The Witcher 3: Wild Hunt
News, coverage and analysis tracking The Witcher 3: Wild Hunt across the outlets.
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Förhandstitt på The Blood Of Dawnwalker
The Blood Of Dawnwalker, developed by Rebel Wolves, aims to differentiate itself from The Witcher series despite its shared creative lead, Konrad Tomaszkiewicz. The game features a time-sensitive mechanic where players have 30 days to rescue a family from vampires, forcing difficult choices and strategic prioritization. Combat incorporates a directional attack and dodge system, with the protagonist Coen utilizing half-vampire abilities.
The Blood Of Dawnwalker hands-on and interview - 'for me it's a piece of art'
The Blood Of Dawnwalker, an open-world RPG from Rebel Wolves, co-founded by The Witcher 3's Konrad Tomaszkiewicz, is set to release on September 3, 2026. The game features a unique protagonist who is human by day and a vampire by night, with a narrative-driven approach to development. Director Konrad Tomaszkiewicz and environment artist Adam Payet discussed the game's design, its original IP, and the studio's philosophy on efficient development and artistic integrity.
Six years later, Cyberpunk: Edgerunners season 2 wraps gaming's greatest comeback story
Cyberpunk: Edgerunners season 2 is set to release on Netflix later this year, with early reactions from Anime Expo praising it as a significant step up from the first season. This follows the remarkable comeback of Cyberpunk 2077, which transformed from a disastrous launch to a critically acclaimed title with its 2.0 update and Phantom Liberty expansion, revitalized in part by the success of the first Edgerunners anime season.
After four hours playing The Blood of Dawnwalker, I've seen combat, romance, intrigue - it's got the makings of being 2026's breakout RPG
After a four-hour hands-on session with The Blood of Dawnwalker, the upcoming vampire-themed RPG from Rebel Wolves, it shows significant promise for a 2026 breakout. Led by Konrad Tomaszkiewicz, director of The Witcher 3: Wild Hunt, the game features combat, romance, and intrigue, with a team comprised of former CD Projekt Red talent.
The Blood of Dawnwalker is an uncompromising, human RPG - and it's now my most-wanted game
The Blood of Dawnwalker, an upcoming RPG from Rebel Wolves, offers a compelling blend of choice and consequence, a frantic combat system, and a unique vampire-human transformation mechanic. Featuring veterans from CD Projekt Red, the game draws comparisons to The Witcher 3 but carves its own identity with player-driven narratives and challenging gameplay. The preview highlights the game's 14th-century Slavic-inspired setting and its intricate time-based mechanics, promising a deep and replayable experience.
I played The Blood of Dawnwalker for 4 hours, and this vampire RPG already exceeds its Witcher 3 comparisons
The Blood of Dawnwalker, an ambitious vampire RPG from Rebel Wolves, is drawing comparisons to The Witcher 3, particularly due to its director Konrad Tomaszkiewicz. The game features a 14th-century setting in Eastern Europe, where players control a protagonist turned vampire who has 30 in-game days to save his family. Early gameplay highlights include a unique time mechanic that progresses with questing and leveling, and a combat system blending swordplay with vampiric abilities, available on PC, PlayStation 5, and Xbox Series X.
The Blood of Dawnwalker director says without previous experience from The Witcher 3: Wild Hunt and Cyberpunk 2077 'it wouldn't be possible to create a game like this'
The director of The Blood of Dawnwalker stated that the game's creation would not have been possible without the prior experience gained by developers at Rebel Wolves from working on The Witcher 3: Wild Hunt and Cyberpunk 2077. This highlights the importance of experienced teams in developing ambitious new titles.
Nobody Plays New Games Anymore: The 2026 Playtime Data | TAG
Recent data from Valve's Steam Replay and Newzoo reports indicate that new game releases consistently capture only 14-17% of player playtime on PC, with older titles dominating the remaining hours. This trend holds true across platforms, with Xbox showing the highest engagement for new releases at 18%. The analysis suggests this is due to factors like the prevalence of live service games, adult time constraints, and the value proposition of established back-catalog titles, rather than a decline in player interest.
Cyberpunk 2077 Just Hit Another Massive Sales Milestone
CD Projekt Red announced that Cyberpunk 2077 has sold over 40 million copies as of July 3, 2024. This milestone includes sales of the base game and its ultimate edition, with sales accelerating after a recent 70% discount on Steam. The developer also confirmed that a sequel, Cyberpunk 2, is in development alongside multiple new Witcher titles.
"Tons of new chooms": Cyberpunk 2077 hits highest Steam player peak in 3 years and CD Projekt Red is thanking…
Cyberpunk 2077 has achieved its highest Steam player count in three years, surpassing 100,000 concurrent players. CD Projekt Red attributes this surge to the recent look at Cyberpunk: Edgerunners season 2 and a collaboration event with Wuthering Waves. Several key figures from CD Projekt Red expressed their excitement and gratitude for the continued player engagement.
CDPR tackar för 40 miljoner sålda ex av Cyberpunk 2077
CD Projekt Red announced that Cyberpunk 2077 has sold over 40 million copies worldwide, with the Phantom Liberty expansion also contributing to its success. The game is now the 19th best-selling game globally. Development has begun on a sequel, which is currently in pre-production.
Cyberpunk 2077 has now sold more than 40 million copies, 'a testament to what CD Projekt does best'
Cyberpunk 2077 has surpassed 40 million copies sold, a significant achievement for CD Projekt following its troubled launch. Co-CEO Michał Nowakowski stated this milestone is a testament to the company's ability to create immersive stories and serves as a strong foundation for future projects, including the Cyberpunk: Edgerunners anime.
Cyberpunk 2 lead says "you are the reason we can do all this work" as Cyberpunk 2077 hits 40 million copies…
CD Projekt Red announced that Cyberpunk 2077 has sold over 40 million copies, a significant increase since November. The studio celebrated the milestone with messages from joint CEO Michał Nowakowski and lead quest designer Paweł Sasko, thanking players for their support. This achievement highlights the game's successful comeback after a rocky launch, with its quality now comparable to titles like The Witcher 3 and its Phantom Liberty expansion.
Cyberpunk 2077 passes another extraordinary sales milestone as CD Projekt Red hails "the incredible, lasting strength" of the game
CD Projekt Red announced that Cyberpunk 2077 has sold over 40 million copies, highlighting the game's enduring success. This milestone follows the successful launch of the Phantom Liberty expansion and a significant 2.0 systems overhaul. The company also mentioned ongoing development for Cyberpunk 2 and The Witcher 4.
Obsidian veteran Josh Sawyer thinks RPG choices are best when they're not "purely" good or evil, and Greek plays "knocked it out of the park 1000s of years ago"
Obsidian Entertainment design director Josh Sawyer believes that the most compelling choices in role-playing games are those that avoid a strict good versus evil binary, drawing inspiration from ancient Greek tragedies. He argues that such morally ambiguous decisions force players to confront their own values and are more thought-provoking than purely black-and-white options. Sawyer highlights games like Pentiment as examples of this design philosophy, noting a trend in modern RPGs like The Witcher 3 and Baldur's Gate 3 to move away from simplistic morality systems.
Cyberpunk 2077 lead proves the RPG's "biggest scene" is so much more complex than The Witcher 3's that you can barely compare them
Igor Sarzyński, cinematic director for Cyberpunk 2077, argues that its real-time, non-linear scenes are significantly more complex and expensive to create than the traditional cutscenes in The Witcher 3. He shared a visual comparison highlighting the intricate layers of effects and footage involved in Cyberpunk 2077's largest scene, emphasizing the difficulty of implementing such interactive elements without cuts.
Morning Patches
This article provides a brief overview of recent official and unofficial patches and updates for several games. It mentions updates for ENDLESS Legend 2, Hunt: Showdown, and the release of an online version for The Witcher 3.
"Limitation sparks creativity": Cyberpunk 2077 quest lead turned one character's appearance into "part of the story" because CD Projekt Red couldn't afford the alternative
CD Projekt Red's quest lead Paweł Sasko revealed that a design choice for Meredith Stout's appearance in Cyberpunk 2077, specifically her shaved head and concrete-encased feet, was a creative solution to budget limitations. The studio could not afford to animate hair underwater, leading Sasko to incorporate the shaved head into the narrative as a symbol of lost honor and shame, demonstrating how limitations can spark creativity in game development.
Exodus' character creator won't let you totally mess up its protagonist's "established look" with nose and brow slider chicanery, but you can still pick a beard
Archetype Entertainment is taking a curated approach to character customization in their upcoming RPG Exodus, focusing on established looks for protagonist Jun Aslan rather than extensive slider-based options. While players can alter hairstyles, facial hair, and tattoos, core facial features will remain fixed to ensure a defined character. This decision aims to create a more distinct protagonist, though it may disappoint players who prefer deep customization.
CD Projekt rebrand makes things simultaneously simpler and more confusing
CD Projekt is rebranding its parent company to CD Projekt Red, consolidating its identity under the name of its game development studio. This move aims to simplify brand recognition globally, though it may create confusion between the corporate entity and its game development operations. The company is working on titles like Cyberpunk 2 and The Witcher 4.