The Elder Scrolls 6
News, coverage and analysis tracking The Elder Scrolls 6 across the outlets.
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Laying off the people making The Elder Scrolls 6 while desperately trying to get The Elder Scrolls 6 finished "doesn't make any sense," says former Bethesda dev
Former Bethesda lore expert Kurt Kuhlmann criticizes Xbox owner Microsoft's decision to lay off veteran developers working on The Elder Scrolls 6, stating it makes no business sense. The layoffs, which impacted experienced creators rather than management, follow reports of pressure to speed up production for The Elder Scrolls 6 and Fallout.
Elder Scrolls lore master and 20-year Bethesda veteran Kurt Kuhlmann can't find a job after being laid off months…
Veteran Bethesda developer Kurt Kuhlmann, known for his work on The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim, has been laid off from Lightspeed LA. Kuhlmann, who spent two decades at Bethesda Game Studios, is now seeking new employment, highlighting the current instability in the game development industry. The article notes ongoing layoffs at companies like Microsoft and Xbox, emphasizing that even experienced professionals are not immune to industry downturns.
"Most people" at Bethesda wanted to make Elder Scrolls 6 before Starfield, claims Skyrim co-lead, but Todd Howard dragged them aboard his rocketship
Former Bethesda developer Kurt Kuhlmann claims most employees at the studio wanted to work on The Elder Scrolls 6 after Fallout 4, but Todd Howard directed them to develop Starfield instead. Kuhlmann suggests this direction was unexpected for many staff and contributed to Starfield's critical reception, contrasting with Howard's personal excitement for the space RPG.
Skyrim Co-Lead Thought Bethesda Would Start The Elder Scrolls 6 Development Right After Fallout 4
Former Skyrim co-lead Kurt Kuhlmann revealed that many at Bethesda expected to begin development on The Elder Scrolls 6 immediately after Fallout 4, but the studio instead focused on Fallout 76 and the new IP Starfield. Kuhlmann expressed that the decision to prioritize Starfield, described by Todd Howard as his 'dream game,' was a surprise to many developers who would have preferred to work on The Elder Scrolls 6.
"Most people wanted" to make The Elder Scrolls 6 after Fallout 4, says Skyrim co-lead, but then Todd Howard…
Former Skyrim co-lead Kurt Kuhlmann revealed that many at Bethesda expected The Elder Scrolls 6 to follow Fallout 4, but Todd Howard prioritized the new IP Starfield. Kuhlmann expressed personal preference for developing The Elder Scrolls 6 over Starfield and Fallout 76, suggesting this sentiment was shared by much of the studio.
Former Skyrim co-lead says Bethesda making Starfield instead of TES6 came out of nowhere: 'It was very much: Guess…
Former Bethesda co-lead designer Kurt Kuhlmann reveals that many developers expected The Elder Scrolls 6 to follow Fallout 4, but Todd Howard instead pushed for the new IP Starfield. Kuhlmann expresses personal disappointment and suggests the studio majority would have preferred to work on TES6. The article contrasts Starfield's lukewarm reception with the success of Baldur's Gate 3.
The bizarre spirit of classic Elder Scrolls games is alive and well in little lo-fi RPG A Short Quest
A Short Quest is a lo-fi first-person RPG from developer Silent Moon that aims to capture the quirky spirit of classic Elder Scrolls titles like Morrowind and Oblivion. The game features a unique approach to quests, combat, and item usage, encouraging player experimentation without quest logs or maps. It is slated for release next year and is seen as a potential spiritual successor to the series.
Ikea Is Coming to The Elder Scrolls V: Skyrim and Fans Are All Saying the Same Thing
Ikea has announced an unexpected collaboration with The Elder Scrolls V: Skyrim. This partnership has led fans to make a recurring joke concerning the upcoming The Elder Scrolls 6.
Devil May Cry co-creator understands why physical games are dying, but wants IP holders to prioritize game preservation
Devil May Cry co-creator Hideki Kamiya expresses concern over the decline of physical games and the industry's apparent lack of commitment to game preservation. While understanding the shift to digital, Kamiya urges IP holders to ensure older titles remain accessible for future generations, citing examples like PlayStation's phasing out of discs and Microsoft's layoffs.
"You can’t just throw new people at that problem": Bethesda devs doubt future Elder Scrolls and Fallout games will have the same "quality level", after losing seasoned staff to Xbox cuts
Unionized Bethesda Game Studios staff are expressing doubts about the company's ability to maintain its historical quality level for future Elder Scrolls and Fallout games following significant layoffs by Microsoft. Developers cite the loss of seasoned employees and institutional knowledge as critical factors that cannot be easily replaced, leading to concerns about the development of The Elder Scrolls VI and other titles. Negotiations over severance terms are ongoing, with union members feeling Microsoft's offers are insufficient.
Skyrim and Fallout made Bethesda devs feel "safe" from mass layoffs before Xbox ended decades-long careers in…
Bethesda Game Studios developers, known for franchises like Skyrim and Fallout, felt secure from mass layoffs at Xbox, but were instead blindsided by job cuts affecting long-term employees. An employee described the experience as devastating, with meetings lasting only two minutes to end decades-long careers. The loss of institutional knowledge is a significant concern for future game quality.
Xbox boss confirms next gen Project Helix is more than one console
Xbox CEO Asha Sharma confirmed that the upcoming 'Project Helix' will consist of a family of devices, suggesting multiple console SKUs or models, potentially including options with and without disc drives, and possibly even a handheld device. Sharma emphasized the importance of affordability and efficiency in future hardware development due to component shortages, while also aiming to expand Xbox's portfolio of billion-dollar franchises.
The Elder Scrolls 6 Exclusivity Question Avoided by Xbox CEO
Xbox CEO Asha Sharma and other executives have avoided clarifying the exclusivity status of The Elder Scrolls 6. While acknowledging the need for exclusive content, Sharma stated that the game is 'beautiful' when pressed on the matter, and other Xbox strategists have indicated a continued commitment to exclusives.
Xbox Says It Isn't Retreating as Hardware Crisis Forces a Rethink of the Console | Invision Game
Xbox CEO Asha Sharma stated that the company is not retreating from the hardware market but is rethinking its strategy due to a global hardware crisis. Microsoft is focusing on affordability and efficiency for future hardware, expanding the Xbox ecosystem beyond consoles to reach a billion players daily across PC, cloud, and mobile.
Xbox is preparing a "family of devices" for next-gen Project Helix, according to CEO Asha Sharma
Xbox CEO Asha Sharma has revealed that the company's next-generation console initiative, codenamed Project Helix, will be a "family of devices." This suggests Microsoft may offer multiple console options, potentially including a dual-console approach similar to the Xbox Series X and S, or even exploring handheld gaming. Sharma also emphasized the need for innovation in affordability and efficiency due to current hardware component challenges.
Will The Elder Scrolls 6 be Xbox exclusive? CEO Asha Sharma won't say, but "every platform needs some form of…
Xbox CEO Asha Sharma addressed the ongoing question of The Elder Scrolls 6's exclusivity, stating that while every platform needs exclusive content, she did not directly confirm if the game would be exclusive to Xbox consoles. Sharma also mentioned that Gears of War: E-Day and Clockwork Revolution will be console exclusives for Xbox. The Elder Scrolls 6 has been in development for years, with limited official information released.
Morrowind's most ambitious mod is now available in 1 click on GOG, alongside a 60% sale on the 24-year-old Elder…
The ambitious Morrowind mod, Tamriel Rebuilt, is now available for one-click installation on GOG.com. The mod, which aims to overhaul the 24-year-old RPG with new content, has been in development for 25 years and is expected to be larger than future Elder Scrolls titles. Additionally, The Elder Scrolls III: Morrowind Game of the Year Edition is currently 60% off on GOG.
Xbox CEO Plays Coy About Whether Elder Scrolls 6 Will Skip PlayStation
Xbox CEO Asha Sharma discussed the company's strategy regarding exclusive games, suggesting that Microsoft will continue to prioritize them. While she remained coy about The Elder Scrolls 6's platform status, documents from the Microsoft vs. FTC case indicated it was not planned for PlayStation 5. Sharma also addressed recent layoffs at Bethesda, acknowledging the impact on employee morale.
Fallout 5 Confirmed, But Bethesda’s Reveal Left Fans Cold — And Honestly, Fair Enough
Bethesda Softworks director Todd Howard confirmed that Fallout 5 is in pre-production and being developed on the Creation Engine 3, alongside remasters of Fallout 3 and Fallout: New Vegas. However, the lack of concrete details, release windows, or visual assets for any of these projects, with The Elder Scrolls VI taking priority, has left fans underwhelmed. Howard's attempt to engage with the community via Reddit also received mixed reactions, with many expressing skepticism due to past announcements.
Console Exclusivity Is Creeping Back: Inside Xbox and Sony’s Quiet Retreat From Multiplatform
Xbox and Sony appear to be scaling back their multiplatform strategies, with recent game trailers omitting mentions of competing consoles. This shift suggests a renewed focus on strengthening their respective ecosystems, with Sony reviving its 'only on PlayStation' branding and Xbox making permanent exclusivity promises for select titles.