Star Citizen
News, coverage and analysis tracking Star Citizen across the outlets.
Latest coverage
Cloud Imperium Games Launches Star Citizen Alpha 4.7: Welcome to the Rock
Cloud Imperium Games has released Star Citizen Alpha 4.7, titled 'Welcome to the Rock.' This update introduces 'Operation Breaker Stations,' a new mission involving restoring an asteroid mining facility and using a colossal laser to extract resources. It also marks the first implementation of a player crafting system, allowing players to create FPS weapons and armor.
New Details On Unreleased Breaking Bad VR Game Emerge
New details have emerged regarding an unreleased Breaking Bad VR game that Sony's Firesprite studio was developing for PlayStation VR around 2017-2018. The project, described as an 'experience' rather than a full game, would have allowed players to visit iconic locations from the TV series. Creator Vince Gilligan had previously alluded to VR game concepts but cited quality concerns as a reason for their cancellation.
Star Citizen Reveals Content of Alpha 4.7 and Beyond, Including Crafting
Cloud Imperium Games has revealed the contents of Star Citizen Alpha 4.7, set to launch next week. The upcoming update will introduce crafting mechanics and other new features to the persistent universe.
Star Citizen Reveals Content of Alpha 4.7 and Beyond, Including Crafting
Cloud Imperium Games experienced a data breach on January 21, 2026, where unauthorized access was gained to some backup systems, including limited personal user data for Star Citizen and Squadron 42 players. The company has contained the activity and updated security settings.
Star Citizen teases the new PvE and PvP Rockcracker missions coming in next week’s alpha 4.7
Star Citizen's upcoming alpha 4.7 update, expected next week, will introduce new PvE and PvP Rockcracker missions, inventory UI improvements, and the initial version of in-game crafting. The update also includes various ship-based enhancements and hints at future content like new factions, stations, and ships. The game continues its development in an alpha state, funded by over $900 million in crowdfunding since its 2012 Kickstarter.
GE-Proton 10-33 brings fixes for VR outside of Steam, FSR upgrades and more
GE-Proton 10-33 has been released, introducing fixes for Windows games on Linux and SteamOS, including improved VR support outside of Steam and updates to AMD's FidelityFX Super Resolution. This version adds patches for non-Steam VR games on platforms like Meta Quest 3 and includes various other system and game-specific improvements.
One Elite Dangerous fan scavenged parts from multiple VR roller coaster rides to craft the ultimate space faring sim…
An Elite Dangerous player, known as CMDR Wacko, has constructed an immersive VR simulator rig called the SimStarr, using parts salvaged from decommissioned VR roller coaster rides and other repurposed components. The project, which also includes live streaming content, aims to recreate the feeling of space flight and has been a long-term passion project for the creator.
Indie är mer än retro och pretto – det är allt!
The article argues that indie games are more than just retro or pretentious titles, encompassing a wide range of genres and ambitions. It highlights how crowdfunding and digital distribution platforms like Steam have fostered independent creation, leading to innovative titles that challenge traditional gaming norms and expand the definition of what an indie game can be.
Star Citizen discusses FPS gameplay, begins alpha 4.7 previews and Stella Fortuna seasonal event
Star Citizen is previewing its upcoming Alpha 4.7 build, which includes gameplay balance updates for ships, radar, and salvage, alongside new Points of Interest and a crafting system. The game has also launched its Stella Fortuna seasonal event. Cloud Imperium Games developers discussed future FPS gameplay features, including specialized armor sets and new deployable items.
Betawatch: Shadowstone kicks off playtesting, EVE Frontier plods onward
This week's Betawatch covers numerous games entering playtesting phases, including Secret Door's Shadowstone and Dreamhaven's Sunderfolk. EVE Frontier continues development with new features, while Swordeye, Scars of Honor, and MapleStory Classic World are also highlighted for upcoming tests. The article also provides a comprehensive list of games currently in open or closed testing, differentiating between the two and noting those that appear to be malingering.
Star Citizen alpha 4.7 commits to adding FPS weapon art updates, new POIs, and new ships at Wikelo’s
Star Citizen's upcoming alpha 4.7 update is confirmed to include FPS weapon art refactors, a new size 3 neutron cannon for ships, new social service stations, and additional ships available for purchase. The game, which began crowdfunding in 2012, has raised over $900 million and remains in alpha with its single-player counterpart, Squadron 42, also facing delays.
SAO: Echoes of Aincrad Would Take 10 Years With All 100 Floors, Producer Says
The producer of Sword Art Online: Echoes of Aincrad stated that fully realizing all 100 floors of Aincrad would require approximately 10 years of development. This ambitious timeline is compared to projects like Star Citizen and No Man's Sky, highlighting the importance of scope and vision in game development, especially for anime adaptations that aim to honor the source material.
The MOP Up: Trove tests ‘tiny quests’ missions for your allies
Trove is testing a new 'Tiny Quests' system that allows players to send allies on short adventures for experience and loot. This week's news roundup also includes updates on World War II Online's fundraising, RIFT's Arclight Ascendancy event, and Terraria's successful 1.4.5 update, which saw a significant player spike.
Saturday Multiplex
This article provides updates on several games including CONTROL, Resonant, and Beyond the Oldest House. It also features a trailer for One Boss One Fight and a Q&A tech talk with Sean Tracy from Star Citizen.
Betawatch: Marathon and Equinox Homecoming both enter launch waters
Bungie's new game Marathon and Equinox Homecoming have launched this week, alongside other gaming news including AdventureQuest Worlds Infinity reaching a crowdfunding milestone. The article also provides updates on various games in beta testing and development, detailing their current status and upcoming plans.
Star Citizen marks progress on ships, Nyx locations, transport updates, and a first draft of crafting mechanics
Star Citizen's February 2026 development report highlights progress on multiple ships, including four unannounced vehicles, and narrative updates for the Nyx system in alpha 4.7. The report also details the first draft of crafting mechanics and an inventory rework, both tentatively scheduled for alpha 4.7, alongside updates to the transport system.
Star Citizen studio suffered a data breach in January, and some players aren't happy with the very quiet disclosure…
Cloud Imperium, the studio behind Star Citizen, has disclosed a data breach that occurred in January, resulting in unauthorized access to some backup systems and limited user personal data. The company stated that no financial information was compromised and that security measures have been updated. The studio is facing criticism for the delayed and quiet disclosure of the incident.
Star Citizen developer CIG admits that a hacker gained access to account data… six week ago
Cloud Imperium Games (CIG) has disclosed a data breach affecting Star Citizen backers that occurred on January 21st, with players being notified six weeks later. The hacker accessed limited account data including contact details, usernames, and dates of birth, but not payment information or passwords. CIG is monitoring the situation and assessing if any accessed data has been publicly released.
Morning Safety Dance
Cloud Imperium Games, the developer of Star Citizen, has disclosed a data breach that affected user data. The incident occurred amidst broader cybersecurity concerns, including GPS spoofing attacks linked to the US and Israeli conflict with Iran.
Hackers breach Star Citizen players’ personal data in January, but CIG only just got around to mentioning it
Cloud Imperium Games (CIG) has disclosed a data breach that occurred on January 21, 2026, affecting backup systems and leading to unauthorized access of limited user personal data, including account details, contact information, usernames, dates of birth, and names. The company stated that no financial information or passwords were compromised and that the access was read-only. CIG is monitoring the situation and assessing if any accessed data has been publicly released, emphasizing transparency despite the six-week delay in notification.