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Star Wars: Zero Company

News, coverage and analysis tracking Star Wars: Zero Company across the outlets.

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Retro Gamer

New Star Wars game from XCOM veterans gets an age rating ahead of Summer Games Fest and we're sure you know the…

The upcoming strategy game Star Wars Zero Company, developed by former Firaxis Games veterans at Bit Reactor, has received an age rating in Korea. This suggests an official release date announcement is imminent, potentially around the Summer Games Fest. The game is set during the Clone Wars era.

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Gaming Bolt

Star Wars Zero Company Rated in South Korea

Star Wars Zero Company has received a 15+ rating in South Korea and a T for Teen rating from the ESRB, suggesting a release date announcement is imminent. The turn-based tactical strategy game, developed by Bit Reactor, is inspired by XCOM and will be available on Xbox Series X/S, PlayStation 5, and PC. Players will assemble a squad to tackle missions during the Clone Wars, featuring elements like permadeath and procedurally generated enemy placement.

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Nintendo Life

Talking Point: Will These Upcoming Star Wars Games Make The Hyperspace Jump To Switch 2?

This article analyzes the likelihood of several upcoming Star Wars games releasing on the Nintendo Switch 2. While some titles like Star Wars Zero Company show promise, others like Star Wars: Eclipse and Star Wars: Fate of the Old Republic face significant hurdles due to their demanding nature and development status. The piece also touches on the potential for ports of existing games like the Star Wars Jedi series.

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Metro UK

Video games are the only reason to be excited for Star Wars in 2026

Video games are currently the most promising aspect of the Star Wars franchise, with upcoming titles like Star Wars: Galactic Racer and Star Wars Zero Company generating significant anticipation. This contrasts with a perceived decline in enthusiasm for new Star Wars films and television series, suggesting games may play a larger role in the franchise's future trajectory.

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Metro UK

20 upcoming video games I’m more interested in than GTA 6 - Reader's Feature

A reader explains their lack of interest in Grand Theft Auto 6, detailing 20 upcoming games they are more excited about. The list includes titles like Forza Horizon 6, Marvel's Wolverine, and Fable, spanning various genres and platforms.

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Tech Raptor

Star Wars: Galactic Racer Release Date Officially Revealed for October

Fuse Games and Secret Mode have officially revealed that Star Wars: Galactic Racer will launch on October 6th for PC, PlayStation 5, and Xbox Series X|S. The game is described as a high-stakes reinvention of racing set in the Star Wars galaxy, featuring a single-player story campaign and multiplayer modes.

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PC Gamer

Menace's first major early access update overhauls its least interesting faction and jettisons its reviled promotion tax system: 'We have done away with it'

Menace has received its first major early access update, "Redacted," which overhauls the Constructs faction and removes the disliked promotion tax system. The update also adjusts supply costs and introduces a new high-tier unit for the Constructs. The game is a turn-based tactics title developed by Overhype Studios.

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Metro UK

Xenonauts 2 review - a legally distinct XCOM 3

Xenonauts 2 is a turn-based tactics game that serves as a spiritual successor to the original X-COM, focusing on intense battles and strategic base management. While it excels as a homage with improved graphics and a challenging difficulty, it offers few new ideas and relies heavily on the random elements that defined the original.

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Gaming Bolt

Star Wars Zero Company’s Characters Will Have Friction, is “Not a Personal Fantasy Game”

Star Wars Zero Company, developed by Bit Reactor, will feature character friction and avoid a "chosen one" narrative, focusing instead on the team of operators. Narrative director Aaron Contreras stated it's a tactical strategy game about managing diverse personalities and dealing with moral ambiguity during the Clone Wars era. Studio founder Greg Foertsch highlighted Respawn Entertainment and Lucasfilm Games' courage in funding a new studio for a niche genre.

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Rock Paper Shotgun

"Keeping teams together doesn't seem to matter to people, but for us it did": Star Wars Zero Company's director on what the industry can learn from XCOM 2

Greg Foertsch, director of Star Wars Zero Company and former art director on XCOM 2, emphasizes the importance of keeping development teams together to foster institutional knowledge and trust. He argues that this cohesion, demonstrated by Firaxis Games' work on the XCOM series, leads to better games and is a valuable lesson for an industry frequently impacted by layoffs.

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Gaming Bolt

Star Wars Zero Company Studio Founder Says Respawn Entertainment, Lucasfilm Are to Thank

Greg Foertsch, founder of Bit Reactor, credits Lucasfilm and Respawn Entertainment for taking a chance on the niche turn-based tactics game Star Wars Zero Company. Foertsch detailed how a call from Vince Zampella led to the project's inception. The game is set between Episode 2 and Episode 3 and is scheduled for release on PC, PlayStation 5, and Xbox Series X/S later this year.

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PC Gamer

Star Wars Zero Company studio founder praises Lucasfilm and Respawn for taking a chance on a tactics game

Bit Reactor founder Greg Foertsch credits Lucasfilm and Respawn Entertainment for taking a chance on Star Wars Zero Company, a turn-based tactics game. Despite the Star Wars IP, Foertsch acknowledges the niche genre's commercial challenges, citing the underperformance of Marvel's Midnight Suns, a game he and his team also worked on.

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PC Gamer

Star Wars Zero Company writer wants its cast to have real friction: 'It's not a personal fantasy game'

Narrative director Aaron Contreras stated that Star Wars Zero Company is a team-based tactical strategy game, not a personal fantasy experience. He emphasized that the game will focus on managing diverse personalities and their interpersonal conflicts within the Clone Wars era, moving away from the clear good vs. evil narratives of later periods.

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Gaming Bolt

Star Wars Zero Company Studio Founder Says Call With Vince Zampella Led to Project’s Development

Bit Reactor studio founder Gregory Foertsch revealed that a call from Vince Zampella inspired the development of Star Wars Zero Company, a turn-based tactics game set in the Star Wars universe. The game, officially unveiled in April 2025, is coming to PC, PlayStation 5, and Xbox Series X/S, with its story set between Episode 2 and Episode 3. Foertsch aimed to create a grittier atmosphere, drawing inspiration from Rogue One and The Clone Wars.

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PC Gamer

Star Wars Zero Company director has 'an axe to grind' with turn-based tactics, says fans don't have to settle for no story, crummy graphics, and clunky controls: 'Depth doesn't cost you elegance'

Greg Foertsch, creative director for Star Wars: Zero Company, believes turn-based tactics games should not compromise on story, graphics, or controls. He argues that depth in strategy games does not necessitate sacrificing visual fidelity or narrative immersion, challenging the notion that fans must settle for less.

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Gaming Bolt

Star Wars Zero Company Studio is All-In on Tactical Combat, but “Depth Doesn’t Cost You Elegance”

Star Wars Zero Company, developed by BitReactor and featuring former XCOM leads, is an upcoming tactical combat game for PC, Xbox Series X/S, and PlayStation 5. The game emphasizes deep tactical gameplay while also incorporating rich storytelling, character backstories, and environmental exploration. Permadeath is a core feature, designed to evoke the theme of loss central to the Star Wars universe.

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PC Gamer

'Early on in the 2000s, we got enamored with consoles and I think certain games didn't make the leap right:⁠' Star Wars Zero Company's director has a theory about why old school PC gaming genres are back with a vengeance

Greg Foertsch, director of Star Wars Zero Company, theorizes that the resurgence of PC gaming genres like RTS and turn-based tactics is due to a difficult transition to consoles in the early 2000s. He believes that as more games successfully adapt to new platforms and embrace camera tools, innovation in these complex genres will continue to grow.

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Gamespot

Star Wars: Zero Company Brings Fire Emblem-Style Consequences To Its Battles

Star Wars: Zero Company will feature a permadeath mode inspired by Fire Emblem, where accumulating three battlefield injuries will result in a character's permanent removal from the game. Narrative lead Aaron Contreras revealed this feature was added midway through development, emphasizing the Star Wars theme of loss. The protagonist, Hawks, is the only character exempt from permadeath.

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Rock Paper Shotgun

Star Wars Zero Company forces you into permadeath so you can see "what's on the other side of the experience"

Star Wars Zero Company, a strategy game from Bit Reactor, features permadeath for its squadmates, a decision that sparked internal debate. Narrative lead Aaron Contreras explained that while some characters have narrative protections, most custom operators are vulnerable, and the developers believe permadeath aligns with the Star Wars theme of loss and encourages players to push through consequences.

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PC Gamer

Everything you need to know about Star Wars Zero Company

Star Wars Zero Company, a tactics game from Bit Reactor, is set during the Clone Wars and features squad-based combat with RPG elements. Players lead a mercenary company investigating a new Dark Side faction, with gameplay blending third-person exploration at a home base with turn-based tactical missions. The game is expected to launch in 2026 and is being published by Electronic Arts.

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