Resident Evil Requiem
News, coverage and analysis tracking Resident Evil Requiem across the outlets.
Latest coverage
Steam Has Generated $15 Billion In Revenue So Far, And New Games Are A Big Part Of It
Steam has generated $15 billion in revenue so far in 2026, according to Rhys Elliot of Alinea Analytics. Top-selling games like Forza Horizon 6 and Crimson Desert contributed significantly, with new IPs making up 63% of the top 100 new games by gross revenue. Future releases like Phantom Blade Zero and Call of Duty: Modern Warfare 4 are expected to further boost Steam's earnings.
Steam earned Valve $15 billion in revenue so far this year, with Crimson Desert alone topping $203 million according to…
Steam has generated $15 billion in gross revenue so far this year, with projections indicating it will exceed $20 billion by year's end. Crimson Desert emerged as the most successful new intellectual property on the platform, earning over $203 million. While no single game dominated, titles like Forza Horizon 6 and Resident Evil Requiem also performed strongly, contributing to Steam's significant revenue growth.
Onimusha on Steam Deck is the definition of 'playable': Surprisingly pleasant, so long as 30 fps isn't a…
Onimusha: Way of the Sword is surprisingly playable on the Steam Deck, maintaining a stable 30-40 fps with some graphical tweaks. While not as optimized as some other Capcom titles, it offers a pleasant handheld experience, even if the performance doesn't rival a high-end PC.
Devil May Cry co-creator understands why physical games are dying, but wants IP holders to prioritize game preservation
Devil May Cry co-creator Hideki Kamiya expresses concern over the decline of physical games and the industry's apparent lack of commitment to game preservation. While understanding the shift to digital, Kamiya urges IP holders to ensure older titles remain accessible for future generations, citing examples like PlayStation's phasing out of discs and Microsoft's layoffs.
Resident Evil Requiem: Best Weapons & Upgrades
This guide for Resident Evil Requiem details the best weapons and upgrade paths for both Leon and Grace. It covers which guns are most valuable and optimal loadouts for initial playthroughs and New Game+.
Resident Evil Requiem: All Endings & How to Unlock Them
This guide details the two endings available in Resident Evil Requiem and explains how to unlock them by making a specific choice involving Elpis. It also offers tips for efficiently viewing both endings without replaying the entire campaign.
Resident Evil Requiem: Complete Walkthrough
This guide provides a complete walkthrough for Resident Evil Requiem, covering the journey from Wrenwood to the ARK. It offers step-by-step progression, details on key items, puzzles, major encounters, missable content, and guidance for achieving different endings.
Nvidia's controversial, face-changing, gen-AI DLSS 5 tech releases tomorrow for one game, and seems to tank frame-rates
Nvidia's controversial DLSS 5 technology, which uses generative AI for graphical enhancements, is launching for NBA 2K7 on GeForce RTX 50 Series GPUs. Despite claims of transforming visual fidelity, the technology has faced criticism for altering character appearances and, more recently, for significantly tanking frame rates, contrary to its performance-enhancing origins.
Resident Evil Requiem is "way too scary" says Resident Evil 2 director Hideki Kamiya, who'd rather Capcom put paper bags over all the enemies' heads: "It's not a joke"
Legendary Resident Evil 2 director Hideki Kamiya believes newer Capcom horror titles like Resident Evil Requiem are excessively scary and lack non-horror modes for players who are sensitive to frights. Kamiya expressed a desire for options like putting paper bags on enemy heads or having pleasant mood lighting to make the games more accessible.
Resident Evil 2's director believes Capcom has become 'completely numb to how scary' recent games have…
Resident Evil 2 director Hideki Kamiya believes Capcom has become desensitized to the horror in its recent games, finding titles like Resident Evil Requiem not scary enough. He suggests that giving players guns inherently reduces fear and even proposed a "not scary mode" with cute zombies and cheerful music. Kamiya expressed a personal difficulty in playing recent Resident Evil titles due to their intensity, even for someone who directed the original Resident Evil 2.
RE-veteranen Hideki Kamiya vill att Resident Evil ska ha valfri skräck
Resident Evil 2 director Hideki Kamiya expressed a personal dislike for horror, suggesting Capcom should implement an optional horror-free mode for games like Resident Evil. He compared this to Bayonetta's accessibility options, proposing features like paper bags on zombies or brighter environments.
New Tides of Annihilation star isn't aiming to copy Baldur's Gate 3 actor Jennifer English, director says: "Both of them have their own unique style"
Tides of Annihilation has replaced Jennifer English with Angela Sant'Albano as the voice of Gwendolyn due to English's health. Director Ary Chen stated that both actors bring unique styles, and English remains involved as an advisor. The game is still without a release window.
Sony’s Lawyers Argue Digital Game Buyers Already Know They’re Only Getting a License
Sony's lawyers are arguing in court that consumers understand they are purchasing a license, not ownership, for digital PlayStation games. This defense comes as part of a lawsuit challenging the company's disclosure practices regarding digital goods and the impending end of PlayStation disc production in 2028, which could impact the second-hand market.
PlayStation argues "reasonable consumers" already know they don't actually own their digital games
Sony's legal team is arguing that consumers understand they do not truly own digital games, even if they have paid for them. This defense comes amid a class-action lawsuit alleging that PlayStation Store disclosures are insufficient regarding digital ownership rights, particularly in light of a California law requiring clearer communication about perpetual access not being guaranteed.
Nvidia is trying to push DLSS 5 again but this time only one game is using it
Nvidia is relaunching its controversial AI upscaling technology, DLSS 5, with support only in NBA 2K27. The technology was previously criticized for making games look worse and has been shown to decrease performance by up to 60% on supported hardware. Despite Nvidia's claims of photorealism, early examples and modded applications have yielded poor results across various game art styles.
I played NBA 2K27 with Nvidia's DLSS 5 at Gamescom, and I was genuinely impressed with it — but one thing…
Nvidia showcased its new DLSS 5 technology in NBA 2K27 at Gamescom 2026, demonstrating a significant leap in visual realism. Initially controversial, DLSS 5, when implemented by developers like Visual Concepts for NBA 2K27, offers impressive detail and performance enhancements, particularly on RTX 5000 series GPUs.
Nvidia DLSS 5 is arriving very soon, bringing "Hollywood-grade photorealism" to your games
Nvidia has announced that its latest AI-powered graphics technology, DLSS 5, will launch on September 3 alongside NBA 2K27. The company claims the technology will bring "Hollywood-grade photorealism" to games by enhancing visuals with AI systems. However, the technology has faced criticism for potentially over-processing in-game graphics, a concern Nvidia CEO Jensen Huang has dismissed.
Sony's mad legal argument for digital PS5 games says there's only ever one copy
Sony is making a legal argument that digital game purchases are licenses, not sales, and that only one person can ever own a digital copy of a game. This stance is being taken in court following a lawsuit over alleged violations of consumer rights laws regarding digital storefront clarity. The company's reasoning suggests that if a consumer truly owned a digital game, no one else could play it, a logic that contradicts their own reported digital sales figures.
Onimusha: Way of the Sword Could Make Linear Exploration Exciting Again
Onimusha: Way of the Sword aims to revitalize linear action-adventure gameplay by blending focused combat and puzzle-solving with optional exploration in its open-town sections. Director Satoru Nihei emphasizes skill-based mechanics like parrying and Issen, contrasting it with Souls-like difficulty. The game is set to launch on September 4th for Xbox Series X/S, PS5, PC, and Nintendo Switch.
Capcom Spotlight Announced for September 16th, as Tokyo Game Show Lineup Revealed
Capcom announced a 40-minute "Capcom Spotlight" online program for September 16th, detailing upcoming titles. The company will also showcase Dragon's Dogma 2: Dark Arisen, Mega Man: Dual Override, Monster Hunter Wilds: Ascendance, Onimusha: Way of the Sword, Pragmata, and Street Fighter 6 at Tokyo Game Show. Monster Hunter Wilds: Ascendance, an expansion for the action RPG, is slated for 2027 and will feature a new region and story focused on Elder Dragons.