Resident Evil 2
News, coverage and analysis tracking Resident Evil 2 across the outlets.
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Resident Evil Requiem — Characters, Setting, and the Story Capcom Has Been Building Toward
Resident Evil Requiem, released on February 27, 2026, has achieved significant commercial success with five million copies sold in its first week across multiple platforms. The game is praised for its compelling characters, particularly FBI analyst Grace Ashcroft and the returning Leon S. Kennedy, and its effective use of an American Midwest setting. Director Koshi Nakanishi drew inspiration from classic horror cinema, focusing on resilience over dominance, and the narrative delves into the unresolved trauma connected to the Raccoon City incident, promising substantial contributions to the series' lore.
UK Charts: Pokémon Pokopia Continues To Slip, As A Newcomer Grabs The Gold
Crimson Desert debuted at number one on the UK physical charts, pushing Pokémon Pokopia down to sixth place due to stock issues. EA SPORTS FC 26 and Mario Kart World secured second and third respectively, while Resident Evil Requiem fell to fourth.
Resident Evil Requiem (NS2) Review | VGChartz
Resident Evil Requiem offers a strong narrative experience, particularly in its first half, drawing parallels to Resident Evil 2, 1, 4, and 7. While not perfect throughout, the game is considered one of the best of the last decade by the reviewer, who is excited for Capcom's future franchise developments.
Resident Evil Requiem (NS2) Review | VGChartz
Resident Evil Requiem offers a strong first half and a very good second half, drawing narrative parallels to Resident Evil 2 while capturing the spirit of earlier titles like Resident Evil 1, 4, and 7. The reviewer found the game to be a standout, potentially ranking among the top games of the last decade, and expresses excitement for Capcom's future franchise developments.
Games Inbox: Is Crimson Desert being underrated?
This article compiles reader opinions on Crimson Desert, with some players finding it addictive and a deep sandbox simulation, while others consider it disappointing and barebones. The discussion also touches on other games like Resident Evil, Grand Theft Auto 6, and the practices of companies like Rockstar Games.
Resident Evil Requiem Kills The Past So The Series Can Move Forward
Resident Evil Requiem serves as a narrative conclusion to the series' long-standing lore issues, particularly those stemming from Resident Evil 6. The game ties together various plot threads, including the Umbrella Corporation, Raccoon City's destruction, and the shadowy organization known as The Connections, effectively closing out old storylines to pave the way for new ones. By confronting and defeating iconic monsters and characters, Requiem aims to provide a sense of closure and allow the Resident Evil franchise to move forward with a clearer narrative direction.
Feature: Where The Heck Do You Start If You've Never Played Resident Evil?
This guide explores the best starting points for newcomers to the Resident Evil survival horror series, which celebrated its 30th anniversary in March 2026. It recommends the 2002 remake of the original Resident Evil or Resident Evil 4 (2005) as strong entry points due to their narrative accessibility and influential gameplay. Other suggestions include Resident Evil 0 for chronological order and Resident Evil 7: Biohazard for a modern first-person perspective.
Resident Evil Code: Veronica Remake Reportedly in Development by RE2 and RE4 Remake Team
A remake of Resident Evil Code: Veronica is reportedly in development, potentially by the same team responsible for the Resident Evil 2 and Resident Evil 4 remakes. This news suggests Capcom is continuing its trend of modernizing classic titles in the Resident Evil series.
Resident Evil Code: Veronica Remake Reportedly in Development by RE2 and RE4 Remake Team
A report suggests that a remake of Resident Evil Code: Veronica is in development by the same team responsible for the Resident Evil 2 and Resident Evil 4 remakes. This follows a pattern of fan demand for remakes of classic Resident Evil titles after successful releases of Resident Evil 2, 3, and 4.
Games Inbox: Is Marathon worth playing?
Readers discuss various gaming topics, including Bungie's time-limited Marathon event, the effectiveness of game advertising for titles like World of Warcraft and Fortnite, and skepticism towards pre-ordering Crimson Desert. There's also a comparison of PlayStation 5 and Nintendo Switch sales, with a preference for the PS5 for AAA titles, and reflections on the strengths and weaknesses of Resident Evil Requiem.
Resident Evil 30th anniversary – who'll return for the next game after Requiem?
As the Resident Evil franchise celebrates its 30th anniversary, this article examines the current status and likelihood of return for prominent characters in future games, following the release of Resident Evil Requiem. It details the ongoing continuity of the series and the aging of its veteran heroes like Chris Redfield and Leon S. Kennedy, while also considering newer characters and potential future protagonists.
Resident Evil – Code: Veronica Remake is Directed by RE2/RE4 Remakes Duo, No Content Cut – Rumor
Rumors suggest that the Resident Evil – Code: Veronica Remake is being directed by the same duo behind the Resident Evil 2 and Resident Evil 4 remakes, Kazunori Kadoi and Yasuhiro Anpo. Reports indicate that the remake will not cut any content from the original game, but will instead expand upon it, with some elements heavily remixed. Chris Redfield's role is reportedly expanded, though his storyline will conclude earlier than in the original, featuring a boss fight against Wesker.
Ranking The Resident Evil Games For The 30th Anniversary
This article ranks all major Resident Evil games in celebration of the series' 30th anniversary, considering factors like horror, innovation, and overall identity. The ranking highlights the franchise's ability to pivot creatively while maintaining cultural dominance, with Resident Evil 2 Remake and Resident Evil 7: Biohazard topping the list for their successful revitalization of the series.
Resident Evil has shaped survival horror as we know it – and the next decade will be the proving ground
Resident Evil Requiem marks a significant point in the franchise's 30-year history, evolving the survival horror genre while honoring its roots. The game's shift to an over-the-shoulder perspective, combined with classic elements like resource management, refines the experience. Capcom's ability to innovate within the genre sets the stage for the future of Resident Evil, with the next mainline title expected to further reshape survival horror.
Congratulations to Resident Evil, 30 Years Old Today and Better Than Ever
The Resident Evil series celebrates its 30th anniversary, reflecting on its evolution from the original PlayStation 1 release to modern titles like Resident Evil 7: Biohazard and Resident Evil Village. The author shares personal experiences with various entries, highlighting the impact of games like Resident Evil 4 and the series' successful transition to first-person gameplay.
One Of Resident Evil's Fundamental Joys Is Watching Beautiful Men Get Hurt
The Resident Evil series, celebrating its 30th anniversary, consistently blends horror with an erotic dimension, particularly focusing on the physical vulnerability and "thirst trap" appeal of its male characters like Leon Kennedy. This fascination with the body's permeability and transformation is a core element, from the consequences of in-game injuries to the depiction of zombies and the intimate, often homoerotic, combat sequences seen in titles like Resident Evil 4.
The Resident Evil Game That Died so That RE2 Could Live - IGN
This article details the development history of Resident Evil 2, focusing on the canceled 'Resident Evil 1.5' build. Directed by Hideki Kamiya, this early version was scrapped by producer Shinji Mikami due to being boring and uninspired, leading to a complete overhaul by Noboru Sugimura. The 'Resident Evil 1.5' build later resurfaced and became playable, representing a rare instance of lost media being experienced by fans.
The Quadruple Death and Rebirth of Resident Evil 4 - IGN
Resident Evil 4 underwent a famously troubled development cycle, with at least four distinct versions being scrapped before its 2005 release. Early concepts by Hideki Kamiya evolved into Devil May Cry, while later iterations explored psychological horror and traditional zombies before Shinji Mikami's final vision took hold. These abandoned projects significantly influenced the final game and the broader survival horror genre.
Resident Evil’s Big Nintendo Swing and a Miss - IGN
This article explores the history of Resident Evil on Nintendo handheld consoles, detailing both successful and failed attempts. It covers the ambitious but ultimately cancelled Game Boy Color port, the forgotten Resident Evil Gaiden, and the successful Resident Evil: Deadly Silence on the Nintendo DS, contrasting them with modern handheld experiences on platforms like the Steam Deck.
Dusk Golem says nothing was cut from Resident Evil Code Veronica Remake, but lots is remixed & changed
Resident Evil insider Dusk Golem claims that the rumored Resident Evil Code Veronica Remake, directed by Kazunori Kadoi and Yasuhiro Anpo, will not cut any content but will remix and expand upon the original. Golem also stated that characters like Chris and Claire Redfield will have expanded roles, with Chris appearing in his younger RE Engine iteration for the first time.