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WildStar

News, coverage and analysis tracking WildStar across the outlets.

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9 articles · newest first
Massively Overpovered

The Daily Grind: Which MMO feels older than it is to you?

This article discusses the subjective perception of game age within the MMORPG genre, using The Elder Scrolls Online and WildStar as examples of games that feel older than their release dates. It prompts readers to share which MMOs feel older to them, regardless of their actual release year.

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Massively Overpovered

Massively Overthinking: Are there any MMORPGs or MMO features that are good kinda by accident?

This article discusses MMORPGs and their features that became popular or fun by accident, often in ways unintended by developers. Examples include "alting" and the architect system in City of Heroes, content trains in Guild Wars 2, and the unintended consequences of Grand Theft Auto Online's content creator. World of Warcraft and Fortnite are also cited for features that evolved beyond their original design intent.

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Massively Overpovered

MMO Jukebox Song of the Week: ‘From Protostar!’ from WildStar

This article discusses the memorable soundtracks of MMOs, highlighting the song 'From Protostar!' from WildStar as a standout example due to its energetic and consumerist tone. It also mentions a pretty, late '90s-inspired track from Heartwood Online, emphasizing how music ties players to their gaming memories.

Massively Overpovered

Massively Overthinking: What’s the next best thing to your favorite MMORPG?

The Massively OP staff discusses where players might migrate if their favorite MMORPGs were to shut down. Contributors share personal experiences of losing beloved games like City of Heroes and Star Wars Galaxies, and explore whether direct replacements are sought or if players move to different genres entirely. The consensus leans towards players finding games with familiar elements rather than exact replicas, or embracing a more transient gaming experience.

Massively Overpovered

The Daily Grind: What’s your favorite MMO art style?

This article discusses the importance of art style decisions in Massively Multiplayer Online Roleplaying Games (MMORPGs). It highlights WildStar's colorful and cartoony proportions as a favorite example and asks readers about their preferred MMO art styles and representative games.

Massively Overpovered

The Daily Grind: Who’s the best robot in an MMORPG?

This article discusses the prevalence and appeal of robots within Massively Multiplayer Online Roleplaying Games (MMORPGs). It highlights examples from Star Wars Galaxies, Star Wars: The Old Republic, City of Heroes, and WildStar, posing the question of which robot character is the best in the genre.

PC Gamer

Loving MMOs in 2026 is an exercise in frustration, grief, and moving on

The current state of MMORPGs in 2026 is frustrating due to a lack of new titles and constant changes to existing ones, leaving players reliant on older games. This situation is attributed to the conflict between the long development cycles of MMOs and the short-term profit demands of shareholders, leading to cancellations and instability within the genre.

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Retro Gamer

Fallout co-creator hopes to "make one more game" before his second retirement from RPG development

Fallout co-creator Tim Cain has expressed a desire to develop one more RPG before retiring from the industry again. Cain, who has had a long career with companies like Interplay and Obsidian Entertainment, feels he is running out of topics for his YouTube channel and is currently working on an unannounced project at Obsidian.

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Massively Overpovered

Vague Patch Notes: When the MMORPG is failing

The author reflects on the feeling of dread and disillusionment experienced when playing MMORPGs that are perceived to be failing or lacking direction, citing examples like WildStar, Star Wars: The Old Republic, and Champions Online. This analysis explores the psychological impact of "vague patch notes" and the collapse of future potential in the genre, even when games transition to free-to-play models.