Titanfall
News, coverage and analysis tracking Titanfall across the outlets.
Latest coverage
Wardogs sold over 1 million copies in its first 24 hours, making its launch a bright spot in an otherwise tough year for…
Wardogs has achieved a strong launch, selling 1.25 million copies within its first 24 hours. Despite initial server issues that led to negative reviews, the multiplayer FPS developed by Bulkhead is highlighted as a success in a year that has seen other competitive shooters struggle. The game's flexible approach to gameplay and its unique in-game economy are cited as key factors in its strong performance.
Star Wars Zero Company Was Originally Pitched as a Titanfall Universe Game
Star Wars Zero Company was initially conceived as a game within the Titanfall universe. This revelation sheds light on the game's early development concepts.
Modern Warfare 4 Isn’t Blowing Me Away, But Its New Smoke Sure Is
Call of Duty: Modern Warfare 4's early access beta introduces impressive volumetric smoke technology from Infinity Ward that interacts dynamically with the environment and player actions. While this new mechanic offers tactical depth and interesting gameplay scenarios, the article suggests it feels somewhat at odds with the game's otherwise fast-paced and fluid movement, reminiscent of Titanfall rather than the grounded reboot of the Modern Warfare series.
Dragon Age veteran says a series comeback would be difficult with EA's "frightening" graveyard of dormant IP: "I suspect that it wouldn't happen"
Former BioWare veteran Mark Darrah believes a comeback for the Dragon Age series would be difficult due to Electronic Arts' management of dormant intellectual properties. He suggests that EA's focus on financial performance over game development, coupled with internal challenges at BioWare and potential ownership changes, makes it unlikely for a new Dragon Age game to be pitched and approved.
After years of failed MMO efforts, I have finally found my place in the genre with Warframe as a newcomer in 2026
A newcomer to the MMO genre finds a satisfying experience in Digital Extremes' Warframe, despite initial reservations about the genre's endless nature. The author contrasts Warframe's power fantasy and engaging combat with other MMOs like World of Warcraft and Final Fantasy 14, and expresses excitement for the developer's upcoming title, Soulframe.
Titanfall spiritual successor Empulse is out now, but it's got a lot to prove
Empulse, a spiritual successor to Titanfall developed by 1047 Games, has launched in early access on Steam. The multiplayer FPS features wall-running, grapples, and mechs, drawing inspiration from Titanfall and Black Ops 3. The studio is focusing on community development without microtransactions or battle passes at launch.
EMPULSE Hits Xbox And Steam – Mechs, Wallruns And Titanfall Energy
EMPULSE, a fast-paced movement shooter featuring wallrunning, grappling hooks, and mechs, has launched in Xbox Game Preview and Steam Early Access for Xbox Series X|S and PC. Developed by 1047 Games, the game is priced at £16.74 and includes Xbox Play Anywhere support, but is not part of Game Pass. The developers emphasize that EMPULSE is a work in progress and subject to change during its early access period.
"We’re not trying to build Titanfall 3," Empulse CEO says, though its’s scratching my wallrunning FPS itch all the same
1047 Games CEO Ian Proulx clarifies that their new game, Empulse, is not intended to be Titanfall 3, but rather a great movement shooter inspired by games like Titanfall and Call of Duty: Black Ops III. While Empulse features similar 6v6 arena combat with extensive parkour mechanics and mechs, it differentiates itself with a focus on pilot movement and unique PAINT grenades inspired by Portal 2, aiming to revitalize underserved subgenres within the FPS landscape.
Empulse release countdown: Exact date and time
The article provides a countdown to the release of the game Empulse, though the exact date and time are not specified within the provided text. It also briefly mentions 'Titanfall 3'.
It would take you 90 straight days to play each of Steam Next Fest's demos for just 30 minutes
Steam Next Fest is currently featuring 4,347 game demos, a number expected to grow. Playing each demo for 30 minutes would require approximately 90 days of continuous playtime. This vast selection highlights the sheer volume of upcoming PC game releases.
Empulse feels more like Doom than Titanfall—and I loved every second of it
The game Empulse is described as being more akin to Doom than Titanfall, which the author found enjoyable. However, the article notes that highly skilled players can detract from the experience.
Why do mech games rarely let you leave the cockpit? Brigador Killers devs joke that the feature 'added five years…
Brigador Killers' developers discuss how the decision to allow players to exit their mechs significantly increased development time, adding complexity in programming and interaction systems. This feature aims to enhance storytelling and player immersion by contrasting the scale of mechs with human characters and allowing for more world interaction.
Waiting for Titanfall 3? The Dev Behind Splitgate May Have Something for You
1047 Games, the developer behind Splitgate, has announced its new multiplayer shooter titled Empulse. Inspired by the Titanfall series, Empulse will feature parkour movement, grapple hooks, and pilotable mech suits. A gameplay reveal is scheduled for June 7th at the PC Gaming Show, with the game planned for early access on PlayStation 5 later this year.
Splitgate devs’ new Titanfall copy actually looks kind of cool, to my surprise
1047 Games, the developer behind Splitgate, has revealed a new game that appears to be inspired by Titanfall. The title, codenamed EMPULSE, features fast-paced movement and combat mechanics that have surprised observers with their potential.
The Sunday Papers
This article rounds up various gaming-related articles and discussions. It includes pieces on the humor in Titanfall, the unique presentation of Angelique Special 2, and the complexities of trans segregation laws in the UK. Additionally, it touches upon political funding related to cryptocurrency and a lighthearted debate comparing dogs and cats in gaming contexts, specifically Half-Life 2's Dog versus Stray's Cat.
Splitgate studio’s Titanfall spiritual successor gets Steam page before even being announced
A spiritual successor to Titanfall, developed by Splitgate studio 1047 Games, has appeared on Steam. The game, codenamed EMPULSE, is being positioned as what EA failed to deliver for the Titanfall franchise. Its Steam page is live despite the game not being officially announced.
Rude For Apex Legends To Tease Me With A Cool Battle Racer Idea Just For New Hero Reveal
Apex Legends Season 29, Overclocked, introduces a new hero named Axle, whose backstory involves a battle racer. While the game remains a battle royale, the developers discussed Axle's unique momentum-based movement abilities, differentiating her from existing legends like Octane. The season also includes a new respawn mechanic and buffs for Conduit and Vantage.
The Sunday Papers
This article uses a meta-narrative to discuss various gaming topics and articles. It references reviews of Tomodachi Life and Titanfall, an interview with Egosoft founder Bernd Lehahn about X4: Foundations and MMOs, and a discussion on board game design. The piece touches on esports and the business of gaming through these varied examples.
This indie developer is making Titanfall 3 because EA won't do it, and even in 'pre-pre-pre alpha' it's one of the most fun shooters in years
Indie developer Tetra Studios is creating ShatterRush, a spiritual successor to the Titanfall series, as EA has not produced a new entry. This pre-alpha build showcases fluid movement mechanics, including wall-running and grappling, and features fully destructible environments. The game is available as a downloadable build on Steam and is being updated frequently by the two-person development team.
We May Never Get Another Titanfall, But This Game Could Be The Next Best Thing
Indie developer Tetra Studios is creating ShatterRush, a multiplayer parkour FPS inspired by the Titanfall series, set to launch on Steam Early Access in Q3 2027. The game features mech combat and destructible environments, aiming to fill the void left by the lack of new Titanfall titles from Respawn Entertainment. An open pre-alpha demo is currently available.