Aislyn Hall
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"It's going to be really f***ing hard": Diablo 4 is getting 8 new difficulty tiers in Lord of Hatred because Blizzard wants OP builds to actually have to try
Diablo 4's upcoming Lord of Hatred expansion will introduce eight new difficulty tiers called Torment to challenge overpowered builds. Associate game director Zaven Haroutunian explained that this approach aims to provide a better risk/reward system for players. The expansion, releasing April 28, will feature a more granular progression through these tiers, with the final level described as "really fucking hard."
Diablo 4: Lord Of Hatred Will Have 12 Torment Difficulty Levels To Grind
The upcoming Diablo 4 expansion, Lord of Hatred, will introduce 12 Torment difficulty levels, significantly increasing the current four tiers. Blizzard aims to keep the endgame relevant for players by offering more granular rewards and a higher aspirational challenge, with Torment 12 being exceptionally difficult. This overhaul, along with other changes like the removal of passive skills and the addition of new classes, aims to refine the player experience.
Blizzard wants Diablo 4's outrageous damage numbers to mean something again in Lord of Hatred, so it's letting you crank the difficulty up to near-impossible levels: 'It's going to be really f*cking hard'
Blizzard Entertainment is increasing the difficulty tiers in Diablo 4's upcoming Lord of Hatred expansion from four to twelve. This change aims to make player power gains more meaningful and provide a greater challenge, with the highest tier described as 'really fucking hard.' The expansion will also introduce a loot filter and the Horadric Cube crafting system.