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Stick Fight: The Game

News, coverage and analysis tracking Stick Fight: The Game across the outlets.

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Gaming On Linux

PEAK developers support Make-A-Wish with a charity bundle through Digiphile

Digiphile is offering a charity game bundle featuring eight titles, including PEAK, Another Crab's Treasure, and Content Warning, for $12. The bundle supports the Make-A-Wish charity and is available for a limited time. PEAK is highlighted as a co-op climbing game, while Content Warning is noted for its co-op horror gameplay.

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Happy Gamer

Landfall and Aggro Crab Games Bundle Drops With $3 Starting Price | HappyGamer

Landfall Games and Aggro Crab have launched a new bundle showcasing their titles, with pricing starting at $3. The bundle offers eight games across various tiers, including popular titles like Totally Accurate Battle Simulator, Stick Fight: The Game, Going Under, and Another Crab's Treasure. This collaboration aims to provide value to players and expose smaller indie titles to a wider audience.

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Gamedeveloper.com

Landfall and Aggro Crab team up for Make-a-Wish game bundle

Landfall and Aggro Crab have partnered with Digiphile to release a game bundle to raise funds for Make-A-Wish in honor of World Wish Day. The $12 bundle includes eight games, with an optional $5 charity tier for soundtracks and exclusive artwork. The initiative has already raised over $2,300 for the charity and will be available until May 12.

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Gamers Heroes

Digiphile Launches “Landfall x Aggro Crab Showcase” Bundle Featuring PEAK

Digiphile has launched the "Landfall x Aggro Crab Showcase" bundle, featuring eight games including PEAK, Content Warning, Another Crab's Treasure, HASTE, and Totally Accurate Battle Simulator, to raise funds for the Make-A-Wish foundation. The bundle is available for two weeks and also includes artwork by Gina Chacón. The article also briefly mentions upcoming releases and updates for other games like River City Saga: Journey to the West and ULTRAKILL.

Noisy Pixel

Landfall x Aggro Crab Showcase Bundles PEAK, Content Warning, and More for Charity

Digiphile has launched a limited-time game bundle featuring titles from Landfall Games and Aggro Crab, including PEAK, Another Crab’s Treasure, and Content Warning. The bundle, priced at $12, is available from April 28 to May 12, 2026, with all proceeds supporting Make-A-Wish for World Wish Day. An optional $5 charity tier includes soundtracks and artwork.

CGmag Online

PEAK Team Supports Make-A-Wish With A Limited-Time Game Collection

Landfall Games and Aggro Crab are partnering with Digiphile to release a limited-time game collection featuring PEAK and seven other indie titles to support the Make-A-Wish Foundation. The collection, available from April 28 to May 12, includes games like Content Warning and Totally Accurate Battle Simulator, with a portion of sales going directly to charity.

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Games Press

Digiphile Launches The “Landfall x Aggro Crab Showcase” - A limited-time game collection from the teams behind PEAK to support Make-A-Wish.

Digiphile, in partnership with Landfall Games and Aggro Crab, has launched the 'Landfall x Aggro Crab Showcase,' a limited-time game collection available for $12. The collection features eight indie titles, including PEAK, Another Crab's Treasure, Haste, and Content Warning, with a portion of sales and all additional donations benefiting Make-A-Wish for World Wish Day.

PC Gamer

The devs behind Peak and Content Warning made a publisher to support their games and other indie developers: 'We…

Developer Landfall has launched a new publishing arm called Evil Landfall to support its own games and other indie developers. Initially established three years ago, Evil Landfall will offer project-based investments, money, and advice to indie studios, though it may also publish games in the future. This move follows a trend of successful indie studios creating their own publishing labels to navigate the current market.

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Super Jump Magazine

The Loneliness of Friendslop

The article discusses the 'friendslop' genre of low-budget multiplayer games, exploring how they can paradoxically create feelings of loneliness despite their social focus. While games like Lethal Company and PEAK effectively use mechanics like proximity chat to enhance gameplay and emergent moments, YapYap is criticized for lacking engaging cooperative mechanics, making the inherent loneliness of the genre feel unrewarding. The author suggests that successful friendslop games leverage environmental design and player interaction, whether cooperative or competitive, to turn isolation into a meaningful part of the experience.

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