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Shadow Of The Colossus

News, coverage and analysis tracking Shadow Of The Colossus across the outlets.

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IGNNeutral

Masahiro Sakurai Shrugs Off AI Games as ‘Unprofitable Titles’ as Clones and Mods Boom

Super Smash Bros. creator Masahiro Sakurai believes that AI-generated games are unlikely to be profitable, comparing them to low-quality goods. He suggests that human-made titles like Shadow of the Colossus offer a superior experience that AI cannot replicate, despite the current boom in AI-created clones and mods.

FZ.seNeutral

Vi tar spelhelg med Next Fest, kolosser och androider

The editorial team is planning a diverse gaming weekend, with titles ranging from Shadow of the Colossus and Detroit: Become Human to indie horror Tenebris Somnia and retro PlayStation 1 games on the Analogue Pocket. Other plans include revisiting Kingdom Hearts, Call of Duty, and exploring demos from Steam Next Fest.

Metro UKPositive

Nintendo's Shigeru Miyamoto says AI could have 'positive' impact on gaming

Nintendo's Shigeru Miyamoto believes generative AI can positively impact game development by allowing creators to focus on core concepts rather than labor-intensive tasks. He compares its introduction to the advent of computers, suggesting it will highlight individual creativity and intent. While acknowledging potential pitfalls, Miyamoto remains optimistic about AI's role as an assistant that ultimately requires human guidance for meaningful creation.

EurogamerNegative

Smash Bros. director Masahiro Sakurai thinks gen-AI will cause a surge of unoriginal games, but says human creativity can't be replicated

Super Smash Bros. director Masahiro Sakurai believes generative AI will lead to a significant increase in unoriginal games, with many becoming unprofitable due to mass production and poor quality. However, he asserts that unique human creativity, exemplified by designers like Fumito Ueda, cannot be replicated by AI as it can only reference existing works.

Shack NewsVery negative

Masahiro Sakurai believes reliance on AI will lead to a wave of unoriginal, 'unplayable' games

Masahiro Sakurai, known for Super Smash Bros. and Kirby, expressed concerns that an over-reliance on AI in game development could lead to a flood of unoriginal and unplayable titles. He believes AI can replicate existing works but cannot create truly novel ideas like those from unique creators such as Fumito Ueda.

Super Jump MagazinePositive

Alice Ruppert on the Science and Art of Video Game Horses

Game developer Alice Ruppert discusses her passion for horses and how she has become an expert in accurately representing them in video games. Through her website Mane Quest and consulting work, she helps developers improve horse mechanics, anatomy, and emotional attachment in games, highlighting titles like Red Dead Redemption 2 and Shadow of the Colossus as good examples.

FZ.seNeutral

Nyra and the Garden of Moros är väääldigt likt Shadow of the Colossus

The upcoming game Nyra and the Garden of Moros from solo developer Resting Relic draws heavy comparisons to Shadow of the Colossus due to its focus on giant creatures. Players control Nyra, who, with the help of her wolf Rama, must defeat twelve colossal beings to prevent the god Moros from escaping. The game will feature puzzles and hidden paths, with players able to choose between a simpler approach of defeating the giants or a more challenging path of attempting to cure their corruption.

Super Jump MagazinePositive

Now Playing at SUPERJUMP, Issue 44

This issue of SUPERJUMP's 'Now Playing' features a diverse range of titles, including a deep dive into the enduring appeal of Shadow of the Colossus and a reflection on the legacy of Cave Story+. Grand Theft Auto III is revisited for its timeless sandbox experience, while the social game Big Walk is praised for fostering connection among friends. The Legend of Zelda: Twilight Princess is also highlighted for its impressive recompilation on handheld devices.

Shack NewsPositive

Shack Chat: Which developer would you like to see make a Konami game next?

Shacknews staff members discuss which developers they would like to see tackle Konami's classic franchises. Suggestions include Remedy Entertainment for Metal Gear, VS Studio for Bloody Roar, and Yacht Club Games for Contra, among others.

My Nintendo NewsNeutral

Sonic Frontiers prototype gameplay shown at TGS 2026

SEGA showcased early prototype gameplay of Sonic Frontiers at Tokyo Game Show 2026. The footage revealed a colorless aesthetic, drawing comparisons to Shadow of the Colossus, and sparked discussion among fans on social media.

EurogamerNeutral

I'm trying to untangle my response to how the Ocarina of Time remake looks

The author explores their evolving reaction to the art style of a remake of The Legend of Zelda: Ocarina of Time. Initially finding the detailed graphics jarring and "wrong" compared to the original's polygonal aesthetic, the author's perception shifts upon rewatching the trailer and considering how memory and technology influence our appreciation of game visuals.

Super Jump MagazineVery positive

Denshattack! An Off-The-Rails Review

Denshattack! is a stylish and ambitious indie game that blends arcade gameplay with anime dynamics and a vibrant Y2K Sega Dreamcast-inspired aesthetic. Players control a ramen delivery driver who uses gravity-defying trains to perform tricks and race across a dystopian Japan, fighting against a tyrannical megacorporation. The game features fast-paced action, impressive boss fights, and a memorable soundtrack, making it a delightful and surprising experience.

Shack NewsNegative

Sony Interactive Entertainment to pay $7.85 million settlement regarding digital game prices

Sony Interactive Entertainment has agreed to a $7.85 million settlement in a class action lawsuit alleging anticompetitive conduct related to digital game prices on PlayStation. The lawsuit claimed SIE's actions, including stopping third-party retailers from selling digital codes, led to consumers paying higher prices between April 2019 and December 2023. Sony denies any wrongdoing, and the court has not ruled on the merits of the claims.

Retro GamerPositive

Tides of Annihilation devs took inspiration from Berserk, Final Fantasy, and, uh, JoJo's Bizarre Adventure:…

Developers at Eclipse Glow Games revealed that Tides of Annihilation draws inspiration from a wide range of media, including anime like JoJo's Bizarre Adventure and Berserk, and games such as the original God of War trilogy and Final Fantasy series. While acknowledging these influences, the team emphasizes their goal to create a unique experience that stands on its own.

Tech RadarNegative

The live-service elements of Horizon Hunters Gathering are reportedly being stripped out following 'poor feedback' as new details emerge about several canceled PlayStation titles

Guerrilla Games is reportedly overhauling its upcoming live-service title Horizon Hunters Gathering, removing its multiplayer-focused features and shifting to a traditional cooperative multiplayer game with a story mode and smaller scope due to negative playtest feedback. This change comes as part of Sony's broader, and reportedly troubled, initiative to push its single-player focused studios into the live-service market, with several other PlayStation live-service projects, including a God of War game from Bluepoint and an online Spider-Man title from Insomniac, having been canceled.

Rock Paper ShotgunVery positive

I love the Dark Soulful architecture of The Canon of Balls, a rolling open world game inspired by Sega, Fumito Ueda and Minecraft parkour

The Canon of Balls is a new open-world platformer inspired by Dark Souls, Super Monkey Ball, Shadow of the Colossus, and Minecraft parkour. Players control a statue's face with a tongue inside a rolling cage, navigating intricate, unforgiving environments. Developed by Helios Monk, the game aims for a unique, abrasive aesthetic and a non-modular open world, launching on PC via Steam.

Retro GamerNegative

Collectively, we chose a digital future for games – so why doesn’t it feel like our choice at all?

The author laments the decline of physical game sales and the closure of game stores, arguing that the shift to digital distribution, while convenient, has eroded player choice and the sense of occasion. This transition feels less like a conscious decision and more like a forced surrender to industry trends, impacting the ability to trade, resell, or even access games during outages.

Retro GamerPositive

Guillermo del Toro says "please, I beg you," make a less roguelike-y version of Dead Cells so "elderly players" can actually get through it

Filmmaker Guillermo del Toro has expressed a desire for a version of the roguelike game Dead Cells that removes the respawning mechanic, suggesting it would appeal to "elderly players." Del Toro, who enjoys games like Hades and BioShock, finds the repetition inherent in roguelikes to be a barrier to entry, despite appreciating the world and design of Dead Cells.

Gaming BoltPositive

Former PlayStation Executive Hopes Bloodborne Comes to PS5 or PC Some Day

Former PlayStation executive Shuhei Yoshida expressed his confusion and hope regarding the lack of a PlayStation 5 or PC port for Bloodborne. He noted that while Sony releases many remasters, Bloodborne remains unavailable on modern platforms, and he theorizes director Hidetaka Miyazaki may be hesitant to let others work on it. Rumors of a Bluepoint Games remake pitch were also mentioned, though FromSoftware reportedly opposed it.

Finding Good In The World Of GamesVery positive

Shadow of the Colossus: The Hidden Danger of Following our Heart

Shadow of the Colossus is highlighted as an iconic PlayStation title, with its history spanning releases on PlayStation 2 and PlayStation 3. The article delves into the game's design and its impact, suggesting a discussion around the emotional choices players make within the game.