The Elder Scrolls III: Morrowind
News, coverage and analysis tracking The Elder Scrolls III: Morrowind across the outlets.
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What we've been playing - "He takes great joy out of my suffering"
This article features personal accounts of games played this week. Connor expresses frustration with a DLC for BioShock Infinite: Burial at Sea, calling it "terrible." Chris revisits The Elder Scrolls 3: Morrowind, appreciating its complexity, while Bertie discusses how spoiling 007 First Light for himself enhanced his enjoyment of the game's environmental design and dialogue.
Hunger is an "Elder Scrolls-style" extraction RPG from the creators of Hell Let Loose, and I'm already sold on its World of Warcraft leanings
Hunger is an upcoming extraction RPG from Good Fun Corporation, the developers behind Hell Let Loose. Director Max Rea describes it as an "Elder Scrolls-style extraction shooter" that blends MMO elements like professions and character progression with the scavenging loop of games like Escape from Tarkov. The game features a unique Napoleonic-era setting ravaged by a plague and focuses on persistent character development over gear wipes.
'I find myself in the novel position of looking for a job' — 27-year Bethesda veteran who designed Skyrim's humanoid races and a Microsoft dev behind Xbox backwards compatibility have been laid off
Xbox has undergone a significant restructuring, leading to the layoff of thousands of employees, including industry veterans Christiane Meister from Bethesda Game Studios and Kevin LaChapelle from Xbox. Meister, who designed races for The Elder Scrolls series, and LaChapelle, a lead developer for Xbox's backward compatibility, are now seeking new employment. This wave of layoffs also affected studios like Compulsion Games and Ninja Theory.
Even The Elder Scrolls 6 is affected by Xbox layoffs, say Bethesda employees, as "key" people are let go and morale bottoms out
Bethesda Game Studios employees report that recent Xbox layoffs have significantly impacted development on The Elder Scrolls 6, with over 50 staff, including key personnel, being let go. This has led to low morale and concerns about increased crunch and delays for the highly anticipated title. The layoffs also affect other studios like id Software, potentially reducing their roles to support.
Xbox just laid off a core Bethesda artist who worked on Skyrim, Oblivion, Morrowind, Fallout 3, and Fallout 4 –…
Microsoft's recent wave of layoffs has impacted Bethesda, with lead character artist Christiane Meister, a 27-year veteran who worked on major titles like Skyrim, Oblivion, Morrowind, Fallout 3, and Fallout 4, being let go. This move highlights significant cuts within Microsoft's gaming division, affecting core talent behind beloved franchises.
Xbox's Bethesda layoffs include the artist responsible for designing Skyrim's khajiit and argonians, who had…
Christiane Meister, a senior character artist with 27 years at Bethesda who was instrumental in designing the Khajiit and Argonians for The Elder Scrolls series, has been laid off as part of Xbox's recent cuts. Meister's work spanned from Morrowind to Skyrim, and she was responsible for the creation and management of character art assets. Her departure highlights concerns about the industry's trend of layoffs despite significant revenue.
"A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air
The development teams behind the Skyrim modding projects Skywind and Thras: The Coral Kingdom are paying tribute to modder Kettlewitch, also known as David Purcell, who passed away on June 15th after a battle with lung cancer. Kettlewitch was a significant contributor to Skywind and led the development of Thras, whose future is now uncertain. His work also extended to the Oblivion remake mod, Skyblivion.
Are these the 100 most influential games of all time?
Kitfox Games CEO Tanya Short discusses a list of the 100 most influential video games of all time, compiled by professional game designers. The list, assembled through the Polaris game design retreat, aims to serve as a tool for designers to improve their craft and create influential games.
Accidentally thrusting Morrowind to death just got more difficult, thanks to engine reimplemention OpenMW's chunky new update
The OpenMW engine reimplementation for The Elder Scrolls 3: Morrowind has received its 0.51.0 update, introducing significant improvements for modders and gameplay stability. Key changes include fixes for attack-related game-breaking bugs, the ability to create magic effects via the scripting API, and enhanced installation detection for easier setup.
One of the best ways to play Morrowind just got better with improved scripting support for magic mods and a host of…
The fan-made open-source engine OpenMW has released version 0.51.0, significantly improving support for The Elder Scrolls III: Morrowind. This update allows modders to create custom magic effects using the scripting API, enabling more complex mods to function within the OpenMW engine. The release also addresses various technical issues and annoyances, ensuring a smoother experience for players on modern hardware.
Fatekeeper Early Access Review – A Promising Fate, Still Being Forged
Fatekeeper, an early access action-adventure game, offers a visually impressive world with atmospheric environments but suffers from clunky and unsatisfying core combat mechanics. Despite its low entry price and developer responsiveness, the game's linear design and underdeveloped systems make it difficult to recommend at this stage.
Morrowind modder returns to remake a 20-year-old epic—a beloved 'Discworld, not Monty Python' project that's 'unexpectedly lore-friendly'
Muffinwind Rebaked, a remake of the 2006 Morrowind mod Muffinwind, has been completed. The mod adds a 20-hour narrative with new quests, aiming for a comedic tone described as 'Discworld, not Monty Python,' while incorporating Elder Scrolls lore. Two versions are available: Muffinwind Rebaked and Muffinwind Vanilla.
After 14 years since announcement, the Morrowind remake made in Skyrim gets another encouraging update and sounds close…
The fan-made remake of The Elder Scrolls III: Morrowind, known as Skywind, has received its first update in nearly two years, indicating it is closer to completion. The project, which utilizes Skyrim's engine, has seen over a thousand volunteers contribute over the years, with the development team now focusing on final submissions and retakes for voice acting.
Immediately after putting The Elder Scrolls in Fallout 4, hero modder gets Fallout 1 working on the Pip-Boy too: 'This was so heavily requested, I couldn't pass it up'
Modder RPGKing117 has successfully integrated Fallout 1 into Fallout 4, allowing it to be played on the in-game Pip-Boy terminals. This follows their previous mod that brought Skyrim's quest markers to Morrowind and Morrowind itself into Fallout 4. The Fallout 1 mod is not yet publicly released but is expected on the modder's GitHub and Nexus pages.
Rebuilding Morrowind inside Skyrim, huge fan project Skywind now looks like the best way to play
The fan project Skywind, which rebuilds The Elder Scrolls 3: Morrowind within the Skyrim engine, has provided a new progress update. Significant advancements have been made across art, level design, and voice acting, with the team actively seeking volunteers. The project is being developed entirely by human contributors without AI tools and aims to recreate Morrowind's world and story with modern technology.
"A handful of bottlenecks" remain for Morrowind remake mod Skywind, but it's still progressing steadily towards release
The Skywind modding project, which remakes The Elder Scrolls III: Morrowind using The Elder Scrolls V: Skyrim's engine, is steadily progressing towards release. While a release date is not yet set, the team has provided an update showcasing significant advancements in various departments, with most elements nearing completion. The project is actively seeking volunteers for roles in 3D art, asset implementation, audio mixing, programming, and QA testing.
Fallout 1 and The Elder Scrolls 3: Morrowind now run on Fallout 4's Pip-Boy and computer terminals, thanks to a modder
A modder has successfully integrated the original Fallout and The Elder Scrolls 3: Morrowind into Fallout 4, allowing them to be played on the latter's Pip-Boy and computer terminals. The Morrowind mod, utilizing a custom build of OpenMW, is currently available on GitHub, with the Fallout version still in development. This achievement showcases the potential for running older games within modern titles through extensive modding.
One mad modder got the entirety of The Elder Scrolls 3: Morrowind running on Fallout 4's in-game Pip-Boy
Modder RPGKing117 has created a mod for Fallout 4 that allows players to run The Elder Scrolls 3: Morrowind within the game's Pip-Boy interface and computer terminals. The mod utilizes a hidden window of OpenMW that streams its framebuffer into Fallout 4's display in real-time, requiring both games and the Fallout 4 Script Extender to function.
Elden Ring modder bringing Morrowind to FromSoftware's RPG says it's "the most complex mod ever created," but he's "made tremendous progress"
A modder known as InfernoPlus is porting The Elder Scrolls III: Morrowind into FromSoftware's Elden Ring, describing it as the most complex mod ever created. Despite the challenges of recreating systems like crime and punishment, significant progress has been made, with the mod entering a playable state. The creator is also seeking volunteers for art and voice acting to further develop the project.
Morrowind in Elden Ring mod makes mindblowing progress in video 'dedicated to that one guy that commented this…
A mod project is porting The Elder Scrolls 3: Morrowind into Elden Ring, with the creator InfernoPlus showcasing progress on iconic locations like Seyda Neen and Balmora. The mod features elements such as NPC interactions, a crime and punishment system, and weapon enchantment, aiming for a full release with volunteer voice acting.