The Legend of Zelda: Link's Awakening
News, coverage and analysis tracking The Legend of Zelda: Link's Awakening across the outlets.
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Games Inbox: Is the new Resident Evil the best video game movie ever?
Readers discuss the highly anticipated new Resident Evil movie, praising its critical reception and director Zach Cregger. Other topics include the high cost of next-gen consoles like the PlayStation 6, the value of Game Pass, and the merits of remaking classic games like Zelda: Ocarina of Time.
Steam achievement leak reveals secret Twin Peaks and Alf games
A large Steam achievement leak has revealed several unannounced and upcoming video games, including titles based on Twin Peaks and Alf, a remaster of Shrek 2, and new entries in the Tetris and Slime Rancher series. The leak also exposed potential new games from Nickelodeon and Supercell, as well as a possible re-release of Telltale's The Walking Dead. Some achievements for games like Persona 6 and Kingdom Hearts 4 were also leaked, containing spoilers.
Nintendo Zelda Direct live report - the big news from today's 40th anniversary showcase
Nintendo held a special 40th-anniversary showcase for The Legend of Zelda, hinting at potential announcements. Speculation includes a release date for the Ocarina of Time remake, a trailer for the Zelda film, and possible Switch ports of Wind Waker and Twilight Princess.
Zelda: Ocarina of Time remake's mystery developer may be a veteran studio that a Nintendo lead wanted to see "play a central role" in the series moving forward
A Norwegian retailer has listed Monolith Soft, known for the Xenoblade series and assisting on major Nintendo titles, as the developer for a rumored The Legend of Zelda: Ocarina of Time remake on Nintendo Switch. This aligns with past speculation that series lead Daiki Iwamoto wanted Monolith Soft to play a more central role in the Zelda franchise.
Zelda: Ocarina Of Time remake needs to break tradition to justify its existence
This article argues that a remake of The Legend of Zelda: Ocarina of Time must innovate beyond a simple graphical update to justify its existence, especially given its historical significance and the current gaming landscape. It suggests potential enhancements like playable Zelda, expanded world activities, and incorporating elements from Breath of the Wild, drawing parallels to Capcom's successful Resident Evil remakes.
One of Zelda: A Link to the Past's most radical ideas couldn't be realized until Link's Awakening because Shigeru Miyamoto didn't want to see Link without his sword
Shigeru Miyamoto requested that a radical idea for freely combining weapons and freely choosing which weapons to hold be cut from The Legend of Zelda: A Link to the Past. Director Takashi Tezuka revealed that this system was later implemented in The Legend of Zelda: Link's Awakening for the Game Boy, allowing players to swap items, including the sword.
Capcom dev got his dream Zelda game by threatening Shigeru Miyamoto: "If Nintendo's not up for it, we'll release an identical game with different characters and just call it something else"
Former Capcom producer Yoshiki Okamoto threatened Shigeru Miyamoto with releasing an "identical game with different characters" if Nintendo did not allow his team to develop a remake of the original Legend of Zelda for Game Boy Color. This threat led to negotiations, ultimately resulting in the development of The Legend of Zelda: Oracle of Seasons and Oracle of Ages by Capcom's Flagship team.
Vilka är det som jobbar med FZ?
This article introduces the staff behind the Swedish gaming website FZ, describing them as passionate gamers with diverse tastes and strong opinions. It highlights their backgrounds, favorite games, music, films, and books, aiming to connect them with the FZ community.
'Young people today don’t have the opportunity to play games from 10 years ago' — Nintendo's Miyamoto defends remakes like Ocarina of Time
Nintendo's Shigeru Miyamoto defended the company's strategy of releasing remakes, arguing they provide younger players access to older titles that are otherwise unavailable. He believes these remakes, such as the upcoming The Legend of Zelda: Ocarina of Time for Switch 2, can lead to future developments and sequels within franchises.
Top 10 best video games of 2026 – from 007 First Light to Resident Evil Requiem
This article ranks the top 10 video games released in the first half of 2026, highlighting titles like 007 First Light, Pokémon Pokopia, and Resident Evil Requiem. The list excludes remasters, remakes, yearly sequels, expansions, and early access titles, focusing on original new releases across various platforms including Nintendo Switch 2, PlayStation 5, and PC.
YouTuber builds pocket-sized Game Boy emulator using an ereader, demonstrates an 'actually playable' refresh…
A hardware creator has developed a pocket-sized Game Boy emulator using an ESP32 SoC and an M5Stack PaperS3 e-reader with an e-paper display. This device achieves an 'actually playable' refresh rate, suitable for games like Pokémon Blue and The Legend of Zelda: Link's Awakening, by using more memory and advanced greyscaling and dithering techniques.
Games Inbox: Will you boycott GTA 6 for being digital-only?
Readers discuss the implications of Grand Theft Auto 6 being digital-only at launch, with some considering a boycott to protest the lack of physical copies and high price. The discussion also touches on the evolution of game remakes, the enduring appeal of classic franchises like Star Fox and Sonic, and the anniversary of Quake.
Nintendo Loves Remaking 3D Zelda Games, But For Some Reason, Not The 2D Classics
Despite numerous remakes and remasters of 3D Legend of Zelda titles, Nintendo has notably avoided creating new versions of the franchise's first three 2D entries. While The Legend of Zelda: Link's Awakening received a remake, classics like The Legend of Zelda, Zelda II: The Adventure of Link, and The Legend of Zelda: A Link to the Past have not. The article questions this decision, suggesting these foundational 2D games deserve a modern spotlight.
Mina the Hollower Review – Don’t Dig Straight Down
Mina the Hollower is a retro-inspired action-adventure game from Yacht Club Games that blends classic mechanics with modern design, though it can be unforgiving at times. The game features a charming 8-bit aesthetic, intriguing narrative, and varied environments, but suffers from some tedious level design and an awkward healing system. Despite its flaws, the game offers satisfying combat and exploration, making it a compelling experience for fans of the genre.
Mina The Hollower Is The First Souls-Like I’ve Actually Finished; Here’s Why
This article argues that Mina The Hollower, despite its souls-like inspirations, is accessible to players intimidated by the genre's difficulty. The author highlights familiar Zelda-like mechanics, an open-world structure allowing for grinding, and extensive in-game modifiers that can be used to adjust the challenge to the player's preference.
Mina the Hollower Review - Buried treasure
Mina the Hollower is a new action-adventure game from Yacht Club Games, drawing inspiration from classic top-down Zelda titles. It features isometric exploration, a burrowing mechanic, and a vast world filled with secrets and challenging boss fights. Despite a sometimes vague objective guidance, the game offers extensive customization options through its 'Modifiers' system and boasts charming retro visuals and a memorable chiptune soundtrack.
Mina the Hollower's classic Zelda vibes channel Bloodborne to create one of my new retro-style favorites
Mina the Hollower is a highly praised indie game that blends elements from classic titles like The Legend of Zelda and Dark Souls with its own unique mechanics. Developed by Yacht Club Games, it offers extensive player choice in builds and combat, available on PC, PlayStation 5, Xbox Series X, Nintendo Switch, and Steam Deck. The game provides a challenging yet rewarding experience with a gothic aesthetic and a vast, interconnected world.
Mina the Hollower is an 8-bit world of complex wonder
Mina the Hollower, the upcoming game from Yacht Club Games, draws heavy inspiration from classic titles like The Legend of Zelda: Link's Awakening. The game features a top-down perspective with a focus on intricate world puzzles and challenging platforming, reminiscent of 8-bit era games. While offering robust combat and traversal mechanics, its core appeal lies in its complex world design that encourages exploration and problem-solving.
Mina The Hollower Surpasses The Greatness Of Shovel Knight
Mina the Hollower, developed by Yacht Club Games, is a challenging action RPG that blends retro Game Boy-era Zelda mechanics with modern souls-like design sensibilities. The game features a vast, interconnected world dense with secrets, varied dungeon design, and a nuanced combat system that raises the skill ceiling. While combat can occasionally feel strained by its homage limitations, the overall experience is ambitious, inventive, and may be Yacht Club Games' masterpiece.
Mina the Hollower Review | Giant Bomb
Mina the Hollower is a game that blends retro inspirations from The Legend of Zelda: Link's Awakening and Castlevania with Soulslike mechanics such as a bone-based leveling system and Estus Flask-style healing. While it features enjoyable pixel art and music from Yacht Club Games, the reviewer found that the game's Soulslike influences sometimes detract from its Zelda-style elements, and vice versa, leading to a frustrating yet often fun experience.