The Sims
News, coverage and analysis tracking The Sims across the outlets.
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Paralives looks packed with tiny features I've been desperately wanting in The Sims for years
Paralives is set to launch into early access on May 25, showcasing numerous features that address long-standing desires for fans of life simulation games. The preview highlights character customization with adjustable height sliders, advanced build/buy options like object scaling and free-form clutter placement, and flexible job scheduling for in-game characters. The article expresses cautious optimism for Paralives' gameplay experience, acknowledging the challenges of developing an engaging simulation outside of core creation tools.
Debate: What truly is the easiest character to cosplay?
This article discusses the concept of the easiest character to cosplay, focusing on characters that require minimal effort and readily available clothing. The Sims is highlighted as a prime example due to the iconic Plumbob, while The Last of Us and Life is Strange are also mentioned as potentially simpler options. The author invites readers to share their own experiences with low-effort cosplays.
GamesRadar has decamped to Kyoto to bring you some killer world premieres and trailers straight out of BitSummit Punch…
GamesRadar is covering Japan's BitSummit Punch 2026, presenting a "BitSummit Punch Mixtape" showcase featuring interviews, trailers, and world premieres. The 60-minute event will air on May 26. The article also includes a poll from PC Gamer asking readers which video game they want to see adapted into a movie next, with options including Arc Raiders, Deus Ex, Fortnite, Diablo, The Sims, and Baldur's Gate 3.
Game industry lobby group that argued against preservation efforts from libraries is now pushing back on Stop Killing Games, saying it could prevent 'new games, features, and technology'
The game industry lobby group ESA is pushing back against the 'Stop Killing Games' initiative, arguing that preservation efforts could hinder the development of new games and technologies. This follows similar arguments made by Video Games Europe, which warned of increased development costs and potential exposure to unsafe community content. The ESA has a history of lobbying against game preservation efforts, including past arguments against DMCA allowances for libraries.
Are you a real Sims series scholar? Put those decades of playing The Sims to the test with a quick round of trivia made…
This article presents a trivia quiz designed to test players' knowledge of The Sims series, from its early installments to The Sims 4. It covers various aspects of the game, including sim language, character interactions, in-game currency, and expansion pack details.
EA CEO says 85% of the Battlefield 6 and The Sims publisher's QA work uses AI, but it's not taking jobs, it's making them: "We hire more QA people than we ever have"
Electronic Arts CEO Andrew Wilson stated that approximately 85% of the company's quality assurance work now utilizes AI and machine learning algorithms. He clarified that this technology is primarily augmenting human roles rather than replacing them, leading to an increase in QA personnel. Wilson emphasized AI's central role in EA's business strategy.
AI Won't Allow 16-Year-Old In A Garage To Make Battlefield 7 Or GTA 7, EA CEO Says
Electronic Arts CEO Andrew Wilson believes that while AI will automate simple quality assurance tasks, it will not enable small, independent developers to create AAA titles like Battlefield or Grand Theft Auto anytime soon. He also stated that AI advancements will lead to short-term job losses but long-term net gains in employment within the industry.
InZoi boss isn't fazed by "a few hundred thousand returns", and the team have an honest approach as the…
Hyungjun Kim, director of Krafton's life-simulation game InZoi, discusses the challenges and successes of the game's first year in early access, during which it sold over 1.5 million copies. Despite initial bugs and performance issues, the team is committed to a full 1.0 launch by March 2027, with plans to add careers, schools, prisons, vehicles, and a karma system, alongside robust user-generated content features.
Tomodachi Life: Living the Dream is like Real Nintendo Housewives meets the OC in my own personal Mii fever dream
Tomodachi Life: Living the Dream is a worthy sequel that evolves Nintendo's social simulator with enhanced Mii creation and free-roaming avatars, though it can feel repetitive. The game encourages player imagination through extensive customization of Miis and islands, creating a surreal, reality TV-like experience. While the building mechanics are somewhat barebones and lack interactive facilities, the game's charm lies in the unpredictable dramas and personalities of its custom characters.
Tomodachi Life: Living the Dream Review | Giant Bomb
Tomodachi Life: Living the Dream offers a humorous and customizable life simulation experience on the Nintendo Switch, building upon its predecessor with deeper Mii customization and island editing. While it may lack the mechanical depth of other life sims, its absurdist comedy and unpredictable interactions provide consistent entertainment for players willing to invest time in creating and managing their unique island communities.
Feature: Life, Horror, And A Bit Of Zelda - Why 'Neverway' Is One Of Our Most Anticipated Games Of 2026
Neverway is an upcoming horror RPG with life simulation elements that aims to explore the anxieties of starting anew, tinged with loneliness and the spectre of a dead god. Developed by Isadora Sophia and Pedro Medeiros, the game features beautiful pixel art with a limited color palette and a deep, interconnected system of mechanics. The demo showcases a blend of relatable slice-of-life moments and Zelda-style action combat and puzzles, with a planned release for Nintendo Switch in October 2026.
Tomodachi Life Fans Are Already Running Wild With Its Character Creator
Fans are already showcasing impressive and bizarre creations made with the character creator demo for Tomodachi Life: Living The Dream. Despite Nintendo's anti-image-sharing policy, players are recreating characters from various games, anime, and Western cartoons, as well as celebrities and personal acquaintances.
Inzoi Studio head says early access was unavoidable, but he feels kind of bad about it: 'The users are testing it on our behalf, so I always feel sorry for them'
Hyungjun Kim, head of Inzoi Studio at Krafton, acknowledges the challenges of developing a life simulation game and feels apologetic towards players testing Inzoi in early access. He noted the difficulty in competing with The Sims' long-standing success and the complexities of creating an open-world life sim.
InZOI Boss Reflects on Year 1: 'The Sims Has Been the Biggest for 3 Decades, and I Think I Have Figured Out Why'
InZOI, Krafton's life simulation game aiming to compete with The Sims, has completed its first year in early access. A recent Q&A session revealed insights into the studio's challenges and achievements during this period, with the studio head reflecting on the long-standing success of The Sims.
10 svenska drömspel – Astrid, Palme och Bert K.
This article presents ten hypothetical game concepts inspired by Swedish culture, history, and figures. The ideas range from crime investigations and fantasy adventures to historical warfare and business simulations, with developers like Machine Games and Dennaton Games suggested for some concepts.
inZOI’s First Anniversary Battle: Developers Turn to Community for the Ultimate Power-Up
The developers of the life simulation game inZOI are seeking community input through a survey to shape the game's future as it approaches its first anniversary. This initiative aims to gather player feedback to guide development decisions and improve the game, with participants entered into a draw for special gift boxes. The article emphasizes the importance of community collaboration in the success of life simulation titles.
The Sims creator blew 10 years and millions of dollars on his new game, laid off his whole team in 2024, and still isn't done: "I'd much rather have a glorious failure than a mild success"
Will Wright, the creator of The Sims, has spent a decade and millions of dollars developing his new AI-enabled game, Proxi: Yesterday's You Tomorrow, through his studio Gallium Studios. Despite laying off his entire team in 2024 due to funding issues, Wright is determined to see the ambitious project through, even if it means a potential failure. The game aims to allow players to experience and share memories through AI-powered simulacra called Proxies.
The Sims Franchise Has Reached A Point of No Return
The Sims franchise, particularly The Sims 4, is criticized for its shift towards a greedy business model focused on extensive DLC and microtransactions, moving away from its roots as a creative life simulation. Electronic Arts has extended the lifespan of The Sims 4 for over a decade instead of developing a sequel, and recent additions like a maker program using in-game currency suggest a lack of new ideas, relying on players to generate content.
Massively Overthinking: The nine games portrait of you
This article features Massively OP staff members sharing their personal lists of nine core video games that have shaped them. Contributors discuss foundational titles, franchise representations, and personal favorites across various genres, including MMOs, JRPGs, and action RPGs, reflecting on their impact on their gaming identities and creative work.
Clair Obscur: Expedition 33 devs bet on the RPG's Metacritic score, but bet so low that "everybody lost," resulting in forfeits like gobbling whole roast chickens
Developers at Sandfall Interactive made internal bets on the Metacritic score for Clair Obscur: Expedition 33, with the expectation of performing dares if the score exceeded their predictions. The game ultimately achieved a highly acclaimed score of 92, leading to many developers losing their bets.