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Yakuza

News, coverage and analysis tracking Yakuza across the outlets.

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PC GamerNegative

Sega says yeah you're all real nice about our games—but you sure ain't buying them

Sega Sammy's financial results reveal a disconnect between critical acclaim and actual sales for many of its recent titles, leading to stagnant performance. The company is reviewing its marketing and sales mechanisms, and its acquisition of Rovio has resulted in a significant write-down due to underperformance.

Two Average GamersNeutral

A look at Fatal Frame 2 and Yakuza Loses Funding

This gaming news roundup covers the disappointing remake of Fatal Frame 2: Crimson Butterfly, which is set to release on March 12, 2026, for multiple platforms. It also reports that Toshihiro Nagoshi's studio has lost funding from NetEase for its debut project, Gang of Dragon, highlighting the financial challenges in game development.

PC GamerVery negative

3 months after revealing his debut project at The Game Awards, Yakuza creator Toshihiro Nagoshi loses NetEase funding…

NetEase has reportedly withdrawn funding from Toshihiro Nagoshi's Nagoshi Studio, the developer behind the upcoming game Gang of Dragon. The decision comes just three months after the game's debut trailer at The Game Awards and follows a Bloomberg report indicating the project requires significant additional investment. Nagoshi Studio, founded by the Yakuza creator after his departure from Sega, is now seeking alternative funding.

Tech RaptorNegative

Yakuza Creator's Nagoshi Studio Becomes Latest to Lose NetEase Funding

Toshihiro Nagoshi's Nagoshi Studio has lost funding from NetEase, effective May. The studio is now seeking new investors for its debut title, Gang of Dragon, and is in negotiations with NetEase over existing assets. Several other studios previously funded by NetEase have also lost their backing without releasing games.

GamespotVery negative

Gang Of Dragon Studio Reportedly Has Funding Pulled By NetEase

NetEase has reportedly pulled its funding from Nagoshi Studio, jeopardizing the development of its first game, Gang of Dragon. The decision, made in May, cited the estimated $44.4 million needed for completion. Nagoshi Studio is currently seeking a new publishing partner, but NetEase is only open to negotiations if the studio can cover the costs of existing assets.

DestructoidVery negative

NetEase cuts funding for Yakuza creator’s new game as the studio anticipates ‘impending closure’

Publisher NetEase has cut funding for Nagoshi Studio's upcoming game, Gang of Dragon, a spiritual successor to the Yakuza series, and the studio anticipates closure. Nagoshi Studio is reportedly seeking new funding sources but has been unsuccessful. This decision comes as NetEase continues to downsize its gaming operations, having previously closed Ouka Studio and laid off staff from Marvel Rivals.

Rock Paper ShotgunVery negative

NetEase has reportedly pulled funding from Yakuza creator Toshihiro Nagoshi's studio and next game Gang of Dragon

NetEase has reportedly decided to cease funding for Gang of Dragon, the debut game from Toshihiro Nagoshi's Nagoshi Studio, effective May. The studio was informed that the game requires an additional ¥7 billion (approximately £33 million) to complete. Nagoshi is currently seeking alternative funding sources, but the studio's future remains uncertain.

IGNVery negative

Nagoshi's Gang of Dragon May Never Come Out After NetEase Cut Funding When It Realized an Extra $44M Was Needed to Finish the Game - IGN

NetEase has reportedly cut funding for Toshihiro Nagoshi's new game, Gang of Dragon, due to an estimated $44 million shortfall needed for its completion. This decision puts the debut title from Nagoshi Studio in doubt and may lead to the studio's closure. Nagoshi is reportedly seeking new investors to salvage the project.

Nintendo EverythingPositive

SEGA explains why it’s important for Yakuza to be on Nintendo Switch 2

SEGA's Yakuza series chief director Ryosuke Horii explained the strategic importance of bringing the franchise to the Nintendo Switch 2. He believes that while immediate sales are uncertain due to the younger user base, broadening the series' reach now is a long-term investment, aligning with a stock-based business model where games find audiences over time.