World of Warcraft
News, coverage and analysis tracking World of Warcraft across the outlets.
Latest coverage
Massively Overthinking: How important is an auction house in MMORPGs?
MMORPG developers and players discuss the critical importance of auction houses and asynchronous trading systems. While some older MMORPGs succeeded without them, modern titles often rely on these features to facilitate player economies and trade, with their absence significantly impacting player experience and engagement.
Stop Killing Games has joined a lawsuit against Sony's move to digital-only sales: 'You won't have any…
The consumer group Stichting Massaschade & Consument, supported by Stop Killing Games, is suing Sony over its move towards digital-only game sales. They argue that eliminating physical discs by 2028 will create a monopoly for Sony, allowing them to dictate game prices and usage rights, removing the second-hand market and alternative purchasing options.
Videogame lawyer says it's become 'just boilerplate' this year to include no-AI clauses in contracts:…
Videogame lawyer Haley MacLean states that 'no-AI' clauses are becoming standard boilerplate in contracts due to concerns over generative AI's reliance on copyrighted material. She explains that while companies are eager to use AI for cost-saving, legal ownership of AI-generated assets is complex, potentially leading to future lawsuits as legislation catches up.
Sony has 'zero understanding for what their customers want' says gaming preservation group
Gaming preservation advocate Clemens Istel criticizes Sony and other companies for disregarding customer rights and pushing towards digital-only distribution, potentially leading to games becoming inaccessible. He highlights issues with physical game compatibility and the loss of true ownership, contrasting console practices with the more DRM-free options available on PC.
Lego shut down a Bionicle fangame 8 years in the making—1 year later, its developers are back with something legally distinct and arguably cooler
The Lego Group shut down the Bionicle fan game 'Masks of Power' after eight years of development. The team behind the project has rebranded as Unmasked Games and is now developing a new, legally distinct action-adventure game called Rustbound, which appears to retain elements of the original Bionicle vision.
WoW 12.1 is finally here, and there's a brand new talent tree and instance type
World of Warcraft patch 12.1, titled Curse of Ula'tek, is now live, introducing the new Lair instance type and the Venomous Abyss raid. The update adds an all-new talent tree with effects like Venomwalking, a new dungeon called Altar of Fangs, and new rotations for existing dungeons. Player housing features have been expanded with shareable Blueprint codes, and players can now place pets in their homes.
'One flag for each laid off dev:' Union workers stage unmissable protest for Xbox boss Asha Sharma
Union workers from the Communications Workers of America protested outside Bethesda's office during Xbox CEO Asha Sharma's visit, deploying an inflatable rat and red flags to represent each employee laid off under her leadership. The protest aimed to highlight the human cost of recent mass layoffs within Microsoft's gaming division, which have affected studios like Obsidian, id Software, and ZeniMax Online Studios.
Id Software lead says devs "don't have the incentive to care anymore" with Microsoft threatening another 1,600 Xbox layoffs after latest bloodbath
Id Software lead services programmer Chris Hayes criticizes Microsoft's repeated layoffs, stating that they weaken studios and remove developers' incentive to care about their work. Hayes argues that companies like Microsoft fail to understand the long-term value of experienced teams and the importance of learning from failures, leading to a decline in game quality. This sentiment is echoed by other industry figures concerned about the current climate of studio reductions.
World of Warcraft brings a new zone, new housing updates, and a new prey season with Curse of Ula’tek
World of Warcraft: Midnight has released the Curse of Ula'tek content update, introducing the new Coiled Isle zone with group events, curse surges, a new dungeon, and boss lairs. The update also brings significant housing additions, including new neighborhood endeavors, blueprint saving, pet beds, and new house levels. Additional features include Discord and Battle.net integration, the start of a new prey season on August 18th, UI updates, and class balancing changes.
Blizzard Is Reportedly Xbox’s New Top Studio
Blizzard Entertainment has reportedly been named Xbox's top-performing studio for the past fiscal year, according to internal emails from Blizzard president Johanna Faries. The studio achieved its third-highest revenue in history, driven by strong performance from Diablo 4 and Overwatch, and has seen consecutive years of growth since 2017. This news comes ahead of BlizzCon in September, where further announcements about Blizzard's future are expected.
Blizzard says Diablo and Overwatch ‘drove exceptional performance’ in 2026
Leaked emails from Blizzard boss Johanna Faries indicate that Blizzard Entertainment achieved exceptional performance in fiscal year 2026, marking its third highest revenue year in history and first back-to-back growth since FY17. Diablo 4: Lord of Hatred and Overwatch were highlighted as key drivers of this success, with Overwatch delivering its strongest quarter since 2022.
Blizzard seems to be back on top at Xbox with Diablo 4 and the Overwatch relaunch
Blizzard Entertainment is reportedly experiencing a resurgence under Xbox, with Diablo 4's Lords of Hatred expansion and the relaunch of Overwatch 2 contributing to consecutive years of growth. While Overwatch 2 has returned to its 2022 performance levels, Diablo 4's expansion has been a significant success despite mixed initial feedback. World of Warcraft was notably absent from the positive performance review.
Blizzard Was “Top-Performing” Studio at Xbox in Q4 FY26 – Rumor
A report suggests Blizzard Entertainment was the top-performing studio at Xbox in Q4 FY26, with Blizzard president Johanna Faries congratulating staff on growth and record fiscal performance. This success, driven by Diablo 4: Lord of Hatred and Overwatch, contrasts with Xbox's overall revenue decline and recent layoffs.
One Shots: Vacationing in the prehistoric nightmare world
This week's community spotlight features screenshots from Dungeons and Dragons Online's Isle of Dread expansion, World of Warcraft's Tournament of Ages event, and Lord of the Rings Online. Players shared their in-game adventures and character moments, highlighting the vibrant community within these MMOs.
World of Warcraft posts patch notes for Curse of Ula’tek while buffing up its world bosses
Blizzard Entertainment has released the patch notes for World of Warcraft's upcoming Patch 12.1, titled Curse of Ula'tek, which is set to launch on Tuesday. The update introduces the new Coiled Isle zone, Curse Surges, the Altar of Fangs dungeon, and Season 2, alongside significant changes to world bosses that will now feature scaling difficulty for a more challenging combat experience.
WRUP: Billy Joel was definitely convicted of arson in 1995 and other absolutely true facts edition
The Massively OP community and staff share their weekend gaming plans, with titles like Lord of the Rings Online, Palworld, and Final Fantasy XIV being mentioned. The discussion also touches on uncomfortable office settings and personal work experiences.
Diskutera: Vilken spelvärld har du tillbringat mest tid i?
This article discusses which game worlds players have spent the most time in, citing examples like Azeroth from World of Warcraft, Skyrim, and Los Santos from Grand Theft Auto V. It prompts readers to consider what keeps them engaged in a virtual world, whether it's the environment, activities, friends, or a sense of home.
The Daily Grind: How many MMORPGs have you played to date?
This article discusses the common feature in MMORPGs where players know who crafted their in-game gear, noting its prevalence across many titles. It highlights the surprise of a player who, despite playing for 13 years and several MMORPGs, had never encountered this feature. The author also touches on the broader topic of player engagement with game developers and artisans.
WoW's changing how world bosses work because they've 'really been a little bit lackluster' in recent…
World of Warcraft is changing its world boss format in the upcoming Curse of Ula'tek patch, shifting them to a 'lair' system that functions like scaled dungeons for 15-25 players. Lead encounter designer Taylor Sanders explained that the change aims to address lackluster recent world boss experiences, which often involved players clustering around a boss that died quickly or struggling to find groups. The new system will allow players to queue for world bosses, offering a more accessible and engaging combat experience, though it sacrifices the chaotic, emergent feel of stumbling upon a world boss in progress.
Massively Overthinking: What year of MMOs would you pick to repeat forever?
The Massively OP staff discusses which year in MMORPG history they would choose to relive forever. Contributors like Brianna Royce, Carlo Lacsina, Chris Neal, Sam Kash, and Tyler Edwards share their picks, ranging from the early days of Ultima Online and EverQuest to the peak of World of Warcraft and the launch of Guild Wars 2.