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Soldier of Fortune

News, coverage and analysis tracking Soldier of Fortune across the outlets.

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5 articles · newest first
FZ.se

Redaktionens mest älskade boomer shooter-vapen

This article features a discussion among editors about their favorite weapons from classic 'boomer shooter' games. Each editor shares personal picks, detailing why specific weapons like the Mighty Foot from Duke Nukem 3D, the Super Nailgun from Quake, and the Stakegun from Painkiller stand out due to their unique mechanics and impact.

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PC Gamer

After 36 years at the legendary FPS studio, Raven Software co-founder Brian Raffel is retiring

Brian Raffel, co-founder and Vice President of Raven Software, is retiring after 36 years with the studio. Raven Software, known for its work on titles like Heretic, Soldier of Fortune, and multiple Call of Duty games including Warzone, has been a significant FPS developer since its founding in 1990. Raffel also held a Vice President role at Activision following Raven's acquisition.

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Gamespot

Co-Founder Of Call Of Duty Studio Raven Retires After 36 Years And 42 Games Released

Brian Raffel, co-founder of Call of Duty studio Raven Software, is retiring after 36 years and shipping 42 games. Founded in 1990, Raven Software initially developed titles like Black Crypt and Heretic before becoming heavily involved with the Call of Duty series starting with Call of Duty: Black Ops. Raffel's career spanned 18 Call of Duty titles and 12 original intellectual properties.

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PC Gamer

A decade before Stalker, this obscure Ukrainian Quake clone was quietly breaking new ground for first-person shooters

Chasm: The Rift, an obscure Ukrainian first-person shooter from 1997 developed by Action Forms, predated S.T.A.L.K.E.R.: Shadow of Chernobyl and introduced innovative features for its time. Despite its visual similarities to Quake, Chasm utilized a unique homebrew engine and featured surprising elements like detailed dismemberment and a more involved narrative structure for the era, though its gameplay was more methodical and less fluid than its contemporaries.

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Gaming On Linux

Building a Retro Linux Gaming Computer Part 51: It’s Not Easy Being Green

This article details the author's journey with graphics drivers for Linux gaming, starting with early ATI cards and their limitations with Mesa. It then transitions to using Nvidia's proprietary drivers on older hardware like the GeForce2 MX 400, discussing driver installation challenges and the performance improvements observed across various games.

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