Uncharted 3: Drake's Deception
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'I Think That Was a Big Flaw' — Uncharted 3 Designer Says the Game Was Hindered by Too Many Set Pieces
A former Naughty Dog designer suggests that Uncharted 3's development was negatively influenced by the success of Uncharted 2, leading to an overemphasis on set pieces. This focus on elaborate sequences is identified as a significant flaw in the game's design.
Uncharted difficulty was tuned to "slow the player down if they were too good," says Naughty Dog designer: "We can't charge 60 bucks for a 5-hour game"
Former Naughty Dog developer Benson Russell revealed that the original Uncharted's difficulty was intentionally tuned to slow players down if they were performing too well, to extend the game's perceived length. This dynamic difficulty system was based on average encounter times, with the game becoming harder if players finished combat too quickly. While present in all three original games, the system in Uncharted 2 and 3 was adjusted to better match player skill rather than artificially prolong the experience.
This Isn’t The First Time PlayStation (And Others) Tried To Kill Used Games
This article discusses how Sony's move away from physical media by 2028 is a culmination of past industry trends, specifically the 'online pass' system implemented by publishers like EA, Ubisoft, and PlayStation in the late 2000s and early 2010s. This practice required single-use codes for online functionality, effectively hindering the used game market and leading to consumer backlash. Despite initial justifications related to online service costs, the practice was phased out, and Sony even championed used games for the PlayStation 4. The article suggests that current market trends, favoring digital sales, now allow platform holders to reintroduce similar restrictions.
Uncharted 4's binned original version would have had a much bigger role for Nathan Drake's love interest, Elena Fisher
A deep dive into the original vision for Uncharted 4: A Thief's End, created by series creator Amy Hennig, reveals significant differences from the final game. Hennig's version would have featured a larger role for Elena Fisher and a different narrative structure for Nathan Drake and his brother Sam. The game's development shifted significantly after Hennig's departure from Naughty Dog.