Shadow Of The Colossus
News, coverage and analysis tracking Shadow Of The Colossus across the outlets.
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I'm trying to untangle my response to how the Ocarina of Time remake looks
The author explores their evolving reaction to the art style of a remake of The Legend of Zelda: Ocarina of Time. Initially finding the detailed graphics jarring and "wrong" compared to the original's polygonal aesthetic, the author's perception shifts upon rewatching the trailer and considering how memory and technology influence our appreciation of game visuals.
Denshattack! An Off-The-Rails Review
Denshattack! is a stylish and ambitious indie game that blends arcade gameplay with anime dynamics and a vibrant Y2K Sega Dreamcast-inspired aesthetic. Players control a ramen delivery driver who uses gravity-defying trains to perform tricks and race across a dystopian Japan, fighting against a tyrannical megacorporation. The game features fast-paced action, impressive boss fights, and a memorable soundtrack, making it a delightful and surprising experience.
Sony Interactive Entertainment to pay $7.85 million settlement regarding digital game prices
Sony Interactive Entertainment has agreed to a $7.85 million settlement in a class action lawsuit alleging anticompetitive conduct related to digital game prices on PlayStation. The lawsuit claimed SIE's actions, including stopping third-party retailers from selling digital codes, led to consumers paying higher prices between April 2019 and December 2023. Sony denies any wrongdoing, and the court has not ruled on the merits of the claims.
Tides of Annihilation devs took inspiration from Berserk, Final Fantasy, and, uh, JoJo's Bizarre Adventure:…
Developers at Eclipse Glow Games revealed that Tides of Annihilation draws inspiration from a wide range of media, including anime like JoJo's Bizarre Adventure and Berserk, and games such as the original God of War trilogy and Final Fantasy series. While acknowledging these influences, the team emphasizes their goal to create a unique experience that stands on its own.
The live-service elements of Horizon Hunters Gathering are reportedly being stripped out following 'poor feedback' as new details emerge about several canceled PlayStation titles
Guerrilla Games is reportedly overhauling its upcoming live-service title Horizon Hunters Gathering, removing its multiplayer-focused features and shifting to a traditional cooperative multiplayer game with a story mode and smaller scope due to negative playtest feedback. This change comes as part of Sony's broader, and reportedly troubled, initiative to push its single-player focused studios into the live-service market, with several other PlayStation live-service projects, including a God of War game from Bluepoint and an online Spider-Man title from Insomniac, having been canceled.
I love the Dark Soulful architecture of The Canon of Balls, a rolling open world game inspired by Sega, Fumito Ueda and Minecraft parkour
The Canon of Balls is a new open-world platformer inspired by Dark Souls, Super Monkey Ball, Shadow of the Colossus, and Minecraft parkour. Players control a statue's face with a tongue inside a rolling cage, navigating intricate, unforgiving environments. Developed by Helios Monk, the game aims for a unique, abrasive aesthetic and a non-modular open world, launching on PC via Steam.
Collectively, we chose a digital future for games – so why doesn’t it feel like our choice at all?
The author laments the decline of physical game sales and the closure of game stores, arguing that the shift to digital distribution, while convenient, has eroded player choice and the sense of occasion. This transition feels less like a conscious decision and more like a forced surrender to industry trends, impacting the ability to trade, resell, or even access games during outages.
Guillermo del Toro says "please, I beg you," make a less roguelike-y version of Dead Cells so "elderly players" can actually get through it
Filmmaker Guillermo del Toro has expressed a desire for a version of the roguelike game Dead Cells that removes the respawning mechanic, suggesting it would appeal to "elderly players." Del Toro, who enjoys games like Hades and BioShock, finds the repetition inherent in roguelikes to be a barrier to entry, despite appreciating the world and design of Dead Cells.
Former PlayStation Executive Hopes Bloodborne Comes to PS5 or PC Some Day
Former PlayStation executive Shuhei Yoshida expressed his confusion and hope regarding the lack of a PlayStation 5 or PC port for Bloodborne. He noted that while Sony releases many remasters, Bloodborne remains unavailable on modern platforms, and he theorizes director Hidetaka Miyazaki may be hesitant to let others work on it. Rumors of a Bluepoint Games remake pitch were also mentioned, though FromSoftware reportedly opposed it.
Shadow of the Colossus: The Hidden Danger of Following our Heart
Shadow of the Colossus is highlighted as an iconic PlayStation title, with its history spanning releases on PlayStation 2 and PlayStation 3. The article delves into the game's design and its impact, suggesting a discussion around the emotional choices players make within the game.
Shadow of the Colossus and Ico director says "unforgiving or clunky" elements that developers didn't plan for "are what actually end up being memorable"
Fumito Ueda, director of Ico, Shadow of the Colossus, and The Last Guardian, believes that unintended or 'clunky' elements in game design can lead to more memorable player experiences. He reflects on how difficult sections in his past games, like Shadow of the Colossus, stick with players, though he admits he might approach such elements differently with modern development tools. His upcoming game, Gen Atlas, is being developed in collaboration with Epic Games.
Are these the 100 most influential games of all time?
Kitfox Games CEO Tanya Short discusses a list of the 100 most influential video games of all time, compiled by professional game designers. The list, assembled through the Polaris game design retreat, aims to serve as a tool for designers to improve their craft and create influential games.
Fumito Ueda is Rethinking The Companion Relationship That Defined His Career
Fumito Ueda discusses his upcoming game, Gen Atlas, and how it rethinks the companion relationship that defined his previous works like Ico and The Last Guardian. While the game features guns and a sci-fi setting, Ueda emphasizes that it is not a pure shooter and that the companion's role and communication will differ from his past titles. Gen Atlas is being developed using Unreal Engine for a multiplatform release on PlayStation 5, Xbox Series X|S, and PC.
The GAME-UK Exclusive Only On PlayStation Slipcases - The AmigaGuru Gamer Blog
This article discusses a limited-edition set of "Only On PlayStation" slipcases exclusively released in the UK through GAME stores for PlayStation 4 titles. The author praises the minimalist design and high quality of the slipcases, noting they slide over original game cases. While the front artwork is lauded, the back covers are criticized for their overly minimalist design lacking essential information.
Fumito Ueda says Bluepoint Games closure is sad and disappointing
Fumito Ueda, creator of Shadow of the Colossus, expressed disappointment and sadness over the closure of Bluepoint Games, a studio he collaborated with on the PlayStation 4 remake. Ueda learned of the closure through public reports and had hoped to work with Bluepoint again, potentially on a remake of Ico.
Gen Atlas Creator Fumito Ueda on Creating Emotional Masterpieces: ‘I Do Think About Leaving a Mark in People’s Hearts’
Fumito Ueda, the creator behind Shadow of the Colossus and Ico, discusses his approach to crafting emotionally resonant games, including his upcoming sci-fi mech title Gen Atlas. He aims to create experiences that leave a lasting impression on players' hearts.
Ico and Shadow of the Colossus creator Fumito Ueda would like to see his old games on PC someday, too
Fumito Ueda, the acclaimed director behind Ico, Shadow of the Colossus, and The Last Guardian, expressed his desire to see his older games ported to PC. While his upcoming project Gen Atlas will be his first directed game released on PC through a partnership with Epic Games, Ueda hopes for opportunities to bring his PlayStation titles to a wider audience. He acknowledged that Sony holds the rights to these games, making their PC release uncertain.
'It's So Sad They're No Longer Around': Fumito Ueda Would Have Liked to Remake ICO with Shuttered Sony Studio Bluepoint
Fumito Ueda expressed disappointment over the closure of Sony's Bluepoint Games studio, stating he had hoped to collaborate with them, potentially on a remake of ICO. Bluepoint, known for its work on Demon's Souls and Shadow of the Colossus, was shut down earlier this year. Ueda's new title, gen ATLAS, is set to release on multiple platforms, including PlayStation 5.
Shadow of the Colossus Director Fumito Ueda Laments Bluepoint Games Closure
Fumito Ueda, the original creator of Shadow of the Colossus, expressed sadness over the closure of Bluepoint Games, the studio responsible for the remakes of Shadow of the Colossus and Demon's Souls. Ueda stated he had hoped to collaborate with Bluepoint Games again.
"It's not just one definition or meaning" - legendary designer Fumito Ueda says Gen Atlas, the title of his new game, means more than you might think
Legendary designer Fumito Ueda explained the multifaceted meaning behind the title of his new game, Gen Atlas. The title combines 'Gen,' referencing genesis, gene, and generate, with 'Atlas,' alluding to both the world map and the first cervical vertebra connecting the head to the neck. The game, developed by genDesign and published by Epic Games, is an open-world action-adventure coming to PC, PlayStation 5, and Xbox Series S/X, and shares similarities with Ueda's previous work, particularly Shadow of the Colossus.