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Skyrim

News, coverage and analysis tracking Skyrim across the outlets.

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The Box Hub

The Blood Of Dawnwalker Review | TheXboxHub

The Blood of Dawnwalker, an RPG from Rebel Wolves and Bandai Namco, presents an ambitious world of vampires and human exploration but suffers from significant gameplay issues. While the presentation and story setup are promising, the combat is overly difficult and confusing, and traversal mechanics are buggy and frustrating, leading to a disappointing experience despite its potential.

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PC GamesN

You can now play The Blood of Dawnwalker in split-screen co-op

A new mod for Rebel Wolves' RPG, The Blood of Dawnwalker, enables split-screen co-op play on PC. Created by 'MrSecondPlayer,' the 'Dawnwalker Together' mod allows two players to share a screen, though it is currently in alpha and designed for single-player functionality. The game, which released nine days ago, already has a thriving modding community.

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PC Gamer

PC Gamer magazine's new issue is on sale now: The Witcher 3: Wild Hunt – Songs of the Past

The latest issue of PC Gamer magazine features an exclusive preview of CD Projekt Red's new expansion for The Witcher 3: Wild Hunt, titled Songs of the Past, with developer interviews and unseen images. The issue also celebrates the Real-Time Strategy genre with a list of 14 recommended titles and previews several other upcoming games, including Exodus and Halo: Campaign Evolved.

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Rock Paper Shotgun

I'm not saying Fallout 4 modding drama gets to people, but here's Breaking Benjamin's singer begging concertgoers to try his AI-assisted first person mod

Breaking Benjamin frontman Benjamin Burnley used a recent concert to promote his AI-assisted Fallout 4 mod, True First Person. He expressed frustration with another modder who he claims bullied him, urging the audience to download his mod to spite them. The mod currently has over 2,300 downloads on Nexus Mods.

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Rock Paper Shotgun

All the RPS Supporter rewards for August 2026: fatty felines, GTA 6 pondering, and a heap of barely washed radishes

Rock Paper Shotgun has detailed its supporter rewards for August 2026, featuring exclusive articles and content. Highlights include a puzzle game about toast and cats, a discussion on covering Grand Theft Auto VI, and a piece on modding Skyrim for fishing.

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Unigamesity

20 Fastest Cars in Forza Horizon 6 (Ranked by Stock Speed)

LyncConf has launched as a platform for discovering, downloading, and managing game mods, aiming to provide a safe and organized alternative to scattered forums. The service verifies mods for safety and compatibility, offering curated content for PC games. The article highlights popular mods and tools for enhancing graphics and gameplay, emphasizing the benefits of modding for extending game longevity and player experience.

Gamespot

Why GTA Games Are A “Stab In The Heart,” But Also Amazing, For Ex-Dishonored Dev

Former Dishonored developer Raphaël Colantonio views Grand Theft Auto games as a "stab in the heart" for immersive sim enthusiasts, praising Rockstar's surface-level simulation and sandbox execution while lamenting the lack of lasting consequences for player actions. He contrasts this with games like Skyrim, where choices have meaningful, long-term impacts, and expresses his personal preference for deeper player agency over GTA's mission-instance approach. Colantonio looks forward to Grand Theft Auto 6 to see how Rockstar pushes its instant simulation further.

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Retro Gamer

The Elder Scrolls 6 will keep Skyrim's famous cheese physics – now Bethesda needs to give me a reason to care

The Elder Scrolls 6 will continue to use Bethesda's Creation Engine, the same engine that powered Skyrim and its famous physics for objects like cheese. The author argues that while the engine allows for complex object persistence, Bethesda has not fully leveraged its physics capabilities in vanilla gameplay. They suggest that future Bethesda titles should utilize the engine's potential for more interactive puzzles and gameplay mechanics.

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Retro Gamer

Fallout 4 fans let out as a sigh of relief as Bethesda quadruples the RPG's mod limit without breaking everything…

Bethesda Game Studios has released a Fallout 4 update that significantly improves modding capabilities by increasing the BA2 archive limit from 256 to 1024, effectively quadrupling the number of mods players can use. The update also enables PlayStation mods to utilize custom assets, a long-requested feature. Similar improvements are expected for Skyrim.

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Retro Gamer

Morrowind-inspired RPG whose devs gave up waiting for The Elder Scrolls 6 launches to 86% positive Steam rating:…

The Lantern of the Laughless Saint, an RPG heavily inspired by Morrowind developed by NerveLabs, has launched into early access on PC with an 86% positive Steam rating. The game emphasizes exploration and esoteric lore, with developers humorously referencing their impatience for The Elder Scrolls 6 and Bethesda's Todd Howard. Despite some expected performance issues in its beta state, players are praising its nostalgic feel.

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FZ.se

Krönika Varför vi älskar att jobba i spel

This article explores why players are drawn to simulation games like Farming Simulator and Powerwash Simulator, which focus on everyday tasks rather than epic heroism. It suggests that the meditative and conclusive nature of these activities offers a unique form of relaxation and stress relief, contrasting with the responsibilities of real-life jobs or world-saving quests in other games.

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EGamers.io

Fallout 4’s August 2026 Patch Arrives Tomorrow — Bethesda Says Back Up Your Load Order First

Bethesda Game Studios is releasing a patch for Fallout 4 tomorrow, August 18th, and is advising players to back up their load order beforehand to prevent potential issues with mods and save files, similar to past update problems. The studio also mentioned a forthcoming update for Skyrim, though details have not yet been revealed. The article touches on Fallout 4's continued relevance through community mods and its role while players await Fallout 5 and remasters of Fallout 3 and Fallout: New Vegas.

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IGN

The Lord of the Rings: War in the North Dev Warned Warner Bros. Not to Go Up Against Skyrim Back in 2011

The developer of The Lord of the Rings: War in the North reportedly argued against its release coinciding with Skyrim in 2011 but was overruled by Warner Bros. This decision highlights the competitive landscape and strategic considerations in game releases.

Metro UK

Games Inbox: When will The Elder Scrolls 6: Sentinel be released?

Readers discuss the potential release window for The Elder Scrolls 6, with speculation pointing towards 2028 and a possible Hammerfell setting. Other topics include the design of the PlayStation 5 and Xbox Series X, the use of AI in game development, and the potential for future Nintendo handhelds.

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Retro Gamer

Now that The Elder Scrolls 6 is playable, Bethesda's RPG nightmare of its own making is nearly over

Xbox CEO Asha Sharma has had a playable playthrough of The Elder Scrolls 6, indicating a significant development milestone for Bethesda's long-awaited RPG. While not close to release, this marks progress after years of minimal information and development challenges, including the launches of Starfield and Fallout 76. The playable demo suggests the game is moving towards completion, which is crucial for Xbox's upcoming console generation.

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Rock Paper Shotgun

The Steam Frame needs to be more than a cool device if Valve want to reshape the VR market

The VR market is facing a decline in headset shipments and studio closures, with a shift away from mid-range devices towards high-end or AR/XR alternatives. Despite Meta's continued dominance and some internal successes with its Quest ecosystem, the overall VR gaming landscape struggles with visibility and the high cost of developing tentpole titles. Valve's upcoming Steam Frame faces challenges related to pricing and a lack of compelling exclusive content, suggesting VR may become an integrated feature rather than a standalone market.

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Gaming Bolt

The Elder Scrolls 6’s “Scale and Grandeur are Incredible”, Says Xbox CEO

Xbox CEO Asha Sharma has shared her positive impressions of an early build of The Elder Scrolls 6, praising its "incredible scale and grandeur" and "even greater" story. The article also touches on recent layoffs at Bethesda and union protests, as well as fan speculation regarding the game's title.

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Retro Gamer

"If I was in charge of Starfield, I would have not done it that way at all" - Former Bethesda veteran would've handled the RPG's 1,000 planets very differently

Former Bethesda Game Studios senior artist Nate Purkeypile believes Starfield's approach to generating 1,000 planets was flawed, suggesting a focus on fewer, more bespoke locations instead. He argues that the current procedural generation leads to repetitive content and diminishes the sense of surprise that defines Bethesda's RPGs. Purkeypile, who worked on titles like Fallout 3 and Skyrim, would have opted for a more curated world design, drawing parallels to Mass Effect 1 and No Man's Sky.

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Rock Paper Shotgun

The Sunday Papers

This article discusses various gaming-related topics, including a new Fire Emblem character, the success of Baldur's Gate 3 modding, and the rising cost of chocolate bars like Freddos in relation to graphics card prices. It also touches on baseball history and a streaker incident.

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Rock Paper Shotgun

"Ideas like this usually just die": Inside generative AI’s effect on modding, and how host sites struggle to maintain transparency

The article explores the growing impact of generative AI on game modding, particularly for titles like Skyrim, and the challenges faced by platforms like Nexus Mods in maintaining transparency. Modders are increasingly using AI for voice generation, art, and even code, leading to debates about disclosure and ethical use. Nexus Mods has updated its tagging system to better categorize AI-assisted and AI-generated content, but the lines remain blurred, posing difficulties for both creators and users.

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