World of Warcraft: Forever
News, coverage and analysis tracking World of Warcraft: Forever across the outlets.
Latest coverage
Blizzard layoffs are reportedly imminent, days after an exciting BlizzCon and a seemingly popular World of Warcraft: Forever beta
Reports indicate that Blizzard Entertainment is facing imminent layoffs, despite recent successes like a popular beta for World of Warcraft: Forever and announcements at BlizzCon 2026. These cuts are expected to affect the company as part of broader job reductions within the Xbox division.
World of Warcraft fans torn about whether Forever's Skyborne starting zone fits tonally with Classic WoW
Players are divided on whether the new Skyborne starting zone in World of Warcraft: Forever fits the tone of the original Classic WoW experience. Concerns have been raised that the introduction of elemental lords and raid-level threats before level 15 deviates from the grounded narrative approach promised by Blizzard.
Evening Reading - September 21, 2026
This edition of Shacknews Evening Reading covers a variety of gaming news, including reviews for Silent Hill: Townfall and Samurai Pizza Cats, a look at World of Warcraft: Forever, and a delay for Blighted. The article also touches on AMD's market cap milestone, Bungie's plans for Destiny, and Sony's push for digital-only sales.
Why World of Warcraft: Forever isn't for Azeroth's heroes, but for everyone else
World of Warcraft: Forever is positioned as a distinct third pillar of the franchise, focusing on life and community in Azeroth rather than grand heroic narratives. Lead designers Tim Jones and Nora Mills explain that the game emphasizes grounded stories, approachable gameplay, and social experiences, differentiating it from both modern WoW and existing Classic versions. The new title aims to provide a slower-paced, more personal journey with features like camping and a new Skyborne race, with a closed beta planned for November.
World of Warcraft Forever beta sees ‘crazy’ numbers: ‘We’ve got something really special here’
Lead developer Josh Greenfield expressed amazement at the 'crazy' numbers and success of the World of Warcraft Forever beta, calling it 'something really special' based on his 17 years at Blizzard. He noted that the beta is effectively identifying and fixing problems, and Blizzard is actively banning testers for offensive names while maintaining its stance against shared mob tagging.
"You can't tell me this isn't WoW 2": Blizzard says World of Warcraft doesn't need a sequel thanks to Forever, but MMO fans say it already made one
Following the reveal of World of Warcraft: Forever, many fans are considering it a spiritual successor or "WoW 2" due to its significant revival of the original MMO's elements and new content. Blizzard itself has stated that a direct sequel is unlikely as Forever offers much of what a sequel would, and the developers seem to view it as a successor that will coexist with existing versions.
World of Warcraft: Forever lead addresses beta login issues & volume of players
Senior Game Producer Tom Ellis addressed the login issues experienced during the beta for World of Warcraft: Forever, attributing them to an underestimation of player volume. The servers were initially configured for fewer connections than the beta attracted, but the team has since scaled up resources to improve stability.
World of Warcraft: Forever players are being naughty with the new naming system
Players in the beta for World of Warcraft: Forever are exploiting the new forename and surname character naming system to create 'naughty' names, leading to some players facing beta access suspension. Blizzard has stated that existing naming policies are in effect and will be enforced through player reports.
Blizzard developer says World of Warcraft: Forever's beta numbers are the "craziest" he's seen in 17 years
Blizzard Entertainment is experiencing unprecedented player numbers during the beta test for World of Warcraft: Forever, a new vanilla-flavored spin-off. Developer Josh Greenfield described the beta response as the 'craziest' he's seen in 17 years at the company, with senior producer Tom Ellis addressing technical issues caused by the overwhelming demand on the testing environment. The game is officially set to launch on November 4th.
World of Warcraft Forever will "very aggressively punish gold buyers," as Blizzard admits the MMORPG has been "too lenient"
Blizzard Entertainment announced that World of Warcraft Forever will "very aggressively punish" players who buy in-game gold, admitting past leniency. The developer is also banning GDKP guilds to protect the traditional guild structure and prevent new players from feeling disadvantaged. The company stated that account bans are a possibility for severe infractions.
Betawatch: World of Warcraft Forever begins beta, Aniimo and RuneScape Dragonwilds leave early access
World of Warcraft Forever has entered a two-month closed beta with paid access, ahead of its November 4th launch. Aniimo and RuneScape: Dragonwilds have exited early access. EVE Vanguard is preparing for a nonstop paid alpha in November, aiming to establish an FPS within its universe.
"The craziest numbers I've seen in 17 years working at Blizzard": WoW Forever devs seem genuinely shocked the beta is so popular as they explain why their MMO servers keep breaking
The beta launch for World of Warcraft: Forever experienced significant server issues, surprising even veteran Blizzard developers. Senior figures like Josh Greenfield and Tom Ellis expressed shock at the overwhelming player numbers, which caused login queues and performance problems. The team identified and addressed bottlenecks in the regional realm and database performance, ultimately expanding server capacity.
WoW: Forever doesn't allow GDKP, Blizzard says the new MMO's economy is "something we're taking very…
Blizzard Entertainment has announced that the upcoming MMO World of Warcraft: Forever will not allow GDKP (Gold Dragon Kill Points) loot systems. Senior game designer Josh Greenfield stated that the decision is to protect social experiences and prevent the system from overtaking traditional guild structures and creating barriers for new players. The company will actively monitor the game's economy to combat issues like real-money trading and botting.
Vi tar spelhelg med Järven och övningskörning i GTA V
Several individuals share their gaming plans for the weekend, featuring a variety of titles across different genres. Plans include playing Sea of Stars, Fire Emblem, Grand Theft Auto V for practice, and exploring new games like Japanese Drift Master and Marvel's Wolverine. Some are revisiting classics for educational purposes or preparing for upcoming releases.
World of Warcraft Forever's messy first day leaves players frustrated over US servers
The beta launch for World of Warcraft Forever has been marred by significant server issues, particularly for players outside of North America, who are experiencing high ping due to the apparent lack of dedicated EU servers. Despite paying for early access, many users are frustrated with login queues, disconnections, and lag, leading some to request refunds.
World of Warcraft: Forever's beta is a laggy hell for some EU players (and yours truly), but there is a workaround
Players in the European Union are experiencing significant lag and disconnections during the beta test for World of Warcraft: Forever, with servers seemingly located only in the US. The issue can be resolved by using a VPN to connect through a US region, a workaround that has caused frustration among players who have already purchased beta access.
World of Warcraft: Forever beta struggles to launch as devs say "the number of people hammering at the door of the…
The beta launch for World of Warcraft: Forever is experiencing significant issues, including long queues and disconnects, surprising even the development team. Senior game producer Tom Ellis and associate production director Clayton Stone acknowledged the overwhelming player numbers and assured fans that services are being scaled up to accommodate everyone soon.
World of Warcraft: Forever players are reliving 2004 with hour-long queue times to get into the highly-anticipated beta
The beta for Blizzard Entertainment's WoW: Forever, a modernized take on WoW Classic, has been plagued by extremely long queue times, with many players experiencing hour-long waits or disconnections. Blizzard acknowledged the issues and stated they were working to resolve them before the official launch on November 4.
I Played WoW: Forever On A Controller, And That’s Big News
Blizzard Entertainment has announced that World of Warcraft: Forever will feature full controller support at launch, a significant development for the MMORPG series. While in alpha during a BlizzCon demo, the controller implementation worked surprisingly well, offering intuitive controls for combat and interaction, though inventory management remains cumbersome. This move could pave the way for potential console versions and improves accessibility on PC.
World of Warcraft: Forever dev tells fans concerned by datamines and screenshots to "reserve judgment" until…
Blizzard Entertainment developer Josh Greenfield has urged fans concerned about the art style of World of Warcraft: Forever to reserve judgment until they can experience the game in person. He stated that datamined models and screenshots may not be fully representative of how assets appear in-engine, addressing community worries that the new MMO looks too similar to its retail counterpart.