Silent Hill
News, coverage and analysis tracking Silent Hill across the outlets.
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Metal Gear, Silent Hill, Castlevania Reboots Are “Pillars” of Konami’s Business, Says President
Konami Digital Entertainment president Hideki Hayakawa stated that reboots of Metal Gear, Silent Hill, Castlevania, and Suikoden are key business initiatives. While specific reboot plans remain vague, the company is actively working on remakes and new titles for these franchises, alongside new intellectual properties and existing games like eFootball and Yu-Gi-Oh!.
The Big Question: What's your video game happy place?
Several Eurogamer staff members share their personal 'happy places' in video games, discussing titles that offer comfort, nostalgia, or a sense of accomplishment. These range from the expansive exploration of No Man's Sky and the challenging yet meditative worlds of FromSoftware games to the simple joys found in games like Super Mario 64 and Rollercoaster Tycoon Classic.
PlayStation 5 Console Exclusive Silent Hill Looks Great in Lengthy Gameplay Trailer
Konami released a new gameplay trailer for Silent Hill: Townfall, showcasing several minutes of footage captured on PlayStation 5 Pro. The upcoming survival horror game, developed by Screen Burn Interactive, will feature a first-person perspective and take place in Scotland. Silent Hill: Townfall is set to release on September 24, 2026, for PC and PlayStation 5.
Silent Hill: Townfall's latest gameplay trailer reminds me why the series shouldn't have guns
A new 18-minute gameplay trailer for Silent Hill: Townfall showcases protagonist Simon Ordell navigating the hostile town of St. Amelia. The author expresses a preference for the game's melee combat over firearms, arguing that guns can diminish the series' signature tension and fear. While acknowledging other horror games like Amnesia: The Bunker can balance guns with stress, the article suggests Townfall would be more effective with minimal firearms and a greater emphasis on close-quarters combat and stealth.
I thought digital-only games would stop leaks, but GTA 6 just proved me wrong
Despite the author's initial theory that digital-only games would prevent leaks, the recent Grand Theft Auto 6 incident, involving alleged footage shared by a hacker group named Cyberleek, proves otherwise. This event highlights that digital distribution is not a foolproof anti-leak measure and that physical media's potential for leaks is not the only vulnerability, as server hacking remains a significant threat. The hackers' motives appear to be more ideological than financial, advocating for physical editions and other industry changes.
Cast of Silent Hill Series Coming to Sac Gamers Expo 2026
The Sac Gamers Expo 2026 has announced its first guests will be the cast of the Silent Hill series. Further details about the specific cast members attending are expected to be revealed soon.
Interview: Mike Huguenor (Jeff Rosenstock) talks 'Surfing the Web With the Alien' video game — MP3s & NPCs
Musician Mike Huguenor discusses the creation of his retro side-scrolling game, 'Surfing the Web With the Alien: The Game,' inspired by the realities of touring. The game, set for release on Steam and Game Boy, aims to capture a DIY punk spirit. Huguenor also shares his thoughts on other games he enjoys and his desire to create music for a 'Silent Hill' title.
Remothered: Red Nun’s Legacy Gets An October Release Date
Stormind Games has announced that Remothered: Red Nun's Legacy will be released on October 27th, 2026, concluding the survival-horror trilogy. The game will be available on PC, Nintendo Switch, PlayStation 5, and Xbox Series X|S. It introduces new mechanics allowing players to fight back and explore, with voice acting from Cissy Jones and Maggie Robertson, and a soundtrack by Akira Yamaoka.
I screamed more through The Sinking City 2 than Resident Evil Requiem, and that's a survival horror marker I have to respect
The Sinking City 2 is a confident survival horror game that successfully blends Lovecraftian themes with modern genre conventions, drawing comparisons to Resident Evil and Silent Hill. Despite some issues with gauntlets and boss battles, its unpredictable moments, polished design, and emphasis on resource management create a compelling and terrifying experience. The game is available on PC, PlayStation 5, and Xbox Series X.
Helldivers 2 borrows from Dead Space and Silent Hill for its horrific new aliens
The latest Helldivers 2 update introduces two new Illuminate enemies, the Crusher and the Wretch, which draw inspiration from Dead Space's Necromorphs and Silent Hill's Pyramid Head, respectively. These new melee-focused enemies add variety to the Illuminate faction and present new challenges for players, alongside other quality-of-life improvements and a level cap increase to 300.
Silent Hill Creature Designer Responds To Madonna Fans After Music Video Inspiration Remarks Spark Backlash
Silent Hill creature designer Masahiro Ito has responded to backlash from Madonna fans. The controversy arose after Ito made remarks about Madonna's music videos potentially being inspired by his work, which led to a negative reaction from some listeners.
Getting Ill: Understanding the grossest horror game in development and how it takes more than a few cues from Valve's seminal shooter Half-Life 2
Ill is a highly anticipated horror game developed by Team Clout and published by Mundfish, noted for its extreme gore and detailed visuals. Director Maxim Verehin draws inspiration from Half-Life 2 for its physics-based combat and immersive storytelling, aiming to create a visceral and interactive experience. Despite its shocking content, the game also incorporates crafting and exploration elements, with a planned release for PC, Xbox Series, and PlayStation consoles around 2027.
Silent Hill Producer Says Konami Couldn’t Simply Test the Waters With More Remakes
Konami producer Motoi Okamoto believes that releasing new Silent Hill titles like Silent Hill f and Silent Hill: Townfall alongside Silent Hill 2 Remake was crucial for the franchise's revival. He argued that focusing solely on remakes would not have been enough to re-engage fans or attract new players, emphasizing Konami's commitment to the series' future.
Silent Hill producer believes shaking up the series was necessary to win over players because 'at best, only about half of the original users will return with a remake'
Producer Motoi Okamoto believes that shaking up the Silent Hill series with new entries like Silent Hill f and Townfall, rather than just remakes, was necessary to attract both new and returning players. He argued that remakes alone would only recapture about half of the original audience, emphasizing the need for fresh experiences alongside nostalgia. Konami's strategy involves partnering with studios like Bloober Team and Annapurna Interactive to deliver psychological horror that explores inner worlds and trauma.
Silent Hill: Townfall Features 5 Endings, Including Two Locked Behind New Game+
Silent Hill: Townfall will feature five distinct endings, with three main endings determined by player choices and two secret endings locked behind New Game+. Player actions, including aggression levels and investigation thoroughness, will influence the outcome. The game launches September 24th for PlayStation 5 and PC, and a new trailer will be shown at Gamescom Opening Night Live on August 25th.
Silent Hill: Townfall takes place in 'the perfect storm'—a remote Scottish town that stands on the edge…
Director Jon McKellan discussed the setting and themes of the upcoming horror game Silent Hill: Townfall, which is set in 1996 Scotland. He highlighted the relevance of the era's technological advancements and the town's isolation to the game's narrative, emphasizing the importance of player empathy for the community. McKellan also noted that the subjective nature of Silent Hill allows for diverse player interpretations of the story.
Silent Hill: Townfall's director finds it 'utterly terrifying to be the next one in the series' but is still confident fans will enjoy the experience
Jon McKellan, director of Silent Hill: Townfall, admits it's 'utterly terrifying' to be the next in the series but is confident fans will enjoy the experience. He and producer Motoi Okamoto discuss the game's setting in 1996 St. Amelia, its psychological horror narrative, and how they aim to subvert expectations while remaining true to the Silent Hill identity.
Silent Hill: Townfall Devs Were Given The Freedom To Make Their Own Kind Of Horror
Developer Screen Burn has been given significant creative freedom for Silent Hill: Townfall, a spin-off in Konami's survival-horror franchise. Game director Jon McKellan stated that the studio was encouraged to "cook" and develop their own unique horror experience, with Konami's oversight focused on ensuring the game complements other entries like Silent Hill 2 and Silent Hill f. The positive reception to these other titles has boosted Screen Burn's confidence as they prepare to release their installment.
Silent Hill: Townfall promises to "massively subvert" your expectations, and it's left me painfully excited
Silent Hill: Townfall aims to subvert player expectations by leveraging familiarity with the series' themes while introducing new mysteries and a unique Scottish setting. The preview highlights the game's atmospheric exploration, narrative-driven puzzles, and refined combat, promising a distinct yet recognizable Silent Hill experience.
Silent Hill: Townfall innovates with its new outdated technology
Silent Hill: Townfall, developed by Annapurna Interactive and Screen Burn, is a new standalone spinoff set in 1996 Scotland. It replaces the series' iconic radio with a portable CRTV for clues and threat detection, and shifts to a first-person perspective for a more immersive horror experience. The game is set to release on PC, PlayStation 5, and Xbox Series X|S on September 23.