World of Warcraft
News, coverage and analysis tracking World of Warcraft across the outlets.- Kickstarter rolls back new mature content guidelines after week of backlashCrowdfunding platform Kickstarter has reverted its new, more restrictive adult content guidelines after facing significant backlash from creators and users. The company cited pressure from its payment processor, Stripe, as the reason for the initial change, which banned content like "implied sex acts" and specific adult content terms. Kickstarter COO Sean Leow stated the company aims to regain user trust and continue supporting bold creative work.
- Diablo 2 players made nearly 2 million warlocks in a single monthBlizzard Entertainment's 26-year-old game Diablo 2 saw a surge in popularity following the addition of the warlock class in its first expansion in 25 years. Between February 11 and March 11, players created nearly 2 million warlocks and collectively played the expansion for over 93 million hours. Lead producer Matthew Cederquist noted the rapid player engagement with new builds and guides.
- PC Gamer's MMO readers are, according to you, fashion-forward healers who like your keybinds, and I couldn't…This article analyzes reader demographics for PC Gamer's MMO column, 'Terminally Online,' based on reader polls. The data suggests that the readership primarily consists of players who prefer playing healer roles, value in-game fashion as the 'true endgame,' and are generally patient with dungeon run pacing. A significant portion also holds nostalgic views towards classic tab-target MMO mechanics.
- Cryptic’s Jack Emmert on hungry MMO fans and games that are ‘basically features, but without any soul’Cryptic Studios' Jack Emmert believes the MMORPG genre still has a strong audience, citing games like New World and World of Warcraft. He argues that many new MMORPGs fail due to a lack of focused design, resulting in "features without any soul" and bloated budgets, which publishers often push for.
- Popular Online Video Games Right Now (2026)This article discusses the factors contributing to the enduring popularity of online video games in 2026, focusing on competitive balance, social interaction, and continuous updates. It categorizes popular genres like tactical shooters, battle royales, MMORPGs, MOBAs, and co-op sandbox games, offering advice on choosing a game that fits individual preferences and schedules. The piece also touches upon the potential downsides of live-service models, such as pressure from daily rewards and battle passes, and emphasizes the importance of responsible play and time management.
- etc., etc.A 12-year-old girl reportedly used a tactic learned from the game World of Warcraft to handle a situation where a moose charged at her sister. The article highlights an unusual real-world application of in-game knowledge.
- World of Warcraft sprays spores at you with its new single-boss raid in Patch 12.0.7World of Warcraft is introducing a new single-boss raid called Sporefall in Patch 12.0.7, featuring the boss Rotmire. This raid will offer new rewards including "Sporefused" gear, a Madcap Redcap toy, a sporeglider mount, and a fungal lamp. The content is part of the upcoming expansion, The War Within.
- The Daily Grind: Is there an MMO you don’t enjoy claiming as an MMO?The author questions whether Roblox should be classified as an MMORPG, despite its massive player base and numerous hosted games. This piece is part of a daily series where Massively Overpowered writers discuss the MMORPG genre and pose questions to readers.
- "People want MMOs, and the sales of New World proved it" – Cryptic Studios head Jack Emmert on why MMOs are ripe for reinventionCryptic Studios CEO Jack Emmert believes the MMORPG market is still strong, citing the sales of New World as proof, despite recent cancellations. He argues that successful MMOs should focus on a distinct vision and niche audience rather than trying to appeal to everyone, which often leads to diluted experiences. Emmert also emphasizes the importance of rapid prototyping and controlled scope for long-term success in the genre.
- Dune: Awakening is "not an MMO" anymore, says the game's director, but it's still "quite complicated" compared to other survival gamesDune: Awakening's game director Joel Bylos has stated that the game is no longer considered an MMO, despite its online multiplayer features and large connected world. He described the game as a complex survival experience that is distinct from traditional MMOs like World of Warcraft. The game is currently in early access on PC with console releases planned for later this year.
- The Daily Grind: Have you ever led a progression group in an MMORPG?This opinion piece discusses the personal habit of undertaking challenging tasks, using the example of leading a raid group in World of Warcraft despite not enjoying the experience. The author poses a question to readers about their own experiences with leading progression groups in MMORPGs.
- Main Types of Online Games and Why They Are Popular | Invision Game CommunityThis article analyzes the popularity of various online game types, including MMORPGs, mobile games, online casino games, competitive titles, and browser-based games. It highlights factors like social commitment, convenience, accessibility, and competitive environments that contribute to their widespread appeal and sustained player engagement.
- World of Warcraft veteran Johnny Cash returns to Blizzard, and old blood is what the MMO needsDeveloper Johnny Cash, known for his work on systems like Pet Battles and Garrisons in World of Warcraft, has returned to Blizzard Entertainment. His return as a Principal Designer II is seen by some as a potential shift back towards the game's more conflict-driven narrative roots, which have been a point of discussion among the player base.
- Ares: The Iron Vanguard Launches Global Early Preview - GameHauntAres: The Iron Vanguard has launched its global early preview on PC, offering free access until May 27, 2026. This sci-fi action RPG from Com2uS Holdings has been rebuilt for Western markets, shifting its focus from its Korean MMORPG origins to a more prominent single-player story experience. The game features a unique four-class suit swap system for combat and offers solo play, co-op raids, and PvP arenas as endgame content.
- Massively OP Podcast Episode 566: Rock the Cradle of WarThe Massively OP Podcast episode 566 covers EVE Online's Cradle of War expansion, the beta for EverQuest Legends, and Spirit Crossing's housing system. The hosts also discuss Throne and Liberty's progression, the use of AI in MMOs, and financial reports from companies like NCSoft and Square Enix.
- The Daily Grind: Should game studios ban profanity in MMORPGs?Blizzard Entertainment faced backlash over its customer support's handling of a World of Warcraft player's profanity, initially citing a non-existent rule against cursing. The company later clarified that profanity is judged on a case-by-case basis, not subject to a blanket ban, though the interaction raised questions about AI involvement in customer service.
- Morning InterviewsScott Miller, founder of Apogee, shared his extensive experience with World of Warcraft, noting over 1,000 hours played. He also discussed his preference for playing warrior characters in RPGs, enjoying a direct combat approach.
- Choosing the Best World of Warcraft Boosting ServiceThis guide breaks down the world of World of Warcraft boosting services, explaining why they have become essential for players seeking to progress through endgame content like raids and Mythic+ dungeons. It details various boost types including self-play, pilot, and remote play, and compares top providers like Overgear, Blazingboost, and Epiccarry based on reliability, speed, security, and pricing.
- MMO Week in Review: The Only Way to the Cradle of WarThis week's MMO news roundup covers major announcements from EVE Online's Cradle of War expansion and Star Citizen's alpha 4.8 Tactical Strike. Guild Wars 2 launched The Only Way update, while Amazon's Lord of the Rings MMORPG fate remains uncertain. NCsoft and Pearl Abyss reported strong financial quarters, and various other MMOs like Farever, EverQuest Legends, and Subnautica 2 were discussed.
- Scott Miller, founder of Apogee, has over 1,000 hours in World of Warcraft and always plays a warrior in any RPG: 'I like to get right in their face and pound away'Scott Miller, founder of Apogee Software, discusses his extensive career in gaming and his current gaming habits. He has over 1,000 hours in World of Warcraft and prefers playing warrior characters in RPGs. Miller also shares his thoughts on recently played games like Far Far West, The Drifter, and Stray, and his ongoing work with Apogee Entertainment.