Thief: The Dark Project
News, coverage and analysis tracking Thief: The Dark Project across the outlets.
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Thief-remastern kommer att inkludera den nya kampanjen The Tarnished Mirror
Following a Steam leak, Nightdive Studios has officially announced The Tarnished Mirror, a new campaign for Thief: The Dark Project Remastered. The campaign will be detailed on November 2nd, with the remaster itself slated for a winter release. Stephen Russell returns to voice the protagonist Garrett.
Nightdive confirms Thief Remastered's leaked new campaign, The Tarnished Mirror, with a November reveal date
Nightdive Studios has officially confirmed The Tarnished Mirror, a new campaign for Thief: The Dark Project Remastered, following a leak. The studio released a teaser video acknowledging the leak and promising a full reveal on November 2nd. The remaster will feature visual upgrades, quality of life improvements, and 4K/120fps support.
Thief: The Dark Project Remastered is Adding a New Campaign, The Tarnished Mirror
Nightdive Studios has announced a new campaign, "The Tarnished Mirror," for the upcoming Thief: The Dark Project Remastered. The game will feature the new KEX Engine and support 4K resolution at 120fps. It is slated for a Winter 2026 release window across PlayStation 5, Xbox Series X/S, PC, and Nintendo Switch.
Nightdive officially confirms Thief Remastered is coming with a new campaign, The Tarnished Mirror
Nightdive Studios has officially confirmed "The Tarnished Mirror," a new campaign for the Thief: The Dark Project Remastered. This official expansion, set to be detailed on November 2, follows a leak of Steam achievements. The studio, known for its remake of System Shock 1, is also working on a Winter launch window for the Thief Remastered.
"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer
Former Thief designer Randy Smith Evergreen argues that photorealistic graphics in video games reached their peak with 2010's Alan Wake, suggesting further advancements are unnecessary and costly. He believes the visual fidelity achieved then was sufficient for immersion, and subsequent graphical arms races are a waste of resources, particularly for immersive sims.
Thief designer thinks the graphics arms race should have ended with 2010's Alan Wake: 'The fidelity curve has…
Thief designer Randy Smith Evergreen believes the graphics arms race in video games should have concluded with 2010's Alan Wake, arguing that current fidelity levels are excessive and serve little practical purpose. He suggests that games like Alan Wake achieved sufficient photorealism, and further advancements are costly without significantly enhancing the player experience, particularly for immersive sims.
Steam achievements for Persona 6, Fable, Stranger Than Heaven and a host of other upcoming PC games appear to have leaked
Steam achievement lists for numerous unreleased and unannounced PC games, including Persona 6, Fable, and Stranger Than Heaven, have reportedly leaked via the trophy tracking site Exophase. The site's owner suggested the incident may be a "screw up on Valve's end" due to achievements being accessible through the API.
Steam may have leaked achievements for countless forthcoming PC games via a third party site, including Persona 6, Ace…
A third-party site that tracks game achievements appears to have leaked lists for numerous unannounced and upcoming PC games, including Persona 6, Kingdom Hearts 4, and a potential Deus Ex Remastered. These leaks, which have not been verified by Valve or the respective publishers, contain potential spoilers and details about unannounced titles and content like new campaigns.
Nightdive's Thief remaster unearths a 'very very out of date version control repository' with 'the…
Nightdive Studios' upcoming remaster of Thief: The Dark Project has uncovered an outdated version control repository from its original development. Software engineer Josh Dowell shared insights from the code, revealing programmer comments about 'hacks' and rushed development cycles. The article also notes the Dark Engine's technical similarities to id Software's Quake engine.
"Do questions like that create a self-fulfilling prophecy?”: Dishonored director Harvey Smith on the fear of asking if immersive sims are dead
Dishonored director Harvey Smith, alongside fellow leads Ben Horne and Ricardo Bare, discusses the current state and future of immersive sims. Smith questions whether the constant questioning of the genre's viability creates a self-fulfilling prophecy, while Horne emphasizes focusing on creative vision rather than chasing trends. They acknowledge the success of titles like BioShock and Deus Ex, and Smith pushes back against the notion that first-person games don't sell.
New Kingdom Come game will be out before April 2028 confirms Embracer Group
Embracer Group has confirmed that a new Kingdom Come adventure game is slated for release between April 2027 and March 2028. While details are scarce, it is confirmed to be a new title in the Kingdom Come series and not a direct sequel to Kingdom Come: Deliverance 2. The report also mentions release windows for Darksiders 4 and Tomb Raider: Legacy Of Atlantis, alongside a delay for Warhammer 40,000: Dawn Of War 4.
"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work
Randy Smith Evergreen, a designer on Thief: The Dark Project, suggests that the immersive sim genre may not be suited for triple-A development due to its niche audience. He proposes that a triple-I or double-A approach with smaller budgets and passionate teams could be more viable for creating successful immersive sims, citing the original Thief's modest budget as an example.
Thief designer says that the immersive sim audience is too small for AAA games: 'There's quite a few of us who…
Designer Randy Smith Evergreen, known for his work on Thief and System Shock 2, argues that the immersive sim genre is too small for AAA development. He believes that the increasing budgets and scope required for AAA games are misaligned with the niche audience for immersive sims, leading to commercial disappointments like Arkane's Dishonored 2 and Prey. Evergreen suggests that a more viable path for immersive sims is through smaller, AA or indie budgets, citing the original Thief's modest budget as a successful model.
All the RPS Supporter rewards for July 2026: space battles, messy desks, and puzzling dreams
Rock Paper Shotgun is highlighting its exclusive content and rewards for July 2026, including articles on Assassin's Creed Rogue, Hollow Knight: Silksong, Thief: The Dark Project, and Spacefleet: Heat Death. The site also introduced a dedicated RSS feed for supporter-exclusive articles and discussed future plans, including a reader survey and Gamescom 2026 preparations.
That GOG gloss-up of Thief is an excellent way to play the game until we get the Nightdive remaster
GOG's updated version of Thief Gold offers an excellent way to play the classic immersive sim on modern systems, featuring integrated fan mods for controller support and widescreen resolutions. While not a full remaster like Nightdive Studios' upcoming project, this GOG release effectively addresses common issues with older PC games, making them easily accessible.
15 years before Dishonored, Thief devs considered letting Garrett shrink himself rat-sized so he could scurry through…
Lead designer Tim Stellmach revealed that Looking Glass Studios considered giving Thief's protagonist Garrett the ability to shrink himself to navigate small spaces, similar to Dishonored's possession mechanic. This idea was ultimately dropped due to the significant development effort required and potential design implications for the pure stealth experience. A remaster of Thief: The Dark Project is currently in development by Nightdive Studios.
Thief Gold with updated graphics and integrated modern controller support is the latest addition to GOG's preservation program, ahead of Nightdive's full remaster
GOG has released an updated version of Thief Gold through its preservation program, featuring enhanced graphics, audio, and interface scaling for modern hardware. This version includes full controller support via an integrated mod and multiple language localizations, alongside access to the original pre-Gold game. This release precedes a full remaster of Thief: The Dark Project by Nightdive Studios.
Thief gets a mini-remaster ahead of its actual Nightdive remaster, courtesy of the GOG Preservation Program
GOG is adding Thief Gold to its Preservation Program, offering a mini-remaster with updated graphics, audio, controls, and gamepad support via the NewDark engine. This initiative ensures the classic 1998 stealth game remains playable on modern systems. Nightdive Studios is also working on a full remaster of the game.
Are these the 100 most influential games of all time?
Kitfox Games CEO Tanya Short discusses a list of the 100 most influential video games of all time, compiled by professional game designers. The list, assembled through the Polaris game design retreat, aims to serve as a tool for designers to improve their craft and create influential games.
Roadmaps and Plans
Details have been released for the mid-season content drop for Call of Duty: Black Ops 7 and Call of Duty: Warzone Season 04. Additionally, Daniel Grayshon and Stephen Kick from Nightdive Studios discussed the remastering process for Thief: The Dark Project.