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skate.

News, coverage and analysis tracking skate. across the outlets.

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GematsuNeutral

skate. Early Access Season 3 begins March 10

The free-to-play skateboarding game skate. will launch its Early Access Season 3 on March 10. This update introduces new content and features for players to experience.

Tech RaptorVery negative

Skate Developer Full Circle Hit by Layoffs

Skate developer Full Circle has undergone layoffs as part of a studio transformation aimed at supporting the game's long-term future. Parent company Electronic Arts announced the changes, which impact "some roles." Player retention for Skate has significantly decreased since its launch, with recent player counts on Steam being a fraction of its peak.

EurogamerNegative

Skate developer Full Circle confirms layoffs, claims commitment to the game's future "remains strong"

Skate developer Full Circle, a studio under Electronic Arts, has announced layoffs as part of a studio restructuring aimed at supporting the game's long-term future. The company stated that the affected employees are talented colleagues and friends, and that their commitment to Skate remains strong. The exact number of layoffs was not disclosed.

Rock Paper ShotgunVery negative

Skate developers Full Circle lay off an unspecified number of staff, claim this'll somehow help them "better support" the game

Full Circle, the studio behind Electronic Arts' early access skateboarding game Skate, has announced a studio restructuring that involves laying off an unspecified number of staff. The company claims these changes are intended to better support the long-term future of Skate and focus the team on key features. The studio also detailed changes to its roadmap communication, prioritizing social features like Meetups and Turn-Based Competitive Modes.

Gamedeveloper.comNegative

EA makes layoffs at Skate developer Full Circle

Electronic Arts has conducted layoffs at Full Circle, the studio developing the skateboarding game Skate. The company stated that these changes are necessary to better support the free-to-play title, despite its strong initial player engagement. The exact number of impacted employees has not been disclosed.

Games IndustryNegative

Skate developer Full Circle impacted by layoffs

Skate developer Full Circle, a studio under Electronic Arts, has undergone layoffs as part of a team restructuring aimed at supporting the game's long-term future. The exact number of affected employees is unknown, but the studio stated that the decision was not a reflection of their impact. This follows previous job cuts at EA in April 2025 and at Respawn Entertainment.

Games IndustryPositive

Mobile revenue remained flat across 2025, but PC gaming "sees another record year" | Sensor Tower State of Gaming 2026

Sensor Tower's State of Gaming 2026 report indicates flat revenue for mobile games in 2025, while PC and console gaming experienced double-digit growth, with PC achieving a record year driven by Steam sales. Shooters saw strong performance, with Battlefield 6 topping PC/console sales, and strategy games led mobile revenue growth. The report highlights a shift towards player retention and monetization in the mature mobile market.

Tech RaptorVery negative

Skate Breaks No Paywall Promise for New Map: "Sometimes Plans Change"

Electronic Arts has reversed its promise that the Skate reboot would not feature paywalled map areas. The new Isle of Grom map will initially be available only to Skate Pass Premium holders, and later require payment via Premium or in-game currency for permanent access after a limited event. EA stated that 'plans have to change' regarding the development of the game.

New Game NetworkNegative

Skate's Early Access Launch Struggles With Server Outages - New Game Network

Electronic Arts' Skate launched in Early Access on September 16, but was immediately plagued by widespread server outages and extreme queue times, with some players waiting behind over 50,000 others. The development team at Full Circle acknowledged the issues, citing record-breaking playtest sign-ups that exceeded server capacity, and began deploying additional servers. The game's requirement for a constant online connection and the presence of microtransactions before leaving Early Access also drew player frustration.