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Resident Evil

News, coverage and analysis tracking Resident Evil across the outlets.

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Ubgurukul

Highly Anticipated Movies Set to Release in 2026

2026 is set to be a significant year for film releases, featuring a mix of highly anticipated sequels, reboots, and original projects. Notable titles include a sequel to 'Once Upon a Time in Hollywood' with David Fincher directing, Denis Villeneuve's 'Dune: Messiah,' and a 'Resident Evil' reboot expansion. Marvel Studios is also planning a major all-star film bringing together various heroes, including the X-Men and Fantastic Four.

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IGN

Resident Evil Requiem Developer Capcom Insists It Won't Use AI-Generated Assets in Its Games, but Will Harness Tech to Make Game Development Processes More Efficient

Capcom has stated that it does not use AI-generated assets in its games but is exploring ways to leverage AI technology to improve the efficiency of its game development processes. The company is known for franchises such as Resident Evil, Street Fighter, and Monster Hunter.

Tech Raptor

Capcom Says It Will Use Gen AI for "Efficiency" but Not for In-Game Assets

Capcom has announced its intention to use generative AI for "efficiency and productivity" in game development, but will not implement AI-generated assets in its final game content. The company is considering using the technology for graphics, sound, and programming, drawing parallels to Larian Studios' controversial use of AI in Baldur's Gate 3.

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Nintendo Life

Feature: Where The Heck Do You Start If You've Never Played Resident Evil?

This guide explores the best starting points for newcomers to the Resident Evil survival horror series, which celebrated its 30th anniversary in March 2026. It recommends the 2002 remake of the original Resident Evil or Resident Evil 4 (2005) as strong entry points due to their narrative accessibility and influential gameplay. Other suggestions include Resident Evil 0 for chronological order and Resident Evil 7: Biohazard for a modern first-person perspective.

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Retro Gamer

Resident Evil developer Capcom "will not be implementing any AI-generated assets into our video game content," but plans to "actively" utilize the tech to "improve efficiency"

Capcom, the developer behind Resident Evil and Street Fighter, has stated it will not implement AI-generated assets into its video game content. However, the company plans to actively utilize AI technology to improve development efficiency. This stance comes amidst ongoing community concerns about AI's impact on the gaming industry and potential job displacement.

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Metro UK

Resident Evil fan film reunites live action actors from original PS1 game

A fan-made film titled Resurrection: A Biohazard Story has reunited most of the original live-action actors from the first Resident Evil game on PlayStation. The film features an original story set decades after the original game's events and was successfully crowdfunded. Capcom producer Jun Takeuchi also shared a message celebrating the franchise's 30th anniversary.

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Gamespot

Capcom Reveals How It Will Use GenAI Art In Its Games: It Won't

Capcom has stated that it will not implement AI-generated assets into its video game content, though it is exploring AI technologies to improve efficiency in graphics, sound, and programming. This comes after other companies like Pearl Abyss acknowledged using AI art assets, and Nvidia's DLSS 5 showcase for Resident Evil drew criticism.

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Metro UK

Resident Evil 30th anniversary – who'll return for the next game after Requiem?

As the Resident Evil franchise celebrates its 30th anniversary, this article examines the current status and likelihood of return for prominent characters in future games, following the release of Resident Evil Requiem. It details the ongoing continuity of the series and the aging of its veteran heroes like Chris Redfield and Leon S. Kennedy, while also considering newer characters and potential future protagonists.

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CGmag Online

Ranking The Resident Evil Games For The 30th Anniversary

This article ranks all major Resident Evil games in celebration of the series' 30th anniversary, considering factors like horror, innovation, and overall identity. The ranking highlights the franchise's ability to pivot creatively while maintaining cultural dominance, with Resident Evil 2 Remake and Resident Evil 7: Biohazard topping the list for their successful revitalization of the series.

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Nintendo Life

Poll: Who's Your Favourite Resident Evil Villain?

This article discusses the various villains from the main Resident Evil series, ahead of the franchise's 30th anniversary. It highlights iconic antagonists like Albert Wesker and Nemesis, as well as more divisive characters, and asks readers to vote for their favorite.

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Eurogamer

Capcom celebrates Resident Evil's 30th anniversary by promising "even more wonderful experiences" are coming, but doesn't confirm when

Capcom celebrated the 30th anniversary of the Resident Evil series, with executive producer Jun Takeuchi thanking fans and promising more "wonderful experiences." The article also mentions the success of Resident Evil 4, which has surpassed six million players, and briefly touches on a new story expansion in development.

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Retro Gamer

Resident Evil has shaped survival horror as we know it – and the next decade will be the proving ground

Resident Evil Requiem marks a significant point in the franchise's 30-year history, evolving the survival horror genre while honoring its roots. The game's shift to an over-the-shoulder perspective, combined with classic elements like resource management, refines the experience. Capcom's ability to innovate within the genre sets the stage for the future of Resident Evil, with the next mainline title expected to further reshape survival horror.

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Push Square

Congratulations to Resident Evil, 30 Years Old Today and Better Than Ever

The Resident Evil series celebrates its 30th anniversary, reflecting on its evolution from the original PlayStation 1 release to modern titles like Resident Evil 7: Biohazard and Resident Evil Village. The author shares personal experiences with various entries, highlighting the impact of games like Resident Evil 4 and the series' successful transition to first-person gameplay.

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Noisy Pixel

Resident Evil Celebrates 30th Anniversary With Message From Executive Producer Jun Takeuchi

Capcom's executive producer Jun Takeuchi shared a message celebrating the 30th anniversary of the Resident Evil franchise. He thanked fans for their support, highlighting the success of Resident Evil Requiem, which has reached over six million players worldwide. The message also teased future experiences for the series.

Gamespot

One Of Resident Evil's Fundamental Joys Is Watching Beautiful Men Get Hurt

The Resident Evil series, celebrating its 30th anniversary, consistently blends horror with an erotic dimension, particularly focusing on the physical vulnerability and "thirst trap" appeal of its male characters like Leon Kennedy. This fascination with the body's permeability and transformation is a core element, from the consequences of in-game injuries to the depiction of zombies and the intimate, often homoerotic, combat sequences seen in titles like Resident Evil 4.

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Gamespot

How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years

This analysis explores how the Resident Evil franchise has evolved its camera perspectives over 30 years to enhance its survival horror atmosphere. From the original's fixed angles to Resident Evil 4's over-the-shoulder view and Resident Evil 7's first-person immersion, Capcom has consistently experimented with player viewpoint to redefine fear and tension. The series' latest entries even offer players the choice between first-person and third-person perspectives.

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Blues News

Saturday Postmortems/Retrospectives

Developers anonymously revealed significant development issues for Crimson Desert, leading to a "hodgepodge of features" and a nonsensical story. The article also reflects on the 30-year survival and evolution of Capcom's Resident Evil horror franchise.

IGN

Resident Evil’s Big Nintendo Swing and a Miss - IGN

This article explores the history of Resident Evil on Nintendo handheld consoles, detailing both successful and failed attempts. It covers the ambitious but ultimately cancelled Game Boy Color port, the forgotten Resident Evil Gaiden, and the successful Resident Evil: Deadly Silence on the Nintendo DS, contrasting them with modern handheld experiences on platforms like the Steam Deck.

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IGN

The Resident Evil Game That Died so That RE2 Could Live - IGN

This article details the development history of Resident Evil 2, focusing on the canceled 'Resident Evil 1.5' build. Directed by Hideki Kamiya, this early version was scrapped by producer Shinji Mikami due to being boring and uninspired, leading to a complete overhaul by Noboru Sugimura. The 'Resident Evil 1.5' build later resurfaced and became playable, representing a rare instance of lost media being experienced by fans.

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IGN

The Quadruple Death and Rebirth of Resident Evil 4 - IGN

Resident Evil 4 underwent a famously troubled development cycle, with at least four distinct versions being scrapped before its 2005 release. Early concepts by Hideki Kamiya evolved into Devil May Cry, while later iterations explored psychological horror and traditional zombies before Shinji Mikami's final vision took hold. These abandoned projects significantly influenced the final game and the broader survival horror genre.

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