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Uncharted 2: Among Thieves

News, coverage and analysis tracking Uncharted 2: Among Thieves across the outlets.

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IGN

'I Think That Was a Big Flaw' — Uncharted 3 Designer Says the Game Was Hindered by Too Many Set Pieces

A former Naughty Dog designer suggests that Uncharted 3's development was negatively influenced by the success of Uncharted 2, leading to an overemphasis on set pieces. This focus on elaborate sequences is identified as a significant flaw in the game's design.

Retro Gamer

Uncharted: Drake's Fortune "is rough around the edges," ex-Naughty Dog designer says, and "went through a whole lot of hell during development"

Former Naughty Dog designer Benson Russell described the development of Uncharted: Drake's Fortune as tumultuous, citing issues with ditching old technology for the PlayStation 3 and a lack of clear direction. Despite its rough edges and a difficult development cycle, Russell expressed pride in the game's achievements and its role in launching the successful Uncharted franchise.

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Retro Gamer

Uncharted difficulty was tuned to "slow the player down if they were too good," says Naughty Dog designer: "We can't charge 60 bucks for a 5-hour game"

Former Naughty Dog developer Benson Russell revealed that the original Uncharted's difficulty was intentionally tuned to slow players down if they were performing too well, to extend the game's perceived length. This dynamic difficulty system was based on average encounter times, with the game becoming harder if players finished combat too quickly. While present in all three original games, the system in Uncharted 2 and 3 was adjusted to better match player skill rather than artificially prolong the experience.

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Eurogamer

Former PlayStation boss Shawn Layden wants to save games by bringing back double-A - and he has a plan

Former PlayStation boss Shawn Layden believes the escalating costs of blockbuster game development are unsustainable and advocates for the return of the double-A market. He plans to establish a publishing concern focused on funding and supporting these mid-tier games, arguing they can attract new players and offer more creative freedom than current triple-A trends.

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Gamespot

Why Does Marvel’s Wolverine Look Like That?

Insomniac Games' Marvel's Wolverine showcased familiar action-adventure tropes and brutal combat during its latest State of Play demonstration. While the game promises a grotesque direction and satisfying violence, the article questions its lack of distinctiveness compared to other AAA titles and Insomniac's previous works. The author expresses disappointment that the game appears to be settling into a safe, albeit well-executed, mold rather than exploring bolder creative avenues for the iconic character.

Metro UK

Games Inbox: Will Nintendo make more cross-gen Switch games?

Readers discuss Nintendo's potential strategy of releasing more cross-gen games for the Nintendo Switch, with some expressing concern over the quality of recent Switch-only titles. Other topics include the story modes in Mortal Kombat 1, the influence of console exclusives, and the changing gaming preferences of older players.

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Eurogamer

Uncharted 4's binned original version would have had a much bigger role for Nathan Drake's love interest, Elena Fisher

A deep dive into the original vision for Uncharted 4: A Thief's End, created by series creator Amy Hennig, reveals significant differences from the final game. Hennig's version would have featured a larger role for Elena Fisher and a different narrative structure for Nathan Drake and his brother Sam. The game's development shifted significantly after Hennig's departure from Naughty Dog.

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Push Square

Poll: Uncharted 4 Turns 10 Years Old, But Is It the Series' Peak?

Uncharted 4: A Thief's End celebrates its 10th anniversary, prompting a discussion on whether it represents the peak of the Uncharted series. Originally released in 2016 for the PlayStation 4, the game faced a troubled development before Neil Druckmann and Bruce Straley steered it to critical acclaim, though its more mature tone and length have divided fans compared to earlier entries like Uncharted 2: Among Thieves.

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Happy Gamer

Metal Gear Solid 4 Still Hits Different: Why One Reddit Post Sparked a Nostalgia Wave

A Reddit post about Metal Gear Solid 4: Guns of the Patriots has sparked a wave of nostalgia, highlighting the emotional connection players have with games from the PlayStation 3 era. This resurgence of interest in the 2008 title reflects a broader trend of gaming nostalgia cycles and a potential renewed appreciation for ambitious single-player narratives in the current industry climate.

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Games Press

BAFTA Games in Concert Brings its Landmark Show to Audiences Across the UK Following London World Premiere

BAFTA, in collaboration with Nibbs Events, Esk, and Kilimanjaro Live, has announced the final details for the BAFTA Games in Concert UK tour. Following its world premiere in London, the orchestral celebration of video game music will travel across the country, featuring award-winning and nominated soundtracks performed by leading symphony orchestras with synchronised visuals.

Retro Gamer

Uncharted 2 dev says the truck chase "was taken directly from Resident Evil 5" because The Last of Us co-creator Neil Druckmann thought it was "f***ing awesome"

Former Naughty Dog designer Benson Russell revealed that the truck chase sequence in Uncharted 2: Among Thieves was directly inspired by a similar scene in Resident Evil 5. Neil Druckmann, co-creator of The Last of Us, reportedly saw the Resident Evil 5 scene and wanted to implement a comparable moment into Uncharted 2, which was achieved months before its release.

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