Uncharted 2: Among Thieves
News, coverage and analysis tracking Uncharted 2: Among Thieves across the outlets.
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Uncharted 2's brilliance isn't just about guns and trains, it's about people
Uncharted 2: Among Thieves is highlighted not just for its action, but for its exceptional character development and storytelling, particularly through Nathan Drake, Tenzin, Chloe, and Elena. The game's technical achievements on the PlayStation 3 are praised, but its true brilliance lies in its human elements and emotional investment, setting a benchmark for narrative-driven experiences.
The Last of Us director apologises for calling out Sony Santa Monica's God of War Laufey after saying he was "not excited"
The Last of Us director Bruce Straley has apologized to the God of War Laufey team at Sony Santa Monica for stating he was not excited about the game's gameplay. Straley expressed concerns about a lack of innovation in the AAA space, but his comments were taken out of context and used for clickbait, leading him to issue a public apology.
The Last of Us director apologizes for using God of War Laufey as an example of "lack" of innovation in AAA:…
Naughty Dog veteran Bruce Straley has apologized to the Santa Monica Studio team behind God of War for using their game as an example of a lack of innovation in AAA development. Straley explained that his comments were taken out of context and used for clickbait, and that he was trying to illustrate a broader industry concern about stagnant gameplay loops and a reluctance to take risks.
Ex-Naughty Dog Dev Apologizes To God Of War Studio For What He Said About Laufey
Former Naughty Dog director Bruce Straley has apologized to Santa Monica Studio for his previous comments expressing a lack of excitement for God of War, despite acknowledging its visual quality. Straley clarified that his remarks were intended as a broader critique of the AAA games industry's stagnation and lack of innovation, not a specific attack on God of War. He is now working on smaller independent titles.
'I Think That Was a Big Flaw' — Uncharted 3 Designer Says the Game Was Hindered by Too Many Set Pieces
A former Naughty Dog designer suggests that Uncharted 3's development was negatively influenced by the success of Uncharted 2, leading to an overemphasis on set pieces. This focus on elaborate sequences is identified as a significant flaw in the game's design.
Uncharted: Drake's Fortune "is rough around the edges," ex-Naughty Dog designer says, and "went through a whole lot of hell during development"
Former Naughty Dog designer Benson Russell described the development of Uncharted: Drake's Fortune as tumultuous, citing issues with ditching old technology for the PlayStation 3 and a lack of clear direction. Despite its rough edges and a difficult development cycle, Russell expressed pride in the game's achievements and its role in launching the successful Uncharted franchise.
Uncharted difficulty was tuned to "slow the player down if they were too good," says Naughty Dog designer: "We can't charge 60 bucks for a 5-hour game"
Former Naughty Dog developer Benson Russell revealed that the original Uncharted's difficulty was intentionally tuned to slow players down if they were performing too well, to extend the game's perceived length. This dynamic difficulty system was based on average encounter times, with the game becoming harder if players finished combat too quickly. While present in all three original games, the system in Uncharted 2 and 3 was adjusted to better match player skill rather than artificially prolong the experience.
Former PlayStation boss Shawn Layden wants to save games by bringing back double-A - and he has a plan
Former PlayStation boss Shawn Layden believes the escalating costs of blockbuster game development are unsustainable and advocates for the return of the double-A market. He plans to establish a publishing concern focused on funding and supporting these mid-tier games, arguing they can attract new players and offer more creative freedom than current triple-A trends.
Why Does Marvel’s Wolverine Look Like That?
Insomniac Games' Marvel's Wolverine showcased familiar action-adventure tropes and brutal combat during its latest State of Play demonstration. While the game promises a grotesque direction and satisfying violence, the article questions its lack of distinctiveness compared to other AAA titles and Insomniac's previous works. The author expresses disappointment that the game appears to be settling into a safe, albeit well-executed, mold rather than exploring bolder creative avenues for the iconic character.
Games Inbox: Will Nintendo make more cross-gen Switch games?
Readers discuss Nintendo's potential strategy of releasing more cross-gen games for the Nintendo Switch, with some expressing concern over the quality of recent Switch-only titles. Other topics include the story modes in Mortal Kombat 1, the influence of console exclusives, and the changing gaming preferences of older players.
Uncharted 4's binned original version would have had a much bigger role for Nathan Drake's love interest, Elena Fisher
A deep dive into the original vision for Uncharted 4: A Thief's End, created by series creator Amy Hennig, reveals significant differences from the final game. Hennig's version would have featured a larger role for Elena Fisher and a different narrative structure for Nathan Drake and his brother Sam. The game's development shifted significantly after Hennig's departure from Naughty Dog.
Poll: Uncharted 4 Turns 10 Years Old, But Is It the Series' Peak?
Uncharted 4: A Thief's End celebrates its 10th anniversary, prompting a discussion on whether it represents the peak of the Uncharted series. Originally released in 2016 for the PlayStation 4, the game faced a troubled development before Neil Druckmann and Bruce Straley steered it to critical acclaim, though its more mature tone and length have divided fans compared to earlier entries like Uncharted 2: Among Thieves.
Metal Gear Solid 4 Still Hits Different: Why One Reddit Post Sparked a Nostalgia Wave
A Reddit post about Metal Gear Solid 4: Guns of the Patriots has sparked a wave of nostalgia, highlighting the emotional connection players have with games from the PlayStation 3 era. This resurgence of interest in the 2008 title reflects a broader trend of gaming nostalgia cycles and a potential renewed appreciation for ambitious single-player narratives in the current industry climate.
BAFTA Games in Concert Brings its Landmark Show to Audiences Across the UK Following London World Premiere
BAFTA, in collaboration with Nibbs Events, Esk, and Kilimanjaro Live, has announced the final details for the BAFTA Games in Concert UK tour. Following its world premiere in London, the orchestral celebration of video game music will travel across the country, featuring award-winning and nominated soundtracks performed by leading symphony orchestras with synchronised visuals.
Uncharted 2 dev says the truck chase "was taken directly from Resident Evil 5" because The Last of Us co-creator Neil Druckmann thought it was "f***ing awesome"
Former Naughty Dog designer Benson Russell revealed that the truck chase sequence in Uncharted 2: Among Thieves was directly inspired by a similar scene in Resident Evil 5. Neil Druckmann, co-creator of The Last of Us, reportedly saw the Resident Evil 5 scene and wanted to implement a comparable moment into Uncharted 2, which was achieved months before its release.