Resident Evil
News, coverage and analysis tracking Resident Evil across the outlets.
Latest coverage
Stellar Blade Developer Shift Up Buys Resident Evil Creator Shinji Mikami's New Studio: 'For the First Time in a While, I'll Be Fully Involved On-Site to Work on a Fairly Large Game'
Stellar Blade developer Shift Up has acquired Shinji Mikami's new studio, Unbound. Shift Up will assist in the creation and publication of Unbound's next game, with Mikami stating he will be fully involved on-site.
SHIFT UP acquires Shinji Mikami-led studio UNBOUND
SHIFT UP has fully acquired UNBOUND, a new Tokyo-based game studio founded by Shinji Mikami, the creator of Resident Evil. This acquisition marks a significant move in the game development industry, bringing together two notable entities.
Vultures - Scavengers Of Death is a turn-based, extraction take on Resident Evil, and it's out next month
Vultures - Scavengers of Death, a turn-based extraction horror game with PS1-style graphics, is set to release on April 28th. The game draws heavy inspiration from the original Resident Evil titles, featuring a bio-hazard incident in Salento Valley and two playable characters with unique abilities.
Vultures - Scavengers of Death Infects Steam this April 28
The tactical turn-based survival horror game Vultures - Scavengers of Death, developed by Team Vultures and published by Firesquid Games, is set to launch on PC via Steam on April 28. Inspired by 90s classics like Resident Evil and Parasite Eve, the game features two agents with distinct abilities and requires careful tactical decision-making in turn-based combat.
Wait, Is Capcom Icon Shinji Mikami Partnering with Stellar Blade Dev?
Speculation is mounting that Shinji Mikami, the director behind Resident Evil, may be partnering with Shift Up, the developers of Stellar Blade. Both Mikami's new studio, Unbound Games, and Shift Up have posted cryptic "announcement coming soon" videos, with Mikami speaking in Japanese about making games together with a figure resembling Shift Up's CEO, Kim Hyung-Tae.
5 Best Games of 2026 So Far
This article ranks the top 5 games released in the first quarter of 2026. Titles include Nioh 3, Esoteric Ebb, Pokémon Pokopia, Resident Evil – Requiem, and the indie hit Cairn. Despite industry challenges, 2026 has already delivered high-quality gaming experiences across various genres.
Resident Evil Meets Dino Crisis In This New Survival Horror Game, And It's Out Soon
Malformation Games has announced an April 16 release date for their retro-inspired survival horror game, Ground Zero, which will be available on PC, PlayStation 5, and Xbox Series X|S. The game draws inspiration from classic PS1-era survival horror titles, featuring pre-rendered backgrounds, fixed camera angles, and tank controls. Players will investigate a South Korean city infested with mutants following a meteor impact.
Resident Evil Movie Director Teases His Vision For The Reboot
Director Zach Cregger discussed his upcoming Resident Evil movie, stating his vision is unlike anything seen before and aims to be a "love letter" to the games without adapting a specific storyline or featuring game characters. He acknowledges potential fan backlash if his interpretation deviates from established lore but assures it will not break the rules of the games. The film is set for a theatrical release in September.
Games Inbox: How expensive will the PS6 be?
Readers discuss the rising cost of gaming hardware, with concerns about the potential price of the PlayStation 6 and the recent price increase of the PS5 Pro. The article also touches on Nintendo's franchise priorities for the Switch 2 and the surprising success of the Fallout TV show.
Resident Evil Requiem Fans Use Photo Mode to Examine Another Possible Code Veronica Easter Egg
Fans of Resident Evil are speculating about a potential remake of Resident Evil Code: Veronica, citing a possible Easter egg found in the recently released Resident Evil: Requiem. Players are using the game's photo mode to scrutinize details for clues.
Games Inbox: Is there really going to be a Zelda: Ocarina Of Time remake?
Readers discuss the possibility of a remake for The Legend of Zelda: Ocarina of Time, with some expressing excitement and others skepticism about Nintendo's approach. Other topics include potential Star Fox game ideas, PlayStation 5 price increases, and the design of narrative-driven games like Life Is Strange.
Why Pragmata May End Up in a League of Its Own
Pragmata aims to stand out in the science fiction genre by blending familiar mechanics with a unique dual-character gameplay system that integrates action combat with real-time hacking puzzles. Unlike many contemporaries that focus on spectacle or open-world exploration, Pragmata emphasizes constant mechanical engagement and coordination between its two protagonists, Hugh Williams and Diana. This approach, combined with a more immediate narrative focus on survival, could make it a distinctive and successful new intellectual property.
Opinion: As Resident Evil Turns 30, It's Time Capcom Revisits The Classics
As the Resident Evil franchise celebrates its 30th anniversary, this opinion piece argues that Capcom should revisit and re-release older, less accessible titles like Survivor, Outbreak, Gaiden, and Dead Aim. While acknowledging the success of modern RE Engine remakes, the author believes these classic games offer a unique glimpse into the series' original vision and the late '90s pop culture, and should be made available on modern platforms.
The 10 greatest male video game heroes of all-time - Reader's Feature
A reader's personal list ranks the top 10 male video game heroes, featuring iconic characters like Kratos from God of War, Link from The Legend of Zelda, and Master Chief from Halo. The list highlights characters known for their development, bravery, and impact on gaming history.
How Resident Evil’s Remake Turned Spencer Mansion Into Survival Horror’s Final Exam
Capcom's 2002 remake of Resident Evil redefined survival horror by presenting a new take on the iconic Spencer Mansion. This reimagining offered players fresh challenges and lessons in horror, even for those familiar with the original.
How Resident Evil’s Spencer Mansion Taught Us To Survive Horror
The Spencer Mansion in the original Resident Evil, released in 1996, served as a foundational element in teaching players the mechanics of the then-new survival horror genre. Its design was instrumental in establishing the genre's core gameplay loops and player experience.
The Speedrun Spiral at the Heart of Resident Evil’s Spencer Mansion
The Spencer Mansion in Resident Evil is a 30-year-old design marvel, built on a spiral of progression that leads players into new areas. This design creates a sense of deep exploration and discovery within the game's environment.
Share of the Week: Resident Evil 30th Anniversary
Sony is celebrating 30 years of the Resident Evil franchise by highlighting fan-shared moments using #PSshare and #PSBlog. The article showcases various scary scenes and character encounters from across the series, including Resident Evil 4, 6, Village, and 2. The next theme for submissions will be 'Sidekicks'.
Morning Patches
Several games have received updates or new content. Dying Light: The Beast has a Restored Land Edition, Fatal Frame II: Crimson Butterfly is available on Steam with a Silent Hill f costume set, and Infinity Nikki has released its Version 2.4 update. Resident Evil titles are also mentioned.
Resident Evil Lore Master Reflects on What Requiem Got Right and Wrong as the Franchise Returned to Raccoon City and 'Retconned' Its Destruction
An unofficial Resident Evil lore expert has analyzed Resident Evil Requiem, discussing its narrative contributions and how it aligns with or deviates from the established franchise lore. The analysis specifically addresses the game's handling of Raccoon City's destruction and its retconning of past events.