StarCraft
News, coverage and analysis tracking StarCraft across the outlets.
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MMO Week in Review: Queen Devona
This week's MMO news roundup covers updates for Guild Wars Reforged, layoffs at MechWarrior studio Piranha Games, and a potential acquisition of Epic Games by Disney. The article also touches on political discussions surrounding game shutdowns in Europe and new early access dates for Heroes of Might and Magic Olden Era.
Nexon is taking on Overwatch publishing duties in Korea ‘within the year’
Nexon and Blizzard Entertainment have partnered to publish Overwatch on PC in Korea, with operations beginning later this year. Nexon will handle live service and business operations tailored to the Korean market, while Blizzard will continue overall game development. This partnership follows a previous deal where Nexon began publishing for the StarCraft IP in Korea.
Blizzard continues to hire for what appears to be its StarCraft open-world shooter with Nexon
Blizzard Entertainment and Nexon are continuing development on a StarCraft open-world shooter, with Blizzard actively hiring for a Lead Designer, Innovation role for the Unreal Engine title. This collaboration was confirmed earlier this year, suggesting a potential revival for the StarCraft franchise beyond its traditional real-time strategy roots.
Blizzard Hiring for Lead Designer on “AAA Shooter,” Further Fueling StarCraft Rumors
Blizzard Entertainment has posted a job opening for a Lead Designer, Innovation on a new AAA shooter project that utilizes Unreal Engine. This has fueled speculation among fans that a new StarCraft title may be in development, though the company has not officially confirmed any details.
Blizzard’s new game hints that a UE5 open world shooter, with a focus on cinemetic storytelling is on the way
Blizzard Entertainment is actively hiring for an unannounced AAA open-world shooter project utilizing Unreal Engine 5. Job postings reveal a focus on cinematic storytelling, advanced combat mechanics, and potentially a new intellectual property or a revival of the StarCraft franchise. The game is in early pre-production, with a potential reveal possibly at BlizzCon in 2026.
Starcraft? Blizzard anställer för en AAA-shooter i en öppen värld
Blizzard Entertainment is reportedly hiring for a new AAA open-world shooter, potentially utilizing Unreal Engine. While unconfirmed, speculation suggests this project could be related to the StarCraft franchise, with previous rumors pointing to a StarCraft shooter. The company is also hiring for a 'lead designer, innovation' role, further fueling these rumors.
Bullets, bravado, and brazen lies - Vaunted is the score of a lifetime
Hooded Horse announced Vaunted, a new sci-fi tactical RPG from Lost Lake Games, founded by industry veterans including James Phinney. The game features tactical combat blending turn-based planning with real-time action, squad management, and deep RPG mechanics. Vaunted is set to release on PC via Steam, Epic Games Store, and Microsoft Store, and will be available day one on PC Game Pass.
WoW's questing system was inspired by a playtest that didn't work out as planned, because the testers didn't play MMOs and had no idea what they were supposed to do: 'I ran out of quests right away!'
Former World of Warcraft quest designer Jeff Kaplan revealed that the game's questing system was inspired by a playtest where testers unfamiliar with MMOs expected a constant stream of quests. Initially, the team aimed to mirror Everquest's design, but feedback from internal testers highlighted the need for a more guided experience, leading to the quest-heavy system present in the final game.
Blizzard veteran Rob Pardo says 'love' is the most important development milestone
Blizzard veteran Rob Pardo stated that a team's 'love' for the game they are developing is the most crucial milestone for success. He explained that when developers become more invested in playing and improving their own game than anything else, it signals a project's potential for widespread player appeal.
Former Blizzard CCO and Bonfire CEO Rob Pardo to present keynote address at GDC Festival of Gaming
Rob Pardo, former Chief Creative Officer at Blizzard Entertainment and current manager at Bonfire Studios, will deliver a keynote address titled "An Odyssey in Building Games That Last" at the GDC Festival of Gaming. The presentation will cover his decades of experience in the industry, including his work on StarCraft, World of Warcraft, and Diablo, and his approach to game development at Bonfire Studios.
Influential Game Designer Rob Pardo Hosting GDC Festival of Gaming March 12
Influential game designer Rob Pardo will deliver a keynote titled “An Odyssey in Building Games That Last” at the GDC Festival of Gaming on March 12. Pardo, known for his work on StarCraft, World of Warcraft, and Diablo, will reflect on his career and discuss his current project, Arkheron, with Bonfire Studios. The GDC Festival of Gaming runs from March 9-13 in San Francisco.