, designer of QWOP and Baby Steps, is obsessed with friendslop games and won't uninstall Baldur's Gate 3, even though he'll probably never finish it: 'It was too big and so I stopped'
Designer Bennett Foddy discusses his PC gaming habits, including his obsession with 'friendslop' games and why he hasn't uninstalled Baldur's Gate 3 despite finding it too large to finish. He also touches on his own games like QWOP and Baby Steps, and his current interest in roguelikes like Brogue and NetHack.