Silent Hill 2
News, coverage and analysis tracking Silent Hill 2 across the outlets.
Latest coverage
Playing with Fear: What Hollowbody Taught Me About Survival Horror
The article analyzes how the indie survival horror game Hollowbody effectively uses ambiguity and a lack of polish to create a sense of dread, drawing parallels to classic titles like Silent Hill 2. Developed by Nathan Hamley of Headware Games, Hollowbody is praised for its unique approach to unsettling players through its esoteric puzzles, loose combat, and atmospheric soundtrack, rather than relying on conventional horror tropes.
Silent Hill producer believes shaking up the series was necessary to win over players because 'at best, only about half of the original users will return with a remake'
Producer Motoi Okamoto believes that shaking up the Silent Hill series with new entries like Silent Hill f and Townfall, rather than just remakes, was necessary to attract both new and returning players. He argued that remakes alone would only recapture about half of the original audience, emphasizing the need for fresh experiences alongside nostalgia. Konami's strategy involves partnering with studios like Bloober Team and Annapurna Interactive to deliver psychological horror that explores inner worlds and trauma.
Silent Hill: Townfall is “Leaning Into” Expectations But Also “Massively Subverting” Them, Says Director
Jon McKellan, writer and director for Silent Hill: Townfall, stated that the game will lean into player expectations of the Silent Hill franchise while also massively subverting them. The game, launching September 24th for PlayStation 5 and PC, will feature melee combat and multiple endings. A new trailer is set to debut at Gamescom Opening Night Live on August 25th.
'What is it?' We snooped around in our favorite gaming characters' inventories: can you identify the…
This article presents a quiz challenging readers to identify obscure items found in the inventories of various video game characters, drawing inspiration from the subreddit r/whatisit. It humorously contrasts the potential for finding benign items with the paranoia of snooping, suggesting communication over suspicion.
Silent Hill: Townfall's director finds it 'utterly terrifying to be the next one in the series' but is still confident fans will enjoy the experience
Jon McKellan, director of Silent Hill: Townfall, admits it's 'utterly terrifying' to be the next in the series but is confident fans will enjoy the experience. He and producer Motoi Okamoto discuss the game's setting in 1996 St. Amelia, its psychological horror narrative, and how they aim to subvert expectations while remaining true to the Silent Hill identity.
Konami Wants You To Know How Serious It Is About Silent Hill
Konami producer Motoi Okamoto stated that the company's strategy of developing multiple Silent Hill titles simultaneously is to demonstrate its serious commitment to the franchise's future. This approach aims to ensure an annual release of new Silent Hill games, reassuring players of Konami's return to the gaming landscape.
Silent Hill: Townfall Devs Were Given The Freedom To Make Their Own Kind Of Horror
Developer Screen Burn has been given significant creative freedom for Silent Hill: Townfall, a spin-off in Konami's survival-horror franchise. Game director Jon McKellan stated that the studio was encouraged to "cook" and develop their own unique horror experience, with Konami's oversight focused on ensuring the game complements other entries like Silent Hill 2 and Silent Hill f. The positive reception to these other titles has boosted Screen Burn's confidence as they prepare to release their installment.
Silent Hill: Townfall innovates with its new outdated technology
Silent Hill: Townfall, developed by Annapurna Interactive and Screen Burn, is a new standalone spinoff set in 1996 Scotland. It replaces the series' iconic radio with a portable CRTV for clues and threat detection, and shifts to a first-person perspective for a more immersive horror experience. The game is set to release on PC, PlayStation 5, and Xbox Series X|S on September 23.
Silent Hill: Townfall Dev Wants Players To Discuss Its Story Mysteries For Decades
Jon McKellan, game director at Screen Burn, aims for Silent Hill: Townfall to generate story mysteries and discussions for decades, similar to Silent Hill 2. He believes maintaining ambiguity is key to encouraging players to theorize about the game's themes and plot, avoiding explicit answers to foster long-term engagement.
I've finally found an upscaler for my PS2 that kicks jitters to the curb, and it's affordable compared to its…
This article discusses the challenges of upscaling interlaced graphics from the PlayStation 2 era on modern displays, highlighting the jittery visuals that result. It introduces the GBS-C (GBS Control) as an affordable open-source HDMI converter that utilizes motion-adaptive deinterlacing to significantly reduce this jitter, offering a superior experience compared to standard deinterlacing techniques.
Silent Hill f writers were challenged to read "100-200 books a year" during production
Konami producer Motoi Okamoto revealed that scriptwriters for Silent Hill f were encouraged to read extensively to understand writer Ryukishi07's style. He also discussed Konami's serious approach to reviving the Silent Hill franchise, announcing new titles alongside remakes. The article also mentions the success of Silent Hill f, with voice actors becoming tourism ambassadors, and notes the upcoming releases of the Silent Hill 2 remake and Silent Hill Townfall.
Resident Evil 4 is best-selling modern remake but the top 5 is surprising
Resident Evil 4 is the best-selling modern remake, selling approximately 16.8 million copies. The analysis, based on data from 2020 onwards, reveals a surprising top five including Ark: Survival Ascended and The Last of Us Part I, with Final Fantasy 7 Rebirth and Silent Hill 2 also performing well. Nintendo's Shigeru Miyamoto defended the prevalence of remakes, viewing them as a way to introduce older titles to new audiences and pave the way for future developments.
Resident Evil 4 made Capcom another $560 million and became the best-selling remake of the generation, analyst says, more than tripling sales of Oblivion Remastered and Final Fantasy 7 Rebirth
The Resident Evil 4 remake has sold 16.8 million copies, generating $560 million in gross revenue for Capcom and becoming the best-selling remake of the current console generation. This figure significantly surpasses other remakes like Ark: Survival Ascended, The Last of Us Part I, Oblivion Remastered, Dead Space, Final Fantasy 7 Rebirth, and Silent Hill 2. Analyst Rhys Elliott attributes its success to the game's revered status, age, and Capcom's effective pricing and sales strategies, particularly on PC.
Resident Evil 4 Has Sold More Than Twice As Much As Any Other Current-Gen Remake
The Resident Evil 4 remake has achieved 16.8 million lifetime sales, significantly outselling other current-generation remakes like Ark: Survival Ascended and The Last of Us Part I. Data from Alinea Analytics indicates that remakes are a vital and less risky revenue stream for publishers, providing a proven design and fanbase compared to new intellectual property.
PlayStation is risking a $7.2 billion used games market by ending disc production, analysts say: "Brick and mortar…
Analysts predict that PlayStation's move away from physical discs by 2028 could significantly shrink the $7.2 billion used games market. Experts suggest this shift to digital-only will reduce overall game purchasing opportunities, impacting both new and resale markets, and potentially forcing consumers into digital alternatives without choice.
Annapurna Interactive looks to continue its publishing hot-streak
Annapurna Interactive continues to impress with its lineup of upcoming indie titles, showcasing Silent Hill: Townfall, Forever Ago, and The Lost Wild at Summer Game Fest. Silent Hill: Townfall offers a first-person survival horror experience in Scotland, while Forever Ago is a narrative-driven road trip adventure. The Lost Wild presents an evasion-based survival horror against dinosaurs, highlighting Annapurna's diverse publishing strategy.
Warner Bros. Acquisition Is Stuck In Legal Limbo Again
A judge has issued a two-week pause on the planned acquisition of Warner Bros. Discovery by Paramount Skydance, citing potential antitrust violations. This ruling temporarily halts the deal, which would have transferred ownership of Warner Bros. Games and its valuable IPs like Hogwarts Legacy and Mortal Kombat to Paramount Skydance. The coalition of state attorneys, led by California Attorney General Rob Bonta, argued the merger could lead to higher prices, while Paramount Skydance insists the lawsuit misapplies antitrust laws.
What We Played – Granblue Fantasy: Relink – Endless Ragnarok, The Mound & Black Flag. Again.
Several individuals shared their recent gaming experiences, including playing Granblue Fantasy: Relink on Nintendo Switch, Sonic Battle on Game Boy Advance SP, and Assassin's Creed IV: Black Flag. Other titles mentioned include Silent Hill 2, Metal Gear Solid Delta: Snake Eater, God of War: Ascension, The Mound, Moonlight Peak, XCOM 2, Balatro, Assassin's Creed Valhalla, Red Dead Redemption 2, Echoes of Aincrad, Destiny 2, Split Fiction, Heave Ho 2, and 33 Immortals.
US States Are Trying to Stop Paramount Skydance From Owning Mortal Kombat (And Everything Else)
A coalition of 12 US state attorneys general is suing Paramount Skydance to block its proposed $111 billion acquisition of Warner Bros. Discovery, citing violations of antitrust laws. The states argue the merger would stifle competition, reduce content quality, and harm movie theaters. Paramount Skydance contends the lawsuit misapplies antitrust laws and that the merger is necessary to compete with streaming giants like Netflix. The acquisition would also transfer ownership of Warner Bros. Games, including studios like NetherRealm Studios and Portkey Games, to Paramount Skydance.
A Silent Hill fan is making a PC port of Silent Hill: Downpour that restores a cut boss battle and plenty more
A fan is developing a native PC port for Silent Hill: Downpour, aiming to restore cut content including a boss battle, weapons, cutscenes, and sidequests. The port will also offer uncapped framerates and higher resolutions. The developer expects the finished product around September/October.