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Uncharted: Drake's Fortune

News, coverage and analysis tracking Uncharted: Drake's Fortune across the outlets.

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Retro Gamer

Uncharted: Drake's Fortune "is rough around the edges," ex-Naughty Dog designer says, and "went through a whole lot of hell during development"

Former Naughty Dog designer Benson Russell described the development of Uncharted: Drake's Fortune as tumultuous, citing issues with ditching old technology for the PlayStation 3 and a lack of clear direction. Despite its rough edges and a difficult development cycle, Russell expressed pride in the game's achievements and its role in launching the successful Uncharted franchise.

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IGN

Uncharted: Drake's Fortune Developer Reveals the Game Had Dynamic Difficulty to Stop Players From Finishing It Too Quickly

A former Naughty Dog developer revealed that Uncharted: Drake's Fortune featured dynamic difficulty scaling. This design choice was implemented to prevent players from completing the game too quickly.

Retro Gamer

Uncharted difficulty was tuned to "slow the player down if they were too good," says Naughty Dog designer: "We can't charge 60 bucks for a 5-hour game"

Former Naughty Dog developer Benson Russell revealed that the original Uncharted's difficulty was intentionally tuned to slow players down if they were performing too well, to extend the game's perceived length. This dynamic difficulty system was based on average encounter times, with the game becoming harder if players finished combat too quickly. While present in all three original games, the system in Uncharted 2 and 3 was adjusted to better match player skill rather than artificially prolong the experience.

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Retro Gamer

An Uncharted remake would feel "like a cash grab," says OG designer who thinks Naughty Dog should make a new…

Original Uncharted: Drake's Fortune designer Benson Russell believes a remake of the game would feel like a "cash grab" and that Naughty Dog should instead focus on creating a new entry in the series. He argues that existing remasters are sufficient for players to experience the original title and that a remake would necessitate story changes that alter the game's spirit.

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IGN

'It Doesn't Make Sense' — Uncharted Designer Doesn't Want a Remake of Drake's Fortune

Benson Russell, a designer for the original Uncharted games, expressed his reservations about a potential remake of Uncharted: Drake's Fortune. He feels that remaking the first game doesn't make sense given its age and design.

Gamespot

Former Uncharted Dev On Possible New Remake Or Remaster: “What’s The Point?”

Benson Russell, a designer on the original Uncharted: Drake's Fortune, questions the necessity of a remake or remaster for the 2007 game, stating it's still relevant and available on modern platforms. He suggests a new entry in the franchise would be more valuable than a "cash grab" remake, a sentiment echoed by past Sony considerations. While some developers like Shigeru Miyamoto defend remakes for introducing games to new audiences and funding new projects, Russell believes Naughty Dog should focus on creating new experiences.

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Gaming Bolt

Uncharted: Drake’s Fortune Designer Says a Remake Doesn’t Make Sense

Benson Russell, the original designer of Uncharted: Drake's Fortune, believes a remake of the game doesn't make sense due to its still-relevant gameplay and visuals. He argues that resources would be better spent on a new title inspired by Uncharted 4, rather than a remake that might feel like a cash grab and alter the original's spirit.

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The Sixth Axis

Uncharted PS5 remake scrapped by Naughty Dog, it’s claimed

Naughty Dog reportedly shelved plans for a PlayStation 5 remake of Uncharted: Drake's Fortune to focus on The Last of Us: Part I. A section of the original Uncharted was remade with Uncharted 4's graphics, but the scope of a full remake led to the project's cancellation. The future of the Uncharted series is uncertain, with rumors suggesting Bend Studio may take over.

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Gaming Bolt

007 First Light Is Making The Case For Shorter, Sharper AAA Campaigns

This article argues that shorter, focused AAA campaigns can offer superior value compared to bloated open-world or live-service titles. It highlights games like 007 First Light, Marvel's Spider-Man, and Titanfall 2 as examples of delivering quality experiences within reasonable playtimes. The piece suggests that despite rising development costs, publishers can still find success with well-crafted, linear narratives.

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Metro UK

The two best years in video game history were both in the 2010s - Reader's Feature

A reader argues that 2011 and 2013 were the best years in video game history, citing a high volume of quality releases and industry-shifting console launches. The article details numerous significant titles from both years, including The Legend of Zelda: Skyward Sword, Skyrim, The Last of Us, and Grand Theft Auto 5, alongside the debut of the PlayStation 4 and Xbox One.

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Push Square

This 007 Game You Didn't Play Was Basically PS2's Uncharted

Eurocom's 2008 PlayStation 2 adaptation of Quantum of Solace is highlighted as an underrated gem that plays similarly to Uncharted: Drake's Fortune. This single-player campaign emphasizes espionage and stealth over the more action-heavy PlayStation 3 version, featuring impressive visuals and voice work from Daniel Craig.

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Push Square

This Viral App Turns Your PlayStation History into a Scrollable Timeline

A viral app called Panax allows users to visualize their entire PlayStation gaming history as a scrollable timeline, dating back to their first Trophy earned. The tool, which only requires a username and no password, processes play data from the PSN to display games played, Platinum Trophies earned, and estimated playtime. While not as conventional as dedicated Trophy tracking websites, it offers a nostalgic trip through a user's gaming memories.

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Eurogamer

Uncharted 4's binned original version would have had a much bigger role for Nathan Drake's love interest, Elena Fisher

A deep dive into the original vision for Uncharted 4: A Thief's End, created by series creator Amy Hennig, reveals significant differences from the final game. Hennig's version would have featured a larger role for Elena Fisher and a different narrative structure for Nathan Drake and his brother Sam. The game's development shifted significantly after Hennig's departure from Naughty Dog.

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Eurogamer

Uncharted: Drake's Fortune Easter egg cracked open, 18 years after release

A speedrunner discovered a hidden Easter egg in Uncharted: Drake's Fortune, 18 years after its initial release on PlayStation 3. The Easter egg, found by going out of bounds in Chapter 19 using the debug menu, features 'mugshots' of Naughty Dog development team members and is present in both the PS3 and PS4 versions of the game.

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