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Super Street Fighter II Turbo

News, coverage and analysis tracking Super Street Fighter II Turbo across the outlets.

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IGN

One of Street Fighter 2's Original Designers Wants to Rebalance Super Turbo 3 Decades After Its Release

Akira Nishitani, an original designer for Street Fighter 2 and Final Fight, has expressed interest in rebalancing Super Street Fighter 2: Turbo. This comes over 30 years after the game's initial release, highlighting a desire to revisit and refine its gameplay mechanics.

Shack News

CEO 2026: Schedule, brackets, games & where to watch

The CEO 2026 fighting game tournament will take place from August 14-16, 2026, in Orlando, Florida. The event will feature competitions for numerous fighting games including Marvel Tokon: Fighting Souls, Street Fighter 6, Tekken 8, and Super Smash Bros. Ultimate. Schedules and brackets are available on Start.gg and various Twitch channels.

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Indie Retro News

Super Street Fighter 2 Turbo is still coming to the Commodore 64/128 by RetroGL!

RetroGL has released an updated work-in-progress version of Super Street Fighter II Turbo for the Commodore 64 and Commodore 128, utilizing his RetroFighter engine. This homebrew adaptation is based on the Game Boy Advance version and includes AI adjustments, UI graphic improvements, and new wrestling-style throws. The game requires an EasyFlash or Kung Fu Flash cartridge for execution.

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Indie Retro News

Super Street Fighter 2 Turbo is coming to the Commodore 64/128 by RetroGL! [UPDATE]

RetroGL is continuing development on bringing Super Street Fighter II Turbo to the Commodore 64 and 128 platforms using his RetroFighter engine. A new video showcases updates including most backdrops, music, enhanced bonus rounds, and improved animations. This homebrew adaptation is based on the Game Boy Advance version and is planned for EasyFlash or Kung Fu Flash cartridges.

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