Ultima IX Ascension
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Gothic blev det Ultima 9 vi aldrig fick
This article analyzes how Piranha Bytes' Gothic, released in 2001, succeeded as a role-playing game where Ultima 9: Ascension failed. While Ultima 9 promised an open-world 3D experience but delivered a buggy and unoptimized product, Gothic, despite its "European jank" and technical limitations, offered a living world and a sense of genuine player immersion. The piece suggests Gothic filled the void left by Ultima 9's shortcomings and influenced subsequent European RPGs.
Ultima's creator Richard Garriott is planning to win back the rights to his legendary RPG from EA with an 50-year-old copyright quirk
Ultima creator Richard Garriott plans to reclaim the rights to the legendary RPG series from Electronic Arts using a provision in the Copyright Act of 1976 that allows authors to reclaim copyright after 35 years. Garriott, also known as Lord British, stated that he intends to regain all copyrights to his original work, though he acknowledges that this would grant him ownership of the copyright rather than the trademark, meaning he could create a game similar to Ultima but not use the 'Ultima' name.